Are you running the game in a language other than English?
Ah yeh I just noticed that the patch overwrote my (english) numerical vet description mod, gonna switch back to it
Edit: It worked, thanks
Thread: COMMANDER REVAMP LIVE - BUG REPORTING12 Dec 2018, 21:04 PM
Ah yeh I just noticed that the patch overwrote my (english) numerical vet description mod, gonna switch back to it Edit: It worked, thanks In: Lobby |
Thread: COMMANDER REVAMP LIVE - BUG REPORTING12 Dec 2018, 20:36 PM
If the comissar model dies, every friendly unit in the area gets instantly pinned. In: Lobby |
Thread: Tactical support company12 Dec 2018, 14:28 PM
I am rank 1 USF in 3v3 right now, so my opinion matters more than yours. Case closed ![]() ![]() ![]() Ok seriously now: I am pretty positive that lmg grens will win most long range fights vs a M1919 riflemen squad In: COH2 Gameplay |
Thread: Tactical support company12 Dec 2018, 14:09 PM
I dont think that the sherman in WW2 was able to rotate his turret after a calliope rocket launcher was installed on top. About M1919: Double lmg on riflemen was OP, but I really dont understand the sense of this weapon since it got limited to 1. Why should I spend 70mun to get a squad that is pretty meh at all ranges? 4 models of the squad have a M1 Garand which performs horrible on long range. A single M1919 squad will lose a 1v1 vs lmg grenadiers and you cannot charge in anymore for CQC. 1 or 2 BARs fit 10x more to riflemen IMO, even on super open maps. Im wondering if it would be a good idea to replace the M1919 from infantry and tac support doc with something like a 2x thompson upgrade for riflemen which consumes both weapon slots, to give them access to a cheap but effective mid/closerange upgrade, similar to 2x STG44 from volks. About the rest I agree as well, the quad flak upgrade should be a bit cheaper but still remain cuz it's MUCH better AA than the normal AA halftrack from Lieutenant (soon Captain) tech. And Calliope sucks hard right now. The HMG strafing run is a bit too overpriced but it's definitely not a horrible ability. It even destroys Stukas and Panzerwerfers if the enemy doesnt pay attention. In: COH2 Gameplay |
Thread: Leaver and annoying noob11 Dec 2018, 22:41 PM
... followed by the game kicking everyone from the match ![]() In: Replays |
Thread: loading screen/game bug11 Dec 2018, 21:12 PM
[00:00:27] Luciano: umm [00:00:30] Luciano: hello? At least you attempted to communicate with the AI ![]() In: Replays |
Thread: The dark truth about 4v4. 8 Dec 2018, 13:41 PM
I think as far as amount of players goes it's 4v4>>>>2v2>3v3>>>>>1v1 tho 2v2 and 3v3 should be very close together And for amount of games played, the official ranking is 4v4>2v2>1v1>3v3 IIRC In: COH2 Balance |
Thread: CoH 2 Base game for free forever in this weekend7 Dec 2018, 06:56 AM
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Thread: CoH 2 Base game for free forever in this weekend6 Dec 2018, 20:35 PM
In: Lobby |
Thread: Arty is utterly broken6 Dec 2018, 11:07 AM
The concentrated barrage for 100mun from Royal Artillery doc always destroys the howitzers, especially if u went anvil. Estimated 75% of brit players already use this doctrine in 2v2-4v4 anyway, and after the Commander revamp it's gonna be 90+% And oh well, you just have to adapt your Commander picks in CoH2. Dont insta lock Vanguard doc every match ![]() Counterpicking has always been in the game and there is nothing wrong with getting punished for using one-sided strats and docs every game In: COH2 Balance |
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