

Thread: +116 streak rank 1 killed 10 Dec 2016, 20:31 PM
Why spoiler in the title already? ![]() In: Replays |
Thread: [CommunityProject] We've got a lot of work ahead of us8 Dec 2016, 23:35 PM
Okay, you can count on me ![]() |
Thread: [CommunityProject] We've got a lot of work ahead of us8 Dec 2016, 18:40 PM
Ok, I really like your idea. But to be perfectly honest: adress variety of issues and resolve the concerns of the concerns of the whole player base<-- this is the problem of CoH2 Balance. If you perfectly balance 1v1, you might wreck the balance of team game modes.. and the other way around. (Well okay, any game mode's balance is broken atm, at least as soon as USF is involved ![]() To come back to your question: I doubt that I fit in such a team because I can give advice only from the perspective of a 2v2 player. + I would prefer more harsh changes in CoH2, like removing auto-fire ability from all mortars in this game and make all indirect fire units (including mortars) do 100% friendly fire damage --> might end in a disaster ![]() |
Thread: [CommunityProject] We've got a lot of work ahead of us8 Dec 2016, 18:00 PM
In which area you want to cooperate? (Assuming you are serious) Just a question: How you imagine should this work? I thought that Relic doesnt want more people in the balance team than it is at its current state? EDIT: We already have imo perfectly balanced mods like the GG mod, but Relic wont fully implement it as we see, will they? |
Thread: [CommunityProject] We've got a lot of work ahead of us8 Dec 2016, 17:54 PM
Why am I not listed in each category at least twice? BibleThump |
Thread: Balance Team please look at this8 Dec 2016, 00:10 AM
I never said that there doesnt exist a stronger counter to this cheese. The problem is just that something like this even exists in CoH2 ![]() + I just dont like this "Coach" behavior in video games. For example in every (top) CoH2 stream: If the streamer lost a match, there are like always some smartasses in Chat who say "Should have done this, should have done that"... Sure! AFTER the match you are always smarter than during the match. Tell me something new pls ![]() In: Replays |
Thread: Balance Team please look at this7 Dec 2016, 19:40 PM
Wait what?? I hold his cutoff for a long time, this delayed their light tanks so much so that they didnt even build them if you may have noticed
Find the contradiction
Wow another pro advice ![]() ![]()
I was constantly forced to spend mp due to their indirect fire, + our fuel income was low at some points.. p4, Puma etc would mean that JT or KT is impossible to bring out
Damn :/ sry I forgot that I also have maphack from replay observer mode, knowing exactly what Units of the opponent are on the field and where they are! ![]() ![]() ![]()
Ok next time I will tell to my fusilers "What? You got a direct hit from a mortar shell and are almost dead? Np, continue the fight you lazzy bugger!" Btw panther loses a 1:1 vs Comet most of the time, just FYI ![]() sry but I haven't read so much pudding lately. In: Replays |
Thread: top 1 allies vs top 1 axis7 Dec 2016, 16:56 PM
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Thread: Lend Lease t34 Spam7 Dec 2016, 16:02 PM
Trying to figure out how to counter this tactic Panzergren, p4, stug III, Tellermines.... you don't need t4 if your opponent goes lend lease In: Replays |
Thread: Balance Team please look at this7 Dec 2016, 14:30 PM
so you mean the actual emplacement is like a trench but for mortars only? Why not just do a comeback of mortars being able to get into trenches? ![]() But I dont see why the mortar needs a range buff, if static. He is stationary yes, but also protected from easy enemy counter mortar wipes. Weapon range across 50-75% of the map just seems cancerous to me (like the current mortar emplacements or 120mm mortar) Edit: The insane range of some mortars is one of the most important reasons why mortars are so fukin Overkill in this game. In: Replays |
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