

Thread: vs legendary smuf5 Jul 2016, 13:26 PM
(Double) USF sucks on this map vs decent axis players ![]() In: Replays |
Thread: Change mortars with current mines as role model?4 Jul 2016, 14:37 PM
Some time ago I came up with this idea on mortars: Yeah I really like your idea, cuz as I said.. for a unit that does the whole job for you without any micro-input, it is just too lethal. Adding surpression would be annyoing af thats true - as we could see at the former Pack Howitzer/LeIg- and would only make sense if the auto-fire would be removed In: COH2 Balance |
Thread: Change mortars with current mines as role model?4 Jul 2016, 12:07 PM
Look at the Performance of vCoH mortars.. they did ~25% of its damage against your own units, while the 100% damage against enemy was unable to kill a whole full health squad with one shot, and everybody was happy ![]() In: COH2 Balance |
Thread: Change mortars with current mines as role model?4 Jul 2016, 12:02 PM
Now that the OP admitted he just made a fool out of himself, we can safely ignore him Same, Mister ![]() It's always the best to just ignore people with cancerous manners like you In: COH2 Balance |
Thread: Change mortars with current mines as role model?3 Jul 2016, 22:03 PM
Its not the same like with tank shells... because you can user cover against tanks, also this nearly only happens vs heavy tanks --> its more rare than with mortars
Wut, you came here and started with this 5% guess, not me ![]() In: COH2 Balance |
Thread: Change mortars with current mines as role model?3 Jul 2016, 21:44 PM
Oh, and I've got a better idea! Katitof ![]() In: COH2 Balance |
Thread: Change mortars with current mines as role model?3 Jul 2016, 21:44 PM
This doesn't make any sense, a mortar has a shell that kills stuff. 95% of the time it misses, 5 % of the time it hits the target right on.And this only happens when the unit is very clumped up. This is how it suppose to be. So when only 5% of the shots are one-hits, I think it wouldnt be too much of a nerf if the shell does only 90% Hit-Points damage against inf in case of a direct hit? ![]() In: COH2 Balance |
Thread: Change mortars with current mines as role model?3 Jul 2016, 20:09 PM
I really love the fact that mines cant wipe a full health squad anymore, but why not just do the same thing for mortars? Mines still wipe full health soliders, but not more than 2 of a squad, right? But for mortars, I would prefer a nerf by decreasing the shell damage, so that a single shell cant kill a full health soldier or squad anymore in case it hits the target directly ![]() Those mortar one-hits only would make sense if the Player would be forced to invest more micro in those units by manual fire... but auto-fire-mode LONG RANGE units definetely deserve no one-shots as reward In: COH2 Balance |
Thread: Buff Wehrmacht30 Jun 2016, 12:31 PM
Hey Kappa, maybe you should play a bit more as ostheer and you will reach the amazing top 1000 on the ladders once ![]() ![]() Of course I know that there doesnt exist "the strategy", but I win most of my ostheer battles if the teams (I play 2v2 as ostheer only) are approximately balanced. And the points ppl are crying about (gren loose 1v1 Engagement vs Allied Inf mimimi) tell me that ppl use their Wehrmacht units without support lol or dont even know the basics ("Wehrmacht looses vs USF blob") In: COH2 Balance |
Thread: Buff Wehrmacht30 Jun 2016, 01:23 AM
Oh my god this thread... So many ppl whining about Wehrmacht, how on earth do you play this faction? Are you one of these "I build 1 MG, then I get 3 grens and put them all in a blob. And that pretty much explains my whole early + mid game ![]() Ostherr is fine, there is just no unit that can be used effective with 0 support. Just combine mg with 1, max. 2 grens, AT gun, pzgrens, reinforcement halftrack, 222, and either snip or mortar at the front(depends on map) as BASIC army and there you go ![]() Oh and just a little secret: If you abandon the idea that OST can be played like the other factions, then you are on the right way ![]() If you have like every t1+t2 unit on the field (WITHOUT SPAMMING ONE OF IT LOL) ostheer is pretty dominating the majority of the games if the player has much micro knowledge A variousity of units on the field combined with the right building order to counter the enemy (predicting what the enemy is going to build next) is the key In: COH2 Balance |
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