Team focus played really good... their flankings were so damn annoying

Germany
Germany
Thread: Focus vs SoE/ NS7 Jul 2016, 00:17 AM
It was just an awesome and great game Team focus played really good... their flankings were so damn annoying ![]() In: Replays |
Thread: What do you think is a better t0/t1 opening for team games?5 Jul 2016, 15:38 PM
Skipping T2 is usually silly af, and only works if you coordinate with your teammate so that he is focusing on anti tank forces during the mid game. Also, you often need a reinforcement possibility at the frontline, so if there is no OKW medic HQ, I prefer 251 HT. Btw a straight build order isnt always the best, it depends on the map, enemy faction and what game mode you play (1s/2s/3s/4s). But in 3v3/4v4, I wouldnt build more than 2 grens, and especially if you play with a mate, you can think about double sniper on open area maps ![]() |
Thread: vs legendary smuf5 Jul 2016, 13:26 PM
(Double) USF sucks on this map vs decent axis players ![]() In: Replays |
Thread: Change mortars with current mines as role model?4 Jul 2016, 14:37 PM
Some time ago I came up with this idea on mortars: Yeah I really like your idea, cuz as I said.. for a unit that does the whole job for you without any micro-input, it is just too lethal. Adding surpression would be annyoing af thats true - as we could see at the former Pack Howitzer/LeIg- and would only make sense if the auto-fire would be removed In: COH2 Balance |
Thread: Change mortars with current mines as role model?4 Jul 2016, 12:07 PM
Look at the Performance of vCoH mortars.. they did ~25% of its damage against your own units, while the 100% damage against enemy was unable to kill a whole full health squad with one shot, and everybody was happy ![]() In: COH2 Balance |
Thread: Change mortars with current mines as role model?4 Jul 2016, 12:02 PM
Now that the OP admitted he just made a fool out of himself, we can safely ignore him Same, Mister ![]() It's always the best to just ignore people with cancerous manners like you In: COH2 Balance |
Thread: Change mortars with current mines as role model?3 Jul 2016, 22:03 PM
Its not the same like with tank shells... because you can user cover against tanks, also this nearly only happens vs heavy tanks --> its more rare than with mortars
Wut, you came here and started with this 5% guess, not me ![]() In: COH2 Balance |
Thread: Change mortars with current mines as role model?3 Jul 2016, 21:44 PM
Oh, and I've got a better idea! Katitof ![]() In: COH2 Balance |
Thread: Change mortars with current mines as role model?3 Jul 2016, 21:44 PM
This doesn't make any sense, a mortar has a shell that kills stuff. 95% of the time it misses, 5 % of the time it hits the target right on.And this only happens when the unit is very clumped up. This is how it suppose to be. So when only 5% of the shots are one-hits, I think it wouldnt be too much of a nerf if the shell does only 90% Hit-Points damage against inf in case of a direct hit? ![]() In: COH2 Balance |
Thread: Change mortars with current mines as role model?3 Jul 2016, 20:09 PM
I really love the fact that mines cant wipe a full health squad anymore, but why not just do the same thing for mortars? Mines still wipe full health soliders, but not more than 2 of a squad, right? But for mortars, I would prefer a nerf by decreasing the shell damage, so that a single shell cant kill a full health soldier or squad anymore in case it hits the target directly ![]() Those mortar one-hits only would make sense if the Player would be forced to invest more micro in those units by manual fire... but auto-fire-mode LONG RANGE units definetely deserve no one-shots as reward In: COH2 Balance |
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