It is SIMPLE, some people like to complicate things.
Let me enligten you a bit.
(unit type) + MP + Abilities + (Faction quirks) + Time = Cost/Balance ratio
Now replace each part with the correct items.
-Type is a force multiplier. I.e. HMG has 150% efficiency stopping infantry.
-Abilities are all the abilities/upgrades
-Faction quirk is a real property (you ignore it in this case because its about OST and you know well OST is teamweapons oriented), can sometimes be positive/null/negative.
In the case of SU it could be 6 man crew for TW at the cost of 0.75 efficiency.
-Time could be either its rushed time or its average time, those are the limits, it incluse training time of course.
That its, now you do the math while i drink my tea.
You want me to do math with those numbers you just made up? No thanks. .75 effeciency? 150% effectiveness against infantry? Use actual stats about the game please and actually discuss the topic. You barely even mentioned the maxim in that post
You said Maxim was too cheap to deal with pgrens. I gave examples of even more expensive squads that the mg42 can deal with
Yes faction quirk is irrelevant because you're still not even responding to my point... The
mg42 should be better than the Maxim. It should just cost a little more or the difference in performance shouldn't be this great. That's it
That claim does not at all conflict with the idea that Ost is a "team weapons faction". Enjoy your tea