26 Mar 2021, 13:38 PMNorthWeapon
Oh wow, well you solved it. Yes I'm referring to DevMs USF guide on his YouTube channel
That was funny
Thread: Newbie help on Heavy Cavalry tech choices27 Mar 2021, 11:17 AM
26 Mar 2021, 13:38 PMNorthWeapon
Thread: Newbie help on Heavy Cavalry tech choices25 Mar 2021, 21:59 PM
25 Mar 2021, 14:40 PMNorthWeapon
I also think DevM's guide is not outdated.
It was written in 2015, I helped proofread it lmaoo
It still states that the Cpt. can have Zooks, and the Stuart is in that tier hahah, not to mention it's straight up missing commanders. That isn't to say there isn't useful information inside still, but without that context or the faction knowledge it might be confusing.
Thread: Newbie help on Heavy Cavalry tech choices25 Mar 2021, 01:52 AM
I disagree with NorthWeapon on a couple of very important points.
DevM's guide is incredibly outdated. In Heavy Cav openings at least in duels, it's pretty common to still go Cpt. + ATG/Ambulance after whatever order of M20, 50 & Stuart, you prefer. I would actually argue tech skipping -now- is maybe a little dubious.
I usually go weapon racks after an M4A3 and follow that up with a Pershing, if you do want to try it out. Sometimes players will use two M57's and skip the M4A3 to go Pershing but I wouldn't advise it.
As well, I think Rangers are very very niche, and I would only consider deploying them as replacements if you lose a couple squads quickly / unexpectedly in the end game 'cos they're hard to reinforce. It can be a little awkward having only two squads in the opening so you can deploy them when you have 3cps which means you have to not only maximise your light vehicles, but get a little bit extra from them.
I would just caution, you're losing one of the best indirect fire units in the game, the calliope, in exchange for a... middling heavy tank. It doesn't mean that the opening is suspicious, or has been refuted, but its not the easiest way to play.
Thread: Ostheer sux ass25 Mar 2021, 01:23 AM
24 Mar 2021, 03:05 AMMMX
Thread: Ostheer sux ass24 Mar 2021, 01:18 AM
24 Mar 2021, 01:04 AMLMAO
It's time to move on and don't play ostheer, why play a faction who got suck mainline infantry on a game meant to spam mainline infantry
Yeah, but when I was younger the game was different and I could play them properly, I wanted to be like Angegriffin, part of that feeling still barely still lives. Now cos I'm old and a masochist I want to understand all the factions as a strategist, the appeal of fighting uphill for no real reason just isn't there anymore; which is funny cos instead of grinding out games I just angrily post about it which is kind of the same thing only worse lmaoo
Thread: Brits OP, again23 Mar 2021, 23:52 PM
try attack moving next time!
Thread: Ostheer sux ass23 Mar 2021, 23:01 PM
23 Mar 2021, 22:29 PMPip
I mostly agree, I'll be churlish though and say I'm more likely to reach Vet5 than a am building an Ostheer army comp that can include all those tools; furthermore I think players are far more likely to reach Vet5 with an army comp consisting of Rak's Obers and Volks than they are to reach Vet3 with the Ostheer supporting cast.
Thread: Ostheer sux ass23 Mar 2021, 22:57 PM
23 Mar 2021, 03:30 AMDoomlord52
And I wish I understood game design to even a beginner level because I think what you're saying makes entire sense, a very cogent analysis of both the history and why/how we've reached where we're at, but I don't know what to do about it, 'cos as I replied to Stormjager, and you recognise. There isn't any compensation for when Ostheer play well, they have to just to maintain equality.
Thread: Ostheer sux ass23 Mar 2021, 22:52 PM
23 Mar 2021, 06:13 AMporkloin
As always I will state that my complaint with OST is that grens are trash that need to specialize in durability, or firepower, and not the middleground solution we have now. As is they're mostly worthless, particularly against the WFA as rifleman can win any 1 on 1 engagement by charging them, even in green cover, and sections blow them out in any match-up except for close up early game fights.
Interesting suggestions, thanks for your input. I always get weary about changing values surrounding core infantry, and something like you suggest is likely a pipe dream but interesting to consider.
Thread: Ostheer sux ass23 Mar 2021, 22:41 PM
23 Mar 2021, 14:26 PMT.R. Stormjäger
Agreed, but to build on that, fragility is a permanent weakness, so where is the compensation for it? I've seen many players far greater than myself play properly, make one blunder and their day is ruined. Of course I understand that is often nature of high level games, positions are equal with players trying to maximise their strategic edges and a tiny advantage is all it takes to win a match but for the Ostheer, blunders or even inaccuracies are punished far more severely that doesn't seem fair, or fun to play with/against.
Take the replay I posted for example. Ostheer played perfectly, I think the use of their abilities and unit activity they were exemplary, and demonstrated a much higher skill ceiling against a higher rated opponent, but there's no reward for that, they had to play perfectly to maintain parity-- that's the issue. If two super computers play for eternity Ostheer will always lose 'cos there isn't any compensation. So I say, either lower the skill ceiling, make Ostheer less punishing to play, or... and I don't like the thought of it, reward them for when they play perfectly, but that brings back Wunderwaffe which was 104x less fun to play with/against than now, so that's a shitty idea also :/