Vickers infinite Range bug getting it banned from OCF
Kinda embarrassing that I forgot about that one

Thread: The UKF honor thread <32 Jan 2018, 20:37 PM
Vickers infinite Range bug getting it banned from OCF Kinda embarrassing that I forgot about that one ![]() In: Lobby |
Thread: The UKF honor thread <32 Jan 2018, 17:16 PM
Since UKF is getting closer and closer to a balanced state, let's never forget the legendary early state of UKF aka the faction that Relic forgot to play-test before release. To all the September 2015 veterans, who still remembers.... - bugged Centaurs that would kill a garrisoned unit within 1 second ![]() - 160 damage Tulip rockets ![]() - Emplacement brace with 0 seconds cooldown ![]() - 1600 Health Churchills that required 10 penetrating AT gun shots to get killed ![]() - Wasp and Crocodile flamers that killed any inf squad in 1 burst (all flamer weapons were OP at that time) ![]() - Infantry sections that dealt 50% more damage per shot than they do today ![]() - 40 ammo PIATs that would deal 40 damage on deflection and whose ground-attack range was higher than OKW t4 flak range ![]() - 110 fuel Cromwells that have almost the same moving scatter like EZ8 shermans and same mobility like a Rallye Racing car ![]() - Comets with same armor and even more mobility like a Panther, and whose main gun was as lethal as the one from Tiger; phosphorus shells that hard-counter AT guns and blind tanks ![]() - Bofors supporting fire that hard-countered its intended counter: Mortars and AT guns ![]() - 6cp turbo-fire land matress that kills all OKW HQs in 1 barrage ![]() The good old days of PIAT blobs with Centaur rush and Churchill spam ![]() Yes, it was the most broken thing this game ever encountered, but let's be honest: It felt so good to taste the tears of all the OKW volks schreckblobbers and LeIg spammers ![]() Lest we forget In: Lobby |
Thread: Happy New Year 201831 Dec 2017, 23:51 PM
Awesome article, but you forgot Currahee's 2v2 Strategia tournament ![]() (I noticed that immediately cuz it was the only tournament in 2017 that I participated in ^^ ) In: News |
Thread: TOP 6 vs randoms31 Dec 2017, 10:44 AM
Yes and as team of 2, we enabled 2v2 and 3v3 in the matchmaking that day for a faster queue WP to all, didn't expect this match to get uploaded ![]() In: Replays |
Thread: 2x good parentage beats 1x anime and 1x fulltime streamer29 Dec 2017, 15:06 PM
that chat ![]() In: Replays |
Thread: Poor sportsmanship from team29 Dec 2017, 09:10 AM
If you want to report someone, send the replay and any additional, potential evidence via mail to enforcement@relic.com In: Replays |
Thread: Dis guy...28 Dec 2017, 10:42 AM
In this current gameplay i´ll show you why you shouldn´t hurt people´s little feelings while trying to teach them how to play (if you are currently doing things better than him)... Ty and a request for the replay to tell me how to approach to these kind of players (I am Carlos Antonio(british)) I must say all of your replays have a very solid chat every time, keep going ![]() In: Replays |
Thread: Watch out for this troll!27 Dec 2017, 10:37 AM
It's not bannable, people can play however they want (the only exception is excessive friendly fire, doing it in almost every single match) In: Replays |
Thread: Jagdtiger is a useless pile of manure now25 Dec 2017, 11:56 AM
seriously, what's the point in getting the jagtiger now? it's so weak and unreliable there is no gain in getting one anymore. 80% of the shots missing is completely over-exaggerated, it was just unlucky RNG. The acceleration- and mobility nerfs were more than deserved, you remember the old vet 2 JT with the upgrade? It was hilarious how that thing was able to escape flanking attacks on its own. (Lets not talk about vet 4 JT aka 70 tons Ferrari, lol) The damage nerf was perfect imo, it got decreased from 320 to 300 only, means it still deals a lot damage vs tanks but doesnt 1- or 2- shot 95% of the allies tanks anymore without any support which -let's be honest- was really unfair and stupid for a tank that has such a long weapon range. There is a reason why the old allies meta in the bigger team modes was basically just arty spam in order to erase the axis infantry --> win by map control and VPs, instead of mass-producing tanks and trying to flank the heavy tanks (cos that was kinda impossible* vs decent players and on certain maps; or required cheesy off-map strike spam which got nerfed in last patch) *Usually, a JT is protected by tanks, AT guns, scouting units, snares and a lot of mines (from your teammate(s)) I think getting multiple Panthers or JP4s is better than getting JT now, but I also think JT is still necessary if the allies reach a critical amount of their lethal TDs (Firefly, Jackson, SU 85) In: Replays |
Thread: intense 2v2 with a new potential OKW meta22 Dec 2017, 16:25 PM
Wow, player that claime/blaime/whine about 2 OKW, play as 2 OKW :thinking: Nice try, I knew that was going to come from you ![]() But 1.) We got a new patch and 2.) it was random teams ![]() In: Replays |
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