I've been thinking about the Commanther lately and decided to revise my earlier statement. I don't really see it often in 4v4 either, unless I'm the one using it. Voted "no change" but only because the outcome I'd suggest isn't in there - It has a pretty mediocre performance compared to vetted Panthers at the same stars- slower movement, turret, reload speed and gets no self bonuses at all for 4 and 5, though its 5 aura is extremely powerful by improving infantry reload and accuracy near it. Its one big standard bonus is sight 50, but the cost alone more than covers that 'upgrade'. Won't address Coordinated Fire as that's a muni cost ability.That said, its low self-vet bonuses don't match up to the sheer difficulty in keeping it alive, often against vetted TDs and armor. Tbh, if you're in a situation with multiple Axis Panthers etc. benefiting from that aura, the game already is heavily against the Allied side.
tl;dr: I agree with Stormjaeger and think it could do with an easier vet progression
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For Italy! We have outfoxed the enemy once more!
Post History of Lady Xenarra
Thread: Command Panther dead?28 Apr 2020, 10:53 AM
In: COH2 Balance |
Thread: 3v3 vs late game OKW/OST combo tips27 Apr 2020, 11:18 AM
How would you guys work around playing OKW on close combat maps? Eg. Redball express the bottom side is a dense forest with lots of close combat fights where Sturms can take down any squad in a couple of seconds, making pushes munition expensive until the howits come (or Lienne forest or angermunde, etc.) [For the early game] HMGs are your friend against OKW as it's very hard for them to deal with MGs early on. Sturms need to get into shortish range to really start dishing it out, and you can pick off models with a squad behind cover. You just cannot be complacent for even a second vs them, and NEVER hesitate to press T if you go round a corner into them. You'll be down a squad. Going toe-to-toe vs volks with your T0 infantry is hard because they'll likely have StG44s asap and temporarily outgun your rifles and definitely cons. IS will be fine in cover.
EDIT: Please do not use Snipers vs OKW. The Sniper gets +50% bonus RA from the Kubel and 5 man squads can chase it down without much fear of being wiped. It's just too much risk. |
Thread: World changing and Coh history26 Apr 2020, 10:57 AM
Ahhh yes, I still remember the Rifle Company player who (Ab)used vet I call-in riflemen, flamethrower upgrade to the max and complained I beat him with (what was balanced) ISGs disregarding the fact I had stolen 1-2 flamethrowers off him and trashed his EZ8s. "ISGs win the game again!" Sure thing, Mr. Riflemen Flamethrower. Triple volks suppression bulletins caused a former friend of mine to ragequit lol after one too many flame nades into their MGs. While i haven't been playing the game since the beginning i still sometimes wake up screaming in the middle of the night because of volkschreck blobs. Don't forget their vet V RA bonus that made them Terminators! T-70 was on life support lol. We called it target practice in 4v4s. Was tempted to go looking for an old screenshot to see if I had any of the shreckvolks, but wasn't that mean lol. In: Lobby |
Thread: Remove popcap from the IR HT?25 Apr 2020, 17:03 PM
5 popcap seems kinda rough for a now extremely situational niche unit that cannot fight nor capture territory (like medics or an USF ambulance who have popcap). It's a complete non-combatant like Opel Blitz which has 0 popcap Sure, would be welcome in many a game where I'm at pop cap and desperately need sight into where that pesky TD wall is. It dies in 2 shots so is easier to get rid of than a bunker and has no direct firepower whatsoever. In: COH2 Balance |
Thread: Skill planes25 Apr 2020, 16:37 PM
Anyone else still laughing over the name of this thread lol? "Skill planes"! EDIT: Reminds me of other notorious examples such as "Skill Tactician, Skill Howie, SkillKW, Skillblob, ISGs win the game again!" etc. In: COH2 Balance |
Thread: Call in Meta25 Apr 2020, 12:05 PM
I suppose hoping they'll blunder into a Teller is too much to ask against good players....? In: COH2 Balance |
Thread: Changes i feel grens need24 Apr 2020, 13:14 PM
Honestly, I think the grens are in a good spot in 4v4 as a very solid all round frontline squad. Definitely have to respect them if they're behind cover there as getting LMG42s early on is practically guaranteed due to a teammate getting early AT focus to scare off LVs. Then they can freely upgrade without spending too much or worrying about being run off the field elsewhere. Rushing the grens behind cover isn't a good idea as OKW SPs are never far and the LMG will shred you on approach and they can run after bleeding you..... In short, another buff to maybe their lategame might be needed as they're still trying to cap with 4 man squads....in the face of all that arty power. In: COH2 Balance |
Thread: Obers STG23 Apr 2020, 23:08 PM
Yes, and then it was changed into two separate upgrade paths. LMG 34 OR the IR StG44s from a stock of Kar 98 only. The LMG was considered vastly too powerful for its apparent free upgrade and thus it was nerfed into having a muni cost. You should post a graph with STGs vs. lmg34! ![]() There. Looks a bit wonky and the high short-range-dps of the StG44 disguises how dangerous that LR dps is for the LMG. In: COH2 Gameplay |
Thread: Obers STG23 Apr 2020, 21:20 PM
There's also a more subtle (but serious) tendency to more aggressively engage with StG Obers due to their now massive close range firepower and impossibility of losing a weapon if the squad is wiped out. Which means getting models shot up on approach. And the obvious one - you being closer to the enemy squads means that they are closer to your squad and doing much more dps to your obers on average. With the LMG34 you can laugh at them behind cover and pick off models from afar, taking minimal losses due to the LMG34 (like the 42, DP-28, Bren etc.) being better at long ranges than short. ![]() As you can see, Long Range dps StG 44 is comparable to the LR dps Ober Kar 98 so you're not suffering too much, but it ain't no model sniper like the LMG34 is. Still miss the days when it was 4 StGs as the upgrade and not just 2 but I think the LR dps was truly abysmal for that version back then. In: COH2 Gameplay |
Thread: 3v3 vs late game OKW/OST combo tips23 Apr 2020, 14:21 PM
What can I say, I wish my teammates stopped throwing away their Panthers/somehow Tiger stall and then I find myself outnumbered 4-1 in armor. Nearly lost on Whiteball last night because I had a guy charge his Panther into a 6+blob of Cons. I even blew up a Cromwell on the opposite flank with a Goliath early on to no apparent avail. The real kicker was getting my own vet IV Obers killed by a stuka dive bomb on the mid vp...even though I had it under control \o/ With such teammates, who needs enemies lol! |
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