What unit did you use in the M3? Cavalry Riflemen?
yes
Germany
Germany
Thread: USF Jeep6 Mar 2019, 13:54 PM
yes In: COH2 Bugs |
Thread: USF Jeep6 Mar 2019, 12:50 PM
Its not only the WC51. The M3 halftrack is affected by this bug as well. In: COH2 Bugs |
Thread: Command panther adjustment5 Mar 2019, 20:41 PM
WHY MY CALL-IN ISNT BUSTED AF ?!?! WAAAAAAAAAAH DX DX DX In: COH2 Balance |
Thread: Command panther adjustment5 Mar 2019, 20:28 PM
And it no longer gets sight range bonus from the veterancy since december balance patch 2017 In: COH2 Balance |
Thread: Command panther adjustment5 Mar 2019, 20:25 PM
The sight range of the CP is pretty stupid, IMO it should be nerfed to Jackson level In: COH2 Balance |
Thread: Veto maps5 Mar 2019, 11:50 AM
Map favor specific faction so one has to veto map according to what faction ones plays. This is a process that one has to go thru if one changes faction after a game. I am sure this would require a Relic coder... it's impossible to do for someone in the community. But CoH3 definitely should have this feature. In: Lobby |
Thread: Input lag for (german + EU) Players4 Mar 2019, 23:39 PM
Sounds intresting! But people c ould use that after thei got rekt from someone and then blame it on input lag :/ The rule should be that this input lag cannot affect the result of games that have been played already or are being played atm. So you cannot come after the match and say "I had lag last game, the match doesnt count". So the only thing that can happen is that you report the server lag to the organizers or referees, then they decide about the following games... whether they should be played now or at another time. And only if more than 1 player of the tournament reports the lags... or something like that. I know it sucks if you have lag in 1 match now and may lose it cuz of that... but only in this way there is no abuse. NOTE that everything what I have written above is pure speculation or suggesting by me... it is NOT the actual confirmed tournament rule. In: COH2 Gameplay |
Thread: Input lag for (german + EU) Players4 Mar 2019, 22:31 PM
I asked this myself last week, and got this answer: ![]() In: COH2 Gameplay |
Thread: Input lag for (german + EU) Players4 Mar 2019, 20:03 PM
Relic fix wheeeeeeeeen? ![]() Im not quite sure if it will be fun to play a tournament with 2 sec lag once we get close to 6 PM ![]() In: COH2 Gameplay |
Thread: Can we adjust the Scott already?4 Mar 2019, 00:18 AM
Scott is extremely annoying if more than 1 is on the field cuz it's too durable. Decrease the health from 400 to 320 or 240 and replace the vet 1 smoke with something like more range on smoke barrage. It's just silly how shit your micro can be with this unit yet it survives the craziest situations cuz of 400hp + smoke. (Or players just dont care cuz scott is kinda cheap?) Then its lethality can stay as it is IMO. And I'm sorry but I have the feeling people who think scott is fine never played vs top players who got at least 2 scotts... and dont know how infuriating it usually is to play vs that. You literally cant destroy them atm if the enemy's micro is above 5 clicks per minute. In: COH2 Balance |
Käsezwerg
[NS] aerafield
CSSSSSSI: Stalingrad
SoE-Sturmpanther-
CPS Make America Great Again!
CPS USE-M246
CPS Bondage♂Sex♂Party
CPS Deep♂Dark♂Fantasy
CSSSSSSI: Stalingrad
Käsezwerg
SoE-Sturmpanther-
[NS] aerafield
CPS Make America Great Again!
CPS Deep♂Dark♂Fantasy
CPS USE-M246
CPS Bondage♂Sex♂Party
ChronoWalker
[NS] aerafield
DGM Baguette
ok
(◣╬◢) Loxley ????✠????
blob
Elastischer Hosenbund
Long2000
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger