And the infantry? You can probably smell it in FOG?
Where did I mention infantry
Thread: My respond to the accusations31 Mar 2021, 14:12 PM
Where did I mention infantry In: Lobby |
Thread: My respond to the accusations31 Mar 2021, 13:26 PM
I had the feeling, the one thing that gave it away was his constant camera in the fog of war. #Believe But FOW doesnt hide sound or trees crushing etc, amount of times I have hit a repairing vehicle through FOW because I can hear it is uncountable. I know what you are refering to though, just making it clear so that people that don'nt know about this might see everyone as a cheater for FOW 'snooping'. In: Lobby |
Thread: Nade cooldowns31 Mar 2021, 11:24 AM
Yes but their grenades share cooldowns. In: COH2 Gameplay |
Thread: Nade cooldowns30 Mar 2021, 12:03 PM
I would say it is due to unit roles. True but there are still countless advantages to having two the blendkorper and a regular grenade especially when it comes to VP play. 'Smoke' the point blocking sight for any MG/unit and slowing down any that try enter, the launching a nade to any that close in or get onto the point. Would like to know myself if it is intentional or an oversight. In: COH2 Gameplay |
Thread: Nade cooldowns30 Mar 2021, 08:14 AM
Why is the Falls smoke grenade not on a cooldown with its other grenades similar to how commandos smoke grenade forces a cool down of the gammon bomb. IIRC this also applies to volks when they have the infiltration grenades and the flame grenades dont share a cooldwon. In: COH2 Balance |
Thread: Brummbar performance29 Mar 2021, 14:20 PM
I don't find it hard to deal with when it is used defensivley, once it starts to push that is when my issues come. More often than not in 3v3's that I play it is the first tank out from ost and it can come out pretty quick in those modes and as mediums dont reliably pen it, its free to roll around and cause utter chaos. Playing agaisnt a brum I say that if it doesn't die or make a silly mistake such as hitting a mine, I lose the majority of the games that it appears in (Last I checked I was rank 16 random 3v3's but I lost like 8 games last night ![]() KT's, Eles, Jags, Tigers are all manageable but the Brum has serious impact that I can't deal with. Maybe I'm doing something wrong and the problem lies with me, if so that's fine I can accept that but I genuinely don't have issue with any other unit than the brum and no matter what I try I can't deal with it effectivley. In: COH2 Balance |
Thread: Brummbar performance29 Mar 2021, 13:24 PM
It's not strictly a defensive tank, its a powerful breakthrough tank that can reliably win a push with just one shot, similar to when the OKW Tiger 1 was OP as fuck a few patches ago, it would roll up and one shot everything. Here the brum isn't as hard to pen as a Tiger but all it needs is to peak, shoot, retreat, repeat and it can do so very, very quickly. The other tanks that are similar on axis are the Sturmtiger and that is balanced in that it has a long reload, can only fire once before having to reload and is more obvious that a sweating pedofile in a playground, the AVRE is similar. The mobility and clunky 'issues' are really a problem when it is able to perform like it does, similar to how Ele and Jag not having a rotatable turret and being small isnt an issue due to the damage output and the range. You can see the Brum performing in this video from 4:45 onwards: (Timestamp) https://youtu.be/wfeXzGUN7PE?t=284 That's more typical to a game scenario, none of this statistics and ideal scenario situation that people cruch on. Games are dynamic, full of shot blockers, sight blockers, flanks, arty, pushes and panicks. It's never just a long corridor with a Brum slowly approaching 2 AT guns undefended to which the brum loses. If you've gone mediums you're screwed because you cant pen it reliably, you can't chase it because its almost always backed up by AT guns and more likely than not, fausts so you are almost forced to wait for (as UKF) Comets and that gives you no advantage at all as you've given up a lot of crucial tank time by the time the comet comes, and whats a good counter to a comet? A Panther and what tier does the Panther come in.... If its to stay as it is, at least allow mediums to pen it reliably and maybe up the health to compensate for this. In: COH2 Balance |
Thread: Brummbar performance28 Mar 2021, 23:55 PM
Isolated as in balanced. With the ATGs protected. There's no way a Brummbar can realistically go in against two ATGs and expect to win, unless it gets exceptionally good RNG. Because unlike you claim, ATGs have very good chances to penetrate it even at max range. And that chance only goes up the further the Brummbar moves in to get shots off with its low 35 range. Isolated as in balanced? So the balance team wont be touching the Brumbar then I take it as its balanced? As I don't know how you can say something is balanced based off an ideal scenario... It might have low range, easily penned by ATG's but you seem to forget maps being full of shot blockers, counters to ATG's being on the field, so on and so forth. With the logic of ideal scenario = balanced, then every unit in the game is balanced and no further changes need to be made, right? In: COH2 Balance |
Thread: Brummbar performance28 Mar 2021, 23:29 PM
Isolated, a situation that wil very rarely happen. An AEC could kill a Brum or an Ele in an isolated incident... In: COH2 Balance |
Thread: Brummbar performance28 Mar 2021, 21:19 PM
Problem with the Brum whenever I face it is that it bounces a hell of a lot of shots from both AT guns and the cromwells. It might be balanced in 1v1's and maybe 2v2's but as I've been playing a lot of 3v3's it is very powerful in that game mode. The rate at which it bounces shots + the fact it can be supported by TD's from either teammates or the same player due to the fast rate of fuel in team games means that saying "Go for TD's" doesn't really work. Late game you then have to contend with a brum backed up by an ele, Jag or KT, and that's just a nightmare. In: COH2 Balance |
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