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I Wasnt replying to you and you simply took everything out of context.
Thread: OKW Salvage23 Feb 2020, 06:52 AM
I Wasnt replying to you and you simply took everything out of context. In: COH2 Gameplay |
Thread: OKW Salvage21 Feb 2020, 21:15 PM
Not an issue at all pal, thats what a forum is for! In: COH2 Gameplay |
Thread: OKW Salvage21 Feb 2020, 10:50 AM
Ok...salvage is OP...but destroying the TW with handheld AT or At gun/ tanks..is not..right? (only for the understanding) Its the fact mainline infantry have the ability, that it is done quickly, is 100% guaranteed unless the squad gets killed, that it takes the same amount of time no matter how many models and that it allows squads to eliminate a TW without having to sacrifice firepower or man power for the privilage. I've linked this video several times and I will as it is a good indication of how bad RNG can be at killing TW's: https://youtu.be/al8Y0sQKITU?t=17 If you kill it with handheld AT weapons you have invested muni into that squad, if you kill it with tanks or AT guns you are risking losing that vehicle or TW. To simply use mainline infantry to remove 260-320mp from the game for free, is just silly, they should have to destroy the TW and THEN salvage it. As people keep saying "Its better to just steal it than salvage it" then it shouldnt be an issue to remove the ability to salvage functional TW's. In: COH2 Gameplay |
Thread: Mainline infantry sandbags change19 Feb 2020, 03:19 AM
UKF are already gimped by being unable to wire off until tech up, removing sandbags from them would render maps that have no cover especially on important areas an immediate veto for a faction that revolves around cover. You want to solve this "issue", make it unable to have green cover created inside capture areas, instead being able to upgrade the capure area with defences for a cost, that way, you lose it, you give dences to the enemy. In: COH2 Gameplay |
Thread: OKW Salvage18 Feb 2020, 16:57 PM
Strategically how is it different from "A" attacking a support weapon vs salvage? Other than resource gain it is quicker, easier and availible on mainline infantry with no upgrades or cost (obviously) from pure stat differences, salvage is 100% going to remove the weapon in 11 seconds whereas firing an AT gun at it from even close range can miss. See this for an example of bad RNG: https://youtu.be/al8Y0sQKITU?t=17 In: COH2 Gameplay |
Thread: Map rotation18 Feb 2020, 16:41 PM
Is there something other than vetos that determines what maps get played? Yesterday all I played was Nexus and faymonville, today all I am getting is angoville and crossroads playing about 2 games on each. In: COH2 Gameplay |
Thread: OKW Salvage18 Feb 2020, 15:19 PM
Where did I say steal it back immediately? In: COH2 Gameplay |
Thread: OKW Salvage18 Feb 2020, 14:31 PM
1. You can steal back the TW if OKW steal it, you cant if they salvage it, its easier to salvage it, evidented here, by, oh wow, YOU! https://www.coh2.org/topic/103793/why-does-rak-need-retreat/post/803870 2. It has nothing to do with x has it so Y can't, if it was and that was my issues I would have said that the doctrinal units with the ability should be able to have it. Its the fact it is able to happen. 3. Wouldnt have those changes tossed around without a post on the topic... 4. Vickers supression IS bad: Pfuzies are broken, mainly g43's + snares that ignores the factions limits and gets extra range. Just because YOU dont like my posts doesnt mean they are "dumb". 5. He did, he said he smokes and salvages the weapons, and its cheesy. In: COH2 Gameplay |
Thread: Commandos vs 222´s17 Feb 2020, 14:34 PM
Yup, all of them mate, 100% of my videos show a 5 second clip that you can nitpick on and claim that because of X then its fine. If you don't like me (to which, I honestly cound give a flying fuck) which seems clear, message me this, dont derail a seperate thread because you are obsessed with me and part of a video I upladed a while ago. In: COH2 Balance |
Thread: OKW Salvage17 Feb 2020, 14:29 PM
did u know that you can destroy the team weapon as allie and have the same effect? you even get exp! use all your AT handheld option (it is even faster when you have several squads with AT) I've already demonstrated that "solution" In: COH2 Gameplay |
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