This is a very realistic depiction of conflict between the Anglo-Amerigermanic Hegemony and the United States of Alemania over the rubber resources in Latvia in 1642.
It's kind of a shame that blobbing and vehicles is almost everything you can do vs JLI. I think no other unit encourages blobbing from the allies player more than JLI.
Nonetheless I appreciate this approach of balancing a unit instead of overnerfing hard
Since this thread got bumped... I noticed today that Recovery Sappers have a reinforce cost of 28 whereas vanilla Sappers are 26. Not sure if it's a bug per se' or just a weird balance oversight since I can see no reason for the cost differential.
Intended I believe.
Correct me if Im wrong but I think they are just a better version of normal sappers as they can scavenge wrecks, get a sweeper for free and throw smoke grenades.
Doesnt the incendiary round have a significant damage multiplier vs civilian buildings? I think this is the main purpose of this ability, tho I dont understand why it was slightly nerfed a few months ago (barrage shells reduced by 1).
In the open field you wanna stay with HE rounds usually
have you seen the royal arty´regiment early warning? flares over the whole frontline. Much fun.
It is annoying but it suffers from stupid RNG. The flares are super random, sometimes 2 flares can land on the same spot and it's pure luck to reveal important targets like Howitzers or OKW HQs with it, especially if the map is very big