[00:04:40] DonnieChan: ncie maphack
[00:23:46] DonnieChan: ok
[00:23:49] DonnieChan: okokk
[00:24:09] DonnieChan: fu ck youi
[00:28:02] DonnieChan: pff
[00:43:29] DonnieChan: this is the most unfauir game ive ever seen

Thread: the most unfair game ive ever seen3 Oct 2021, 17:33 PM
[00:04:40] DonnieChan: ncie maphack [00:23:46] DonnieChan: ok [00:23:49] DonnieChan: okokk [00:24:09] DonnieChan: fu ck youi [00:28:02] DonnieChan: pff [00:43:29] DonnieChan: this is the most unfauir game ive ever seen In: Replays |
Thread: Maxim machine gun OP30 Sep 2021, 22:52 PM
What is even going on in this forum lately? ![]() Did someone A-move 8 volk squads on a red cover road into a maxim and then decided to make a thread? In: COH2 Balance |
Thread: Design: Small arm fire 25 Sep 2021, 14:40 PM
Why is this an issue? ![]()
Nah this is again just a l2p issue imo. Same with these crazy lunatics that pick up a PTRS rifle with Obers or Pgrens ![]() The last 2 points can simply be fixed if Relic would provide official stats pages in CoH3 like https://coh2.serealia.ca/# , instead of letting the community do this thing where almost nobody in the playerbase knows about these pages.
100% agree
That's a solid no, because it sounds just like a mechanic that helps bad players and dumbs the game down. We might as well improve the "Retreat" feature in coh3 and let units with less than 10% health automatically retreat ![]() In: COH3 Central |
Thread: Player Communication improvements for COH323 Sep 2021, 13:06 PM
100% agree about ping-mute, there is no doubt about that (but ofc the ping still needs to show on the map!) But I'm not sure if it would be a good idea to give the option to disable/mute the speech chat. Because what if I write valuable & important intel stuff in chat that helps to win the game? I don't even know if my teammate can read it. If anything I would restrict this option to mute the [ALL] enemy chat, but not the team chat In: COH3 Central |
Thread: USA scotts (M8A1)12 Sep 2021, 10:54 AM
I really would not use "they're OP because enemy spammed it in 4v4" as argument, sorry. If I spam 3-4 werfers or katyushas they would also wipe stuff and the enemy cant do something about it I know they can be infuriating to deal with and very hard to kill at vet 1, but that's always been the case vs a scott spammer. And Scotts are basically in their weakest state since 2014. They used to have full 80 range on autofire and also oneshot kill projectiles on the barrage back then Remember it's the 50 range autofire that oneshots. The barrage cant oneshot and it only got the far AoE dmg increased from 16 to 24 last patch In: COH2 Balance |
Thread: Sexton bug - Creeping Barrage9 Sep 2021, 12:41 PM
Is the first shot 100% accurate at least like with the other creeping barrages? Because that is the main purpose of it imo. The super accurate first shot that allows you to snipe stuff In: COH2 Bugs |
Thread: Osttruppen8 Sep 2021, 12:54 PM
prosttruppen were originally design as cheap defensive meatshields the good old days when Osttruppen were 120 manpower to build, 10mp to reinforce and had a de-/capture rate of 50% ![]() In: Lobby |
Thread: Osttruppen8 Sep 2021, 11:21 AM
Keep in mind the next patch is basically the last one, so complete overhauls of units or abilities are not an option. There is not enough room for testing and potential reverting afterwards In: Lobby |
Thread: Relics Legendary Team Game Matchups6 Sep 2021, 12:35 PM
In: Scrap Yard |
Thread: Relics Legendary Team Game Matchups6 Sep 2021, 11:57 AM
![]() Somehow I won this after 45 minutes by making the rank 80 ragequit after 25 minutes Oh, the search time was 1 minute btw ![]() In: Scrap Yard |
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