It is my honest opinion that IS should be a bit rebalanced before people find out how to make the whole faction work (there is a lot of talk about that I guess).
Moving accuracy from 0.5 to 0.4 and target size back to normal since they don't die they just stay half HP and 4 models with the same god damn DPS while your units die.
It is so annoying to play against them even though they are not unbeatble. And even more boring to play them now when I can just build 5 IS at start, spread them out and mow down inf.
Just to point about I play 2v2 and 3v3 so idk about 1v1 and 4v4.
"since they don't die they just stay half HP and 4 models with the same god damn DPS while your units die."
Thats just RNG, I can show you many examples of tommies dropping models without even taking much health off the enemy.
"I can just build 5 IS at start, spread them out and mow down inf"
But you can't, it wont work, get a light vehicle out and it's GG, Volks can also spam like that but be more sucessful as they can faust, tommies can't.
The issue with brits is they have no other fighting units, look at every other faction and they can build different units for different situations, UKF however has to rely on the tommie section to fill all the roles. Even trying to use sappers as a CQC unit without anvil is just horrific so tommies have to be strong. If you nerf tommies too much it kills UKF, if you buff them too much, it fucks everything else up.
I honestly think tommies are in a good spot 1v1 wise, I would probably put 5 man behind tier 1 though especially in team games where blobs of doom for any faction are devestating and the 5 man isnt really punishable by LV's as much as it can be in 1v1's.