Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
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Post History of aerafield
Thread: Wehr Grens are utter trash12 Mar 2023, 14:46 PM
Give them MP40 upgrade and problem solved. Also there is this Merge ability and only 22mp reinforce cost In: COH3 Central |
Thread: The negative user reviews are infuriating12 Mar 2023, 14:41 PM
I honestly don’t know how long it’s going to take for the gravity of the situation to set in for people that played COH2 and then played COH3. I think it's more about making the best out of an unoptimal situation right now. It's not like there's any other options other than abandoning our favourite game franchise. CoH2 is gonna be super dead no matter how we twist it or what happens to CoH3. And personally I think there's real hope, CoH3 has many problems right now but it's nothing compared to the absolute trainwreck that the CoH2 launch was, yet the game survived for almost 10 years. I'm a CoH fanatic and hence can kinda overlook all the flaws and have a shit-ton of fun with CoH3, that's also why I left a positive review on Steam. But I'm definitely not running around and encouraging people to buy the game for the full price or anything like that. Btw these "dropping playerbase" datas need to be taken with a grain of salt with a game that isn't pure MP. Surely some people got turned away from the multiplayer because they don't like the game in its current state, but many of these dropping numbers are simply people who finished the camapign(s) and then quit the game because they never intended to play MP in the first place. What people also need to understand is that with a game like CoH, hardcore multiplayer gamers like us who put thousands of hours into the game, are a super tiny minority when it comes to overall playerbase. In: COH3 Central |
Thread: Allied uber AT infantry RULE11 Mar 2023, 13:33 PM
DAK has a non-doc heavy mortar with LeIg. They also can upgrade their 250s to Mortar Halftracks. And if you say "But sir, what if he puts the MG there in first 5min", you have 250 with flamerpio inside for that In: COH3 Central |
Thread: The negative user reviews are infuriating9 Mar 2023, 23:24 PM
I didn't know you had secret insider information about CoH3's development and what SEGA was or wasn't ordering them to do, thanks for sharing with us I guess In: COH3 Central |
Thread: The negative user reviews are infuriating9 Mar 2023, 22:56 PM
One studio had a 9 digit amount of US-Dollars available for developing their game, the other one didn't. Like what on earth is this comparison Anyway I'd say I agree with both sides here. Trashing on the game for the most petty stuff is absolute bullshit, but saying that the game feels unfinished or rushed or whatever is 100% understandable. In: COH3 Central |
Thread: Hotfix 1.0.5 - March 6, 20239 Mar 2023, 14:56 PM
Yeah don't judge the ISG by its CoH2 performance (not that it was bad in CoH2), but now it's like a packhowitzer that fires mini nukes across the entire map And sadly I have no idea about an upcoming ingame wiki In: COH3 Central |
Thread: Hotfix 1.0.5 - March 6, 20239 Mar 2023, 11:55 AM
Yup the Kradschützen, Mortar HT, Recovery Vehicle, Stuka and the 2.5 Tonne truck are the only vehicles that don't provide the CA bonus to Pgrens and Panzerpios. But keep in mind you also get the bonus from Wehr teammate vehicles Now you don't "have" to build a 250 from the beginning and can wait for 250 call-in after 6min or Flakvierling, especially on a campy map where the 250 can only attack frontally... but imo that requires some very cautious gameplay with the help from Kradschützen support which has a decent MG34 and amazing sight (built in spotting scopes). The combat halftracks used to be okay but last patch Relic ninja nerfed them for whatever reason by increasing upgrade cost from 50 to 75 ammo. Honestly just skip the combat HTs and just park the 250s in the background for CA, small flank recon and their medical supplies. The mortar HT is hot garbage compared to ISG anyway and doesn't provide CA as mentioned earlier, and the 2cm version is a meme in teamgames.
Absolutely In: COH3 Central |
Thread: Hotfix 1.0.5 - March 6, 20239 Mar 2023, 01:57 AM
No wonder you're struggling with DAK if you take such horrendous engagements and under-estimate CA. You can simply go Pgren ---> Pgren ---> 250 at the beginning. With flamerpio - 250 + double CA pgrens at min 4 you can do an extremely oppressive push that is only stoppable right now if you play vs a USF player that rushed riflemen nades... which means he went riflemen and they kinda suck in teamgames atm. You don't have to attack the frontline sectors at all costs from the beginning like a donkey, simply pull out with your Panzerpios or Pgren if you see 4 pathfinders or 2-3 sections. And wait until you have the 4 units mentioned above ready and then push all of them together. Panzergren combined arms provides +20% accuracy, movement speed, ability range and -20% received accuracy, it literally turns them from Conscripts into vet 2 Penal Battalions from the get go. If you don't utilize this feature then just stop playing DAK because you're playing this faction completely wrong. And again, after 5+min into the game it's not that crazy hard to park a 250 or flakvierling near your Pgren "blob" (2 squads is ideal number, vs hardcore spammers you need 3; DAK is about vehicle snowballing and not inf spam) and Heal Truck + weapon teams And no, I'm not farming randumbs as an arranged team. Apart from the launch-weekend I am mostly spamming pure random games, sometimes team of 2 4v4's https://coh3stats.com/players/1447?view=recentMatches In: COH3 Central |
Thread: Hotfix 1.0.5 - March 6, 20238 Mar 2023, 23:20 PM
First of all which mode are you playing? If 1v1 then you're probably right and you can dismiss what I'm saying, if not then most of what you're saying is complete rubbish I'm sorry What paths need is price increase. They are dirty cheap, they should at least cost around 230-240, considering how they can just overwhelm you in early game and 2 of them can fight pretty much any set-up early into the game by sheer numbers. Pathfinders are literally the 3-man Scout squad with one extra soldier, the utility package and a rifle-nade. They lose hard vs charging DAK Pgrens and they are also pretty much defenseless vs Grenadiers + Sniper support. Yeah they give you a lot of map control in the first 5min but then they fall apart like wet paper, unless you're fighting vs a clueless opponent who just builds 2 MGs + grens and hopes for the best
What LV are we talking about here? The Flakvierling is on par with the quad flak and zook paras can be easily avoided by a mobile suppression platform if you give it some sight. As Wehr it's a bit harder but you could just cope with 1-2 schreck jaegers until tanks arrive. And if he builds the 57mm HT and you don't build a LV, then he just wasted resources for nothing.
The 76mm sherman is the one single thing that US got going for them that could be called overpowered, but it's very expensive hence arriving at a very late stage of the game and it forces you to go 1 specific support center.
DAK Pgrens with CA beat tommies under pretty much all circumstances
While Italian CA is arguably the best DAK doctrine at the moment, saying that the faction is "on life support" without it is complete BS. Pgrens with CA have the best stats across all mainline inf squads (and in 2v2-4v4 it's certainly not hard to park a 250 or flakvierling near your grens), they have a non-doctrinal nuke heavy mortar, a dirt-cheap 90 meters scout vehicle and most importantly: The ridiculously strong Armory upgrades that turn your tanks into the best of the game In: COH3 Central |
Thread: Hotfix 1.0.5 - March 6, 20237 Mar 2023, 22:53 PM
The Kettenkrad wire nerf nerfed the wire out of the game. You hardly need it past the first two minutes. You're not supposed to cap the 2-3 fuel points right outside your base for permanent bonus fuel cheese that the enemy cannot contest. That was never the intent behind this ability.
Stop shooting it at max-range into the fog of war against random targets and you will see better results with a rocket arty that costs 0 fuel In: COH3 Central |
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Latest replays uploaded by aerafield
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Someone make a YT video out of this retarded bug pls :Dby: aerafield map: Lazenrath Ambush3-1,159
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