Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: King of the Hill | Season 37 Feb 2019, 21:23 PM
Is Overwatch doctrine still banned now? In: Events Central |
Thread: How I defeat BLOBER #1001 Cheese Blober 7 Feb 2019, 16:26 PM
CHINA'S NO.1 player checking in for the lucker. In: Replays |
Thread: Revamping the revamped Firestorm doctrine 6 Feb 2019, 13:13 PM
Doesnt the incendiary round have a significant damage multiplier vs civilian buildings? I think this is the main purpose of this ability, tho I dont understand why it was slightly nerfed a few months ago (barrage shells reduced by 1). In the open field you wanna stay with HE rounds usually In: COH2 Balance |
Thread: Recon units/abilities are too affordable and available5 Feb 2019, 23:52 PM
It is annoying but it suffers from stupid RNG. The flares are super random, sometimes 2 flares can land on the same spot and it's pure luck to reveal important targets like Howitzers or OKW HQs with it, especially if the map is very big In: COH2 Balance |
Thread: Recon units/abilities are too affordable and available5 Feb 2019, 23:42 PM
The only reason why Uhu doesnt get used super much (it gets used quite often) is -fortunately- because most players are "stupid" and didnt understand in 4 years how damn cheesy this unit is for such a low price. In 1v1 it hasnt really been discovered yet or it is irrelevant but most CoH2 Twitch streams are 1v1, so it doesnt get spread in this way. Not only that it bugs out sooner or later and reveals many units permanently, but it also shows literally EVERYTHING apart from mines in the target area, forever and without cooldown. It even allows you to click on spotted enemy units, making it possible to pinpoint the arc of fire of HMGs and AT guns so you can always push in and flank perfectly and spot locations for a good engagement with low manpower loss. You pay only 200/5 and the enemy cannot counter it at all. But as I said, many players are "dumb" in that regard fortunately. In: COH2 Balance |
Thread: 3 VPs and a airlanding officer5 Feb 2019, 18:28 PM
Cookiez back? In: Replays |
Thread: OKW overhaul discussion4 Feb 2019, 21:12 PM
Ah sorry my bad, I read that particular part too fast then. Hmm I think 70 fuel earlier can be really dangerous on Hetzer. I noticed that fast Hetzer rush (medic hq into t4) can already be a threatening strat in the live version if the opponent only has snares and AT guns as his whole antitank source, cuz a Hetzer can wipe an AT gun crew frontally very fast and every single time cuz it doesnt rely on lucky RNG. Hmm what replacement in the Feuersturm doc... that's actually a really good question. I dont know a sensible answer atm to be 100% honest. Maybe we should forget about my replacement idea for now. Other than that I just can repeat how good almost all of your ideas are. It really shows you deserve your spot in the patch team, you have a good sense for balance. In: COH2 Balance |
Thread: OKW overhaul discussion4 Feb 2019, 20:37 PM
I have to agree. STG44 is a DPS upgrade across all ranges, it comes with a cheap and reliable squad, the weapon does scatter damage as well and cannot be dropped on top of that. And it's not like unupgraded volks are terrible (like Riflemen). If their alternatives like Obers, Panzerfusiliers etc would get some love in this potential rework I dont see any issue with removing the stg44 upgrade or reducing it from 2 to 1 STGs In: COH2 Balance |
Thread: OKW overhaul discussion4 Feb 2019, 19:06 PM
Wow how comes I didnt notice this thread before. I expected the usual balance forum nonsense but most of these ideas are actually pretty good I especially like the nondoc Hetzer and anti building demo idea. Soviet urban defense doc can be autowin vs OKW if you put the FHQ on a concrete house and the enemy doesnt have feuersturm doc. And most of the bullshit (spec ops doctrine, stealthed raketen walking on corner of the map) is fixed too, I really like it And I agree on your opinion about Stuka. It is OP af vs stationary targets like team weapons and sometimes even tanks but almost useless vs mobile targets In: COH2 Balance |
Thread: Raketenwerfer4 Feb 2019, 07:15 AM
No, it's unique and just needs tweaking. +1 In: COH2 Balance |
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Latest replays uploaded by aerafield
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VSKäsezwerg [NS] aerafield CSSSSSSI: Stalingrad SoE-Sturmpanther-CPS Make America Great Again! CPS USE-M246 CPS Bondage♂Sex♂Party CPS Deep♂Dark♂Fantasy[NS]oE vs CPS g2by: aerafield map: La Gleize2-2,240
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VSCSSSSSSI: Stalingrad Käsezwerg SoE-Sturmpanther- [NS] aerafieldCPS Make America Great Again! CPS Deep♂Dark♂Fantasy CPS USE-M246 CPS Bondage♂Sex♂Party[NS]oE vs CPS g1by: aerafield map: Unknown1-844
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VSChronoWalker [NS] aerafield DGM Baguette ok(◣╬◢) Loxley ????✠???? blob Elastischer Hosenbund Long2000For Sturmpanther (UI bug)by: aerafield map: Lienne Forest4-974
1068561068551065041032041029639225289121882588578685162
Livestreams
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