Above it was clarified that its only for one tank and has a cooldown
my bad, sry
Thread: December Balance Preview17 Nov 2017, 11:34 AM
my bad, sry In: Lobby |
Thread: December Balance Preview17 Nov 2017, 11:28 AM
Emplacements I got a question: Does this also affect "Stand Fast" from the Royal Engineers doctrine? ![]() UKF Artillery Commander Concentration barrage FINALLY! * Now always fires Airburst shells, regardless of Anvil tech What is the reason behind that tho? I know that Airburst shells got nerfed in their accuracy(thankfully), but I feel with the buff of the 25 pounder base howitzers, this ability might be insane keeping in mind how early you can use it already, and especially if you push with comets at the same time, it will still one-shot weapon crews and blind enemy tank crews Royal Engineer Regiment So does that mean, now you spend 40 munitions on an ability that can be used every 45s and that now fully repairs all vehicles? That sounds pretty broken in case I didnt misunderstand anything EDIT: I misunderstood something ![]() In: Lobby |
Thread: Extra! Extra! Read all about it! Axis spamming Ober and KTs!17 Nov 2017, 10:46 AM
I think if I went into Shocks and IS-2s we probably would have won. (That and preserving my T-85s) Shocks = meh IS2 = meh The most safe and powerful option as sov is to just go penal spam(but never get more than 1, max. 2 PTRS upgrades) From there you can continue however you want. Tech to t2 for ZiS guns and then wait for call-in tanks. Or go straight t3 and get T70 and/or SU76. Or go straight to t4 and rush T34s In: Replays |
Thread: 1on1 WPB V1.3 (ullumulu Sov vs MR Smith OKW) 14 Nov 2017, 14:20 PM
Obvious counters that render double-stukas near useless? Don´t blob. Don´t spam support weapons.Stukas cant do anything against mobile infantry and tanks. 200 Fuel spend on in-effective arty isn´t going to win you anything.
about the JP4 quote: I think someone else said that, my mistake (there are just too many people who act like this on .org balance forums, but I gave up in that regard anyway so...) In: Replays |
Thread: 1on1 WPB V1.3 (ullumulu Sov vs MR Smith OKW) 14 Nov 2017, 10:40 AM
ullumulu is the no. 1 axis balance lobbiyst in coh2.org...gotta show some respect. Yo blvck, you acted like a biased OKW main with weird arguments as well in the past if I may remind you ![]() "Just dodge the stuka barrage with your team weapons" ![]() "JP4 is the worst tank destroyer in the game" ![]() In: Replays |
Thread: like a rolling stone12 Nov 2017, 11:03 AM
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Thread: vs kryptic GG11 Nov 2017, 13:24 PM
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Thread: #USFOP on Minsk11 Nov 2017, 11:50 AM
Yes even in 2v2 it's very annoying, especially as allies. It is very hard to end the match quickly because each side has a VP and the fuel point very close to the base. Axis just need to sit and wait until they have heavies out. And JP4, OKW Panther, Elefant or JT are ridiculous on this map because flanking is a joke here. The middle flanking path left and right is so easy to defend, means you must flank from north / south VP's direction, and that path is long to drive and ends in a stupid bottleneck. You must pray your opponent is either blind or slow in his brain for that flanking attack to be successful, otherwise you have a very long retreat path and will lose a lot units cos of that. Or in other words: a lot of times, minsk pocket is just a stale camp-fest for the middle VP, with a little harassment of the opponents' far VP here and there + the northern spawn is disadvantaged In: Replays |
Thread: throwing away all for the victory 10 Nov 2017, 14:52 PM
double UKF monkaS In: Replays |
Thread: WBP V1.3 Stuka10 Nov 2017, 14:50 PM
I remember this guy, he is still stuck at rank 2000 OKW 4v4, dont waste your time arguing here ![]() In: COH2 Gameplay |
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