I really love the fact that mines cant wipe a full health squad anymore, but why not just do the same thing for mortars?
Mines still wipe full health soliders, but not more than 2 of a squad, right? But for mortars, I would prefer a
nerf by decreasing the shell damage, so that a single shell cant kill a
full health soldier or squad anymore in case it hits the target directly
Those mortar one-hits only would make sense if the Player would be forced to invest more micro in those units by manual fire... but auto-fire-mode LONG RANGE units definetely deserve no one-shots as reward