Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: Epic 2v2 with Hans and Tailsman6 Dec 2016, 20:21 PM
Just a post so that this nice replay will not become forgotten under the flood of replays In: Replays |
Thread: good game vs [Ns]6 Dec 2016, 19:52 PM
(boring) meta win <<<<<<<<< non-meta loss In: Replays |
Thread: good game vs [Ns]6 Dec 2016, 19:28 PM
WP they could won maybe if they were more agressive guess In: Replays |
Thread: Counter Brits4 Dec 2016, 19:45 PM
vs mortar pit + bofors yes, but it doesn't work so well if he went for mortar pit spam + AEC. Problem of mortar HT is its sucky range (same as a usual ostheer mortar) --> it gets sniped too easy by AEC, on some maps even by AT gun In: OKW Strategies |
Thread: Counter Brits4 Dec 2016, 19:42 PM
https://www.coh2.org/replay/51523/how-to-defeat-the-sim-city-strat-cancer-regiment-wehrmacht I made this guide long time ago FOR WEHRMACHT... it is still pretty usefull, but cant promise its efficiency in cheesy 3v3/4v4 sry. If you play OKW with randoms, there is sadly nothing you can do vs british sim cities who get hard camped with vickers, at gun, PIAT blob etc. You need to play with an arranged team in such situations: 1 can bring some stukas out to kill the enemy support guns (HMG, AT gun) who camp the sim city (NEVER use stuka vs emplacement, it's a total waste if the enemy has access to brace in the moment the rockets land) Others can get puma, luchs, LeIg out so that you can deal with everything in mid game.. in case you have a good teamwork. As soon as your indirect fire did a good job vs the support guns, agressively used inf can tear down emplacements aswell. But again, playing vs sim city cheese in randumb mode is total cancer and a waste of time. In: OKW Strategies |
Thread: Relic Winter Balance Preview v1.1 Update4 Dec 2016, 13:20 PM
Absolutely nice changes, I agree with everything Next target removing the auto fire from all indirect fire units (mortars, LeIg, Pack Howi) in CoH2 pls, so that players actually need to invest micro to wipe squads instead of setting this unit up and fall asleep in front of your PC and just wait for cheesy wipes In: Lobby |
Thread: The Fallschirmjager 3 Dec 2016, 18:21 PM
Falls are insanely strong and definetely not too expensive for their firepower vs inf.. the reasons why many people don't run this commander these days are: - you don't need them if you have vetted volksgren or fresh obers - the other abilities of the the commander are consistent, but not really strong and don't help you if u need to deal with strong allies tanks/arty (which is often needed!) - aka other Inf call-in commanders (Scavenge, Breakthrough) are more versatile - Falls die too quick for their price imo In: COH2 Balance |
Thread: Winter Balance Preview1 Dec 2016, 15:51 PM
The changes to the 251 flak and the luchs don't really help okw anti-building capabilities at all. Especially the 251 flak which will still have problems with mgs in buildings they are better but not in any noticeable way, that is easily discernible in-game. Okw anti-building in general continues to be a problem... Dude I only see hidden ranks on your stats.. pls play the game before giving too harsh opinion about the changes In: News |
Thread: Winter Balance Preview Changelog28 Nov 2016, 10:31 AM
Wow all these BabyRaging allies mains in this thread it's so delicious In: Lobby |
Thread: Winter Balance Preview Changelog27 Nov 2016, 14:23 PM
Hi im Kolter, first time i ever make a comment here but i am a fan of Coh 2 and have over 1800 h in. and sorry to say but this will be rader long thread. Stuart needs higher cost badly because USF has a huge teching advantage compared with all other factions. The Stuart was a guaranteed kill on any light vehicle (222, 251, Luchs) or it's natural counter, the puma. You just need to hit 1 button: the 45 mun stun. And that was BULLSHIT. Not sure if damage nerf vs inf for main gun(for coaxial mg definetely) was needed, I guess it was to avoid pudding like Püppchen crew one-shot or full squad kill with 2 shots. And pls no more BabyRage posts how bad LT tier is, PLEASE. You still wreck axis light tanks with early zook on RE or riflemen. This + .50 cal hmg or AA HT is super strong In: Lobby |
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Latest replays uploaded by aerafield
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VSKäsezwerg [NS] aerafield CSSSSSSI: Stalingrad SoE-Sturmpanther-CPS Make America Great Again! CPS USE-M246 CPS Bondage♂Sex♂Party CPS Deep♂Dark♂Fantasy[NS]oE vs CPS g2by: aerafield map: La Gleize2-2,237
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VSCSSSSSSI: Stalingrad Käsezwerg SoE-Sturmpanther- [NS] aerafieldCPS Make America Great Again! CPS Deep♂Dark♂Fantasy CPS USE-M246 CPS Bondage♂Sex♂Party[NS]oE vs CPS g1by: aerafield map: Unknown1-841
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VSChronoWalker [NS] aerafield DGM Baguette ok(◣╬◢) Loxley ????✠???? blob Elastischer Hosenbund Long2000For Sturmpanther (UI bug)by: aerafield map: Lienne Forest4-971
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Livestreams
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