Ostwind in T4 might allow a skipping T3 and going Panther ostwinds.
What's the value of skipping t3 anymore though? Unless we cancel the tech changes in the preview. I think they are trying to make getting both less punishing anyway
You'll save a little MP but timing won't change much |
I don't think you will ever see the Ostwind again if you move it to t4 |
Don't think Sherman needs any changes. USF doesn't really struggle killing mediums. And I agree with Lago the Jackson is where the problems start |
T2 has no business being over 15 fuel in cost. Soviets are finally playable without having to rely on soft AT call ins to mask how horrible T1 AT is. The Soviet faction isn’t getting murdered just so the Maxim can be better.
And that's fine, just spitballing ideas. All I wanted in the beginning was a cost increase for mg42 but even that subtle of a change sends some people into the psych ward
Soviets don't need any big changes but it seriously makes no sense that Maxim costs what it does |
Pathfinders
Assault Engineers
Cavalry Riflemen
All are horrendously over priced, none are particularly good combat units.
Their price is specifically because of their combination of combat ability and utility
They cost the same as Assault Grenadiers and you'd think they'd have comperable combat preformance but that they do not. Their repair and construction abilities are redundant to RETs.
Mines, demos, flamer upgrade all mean nothing? REs have none of those except shittier mines |
- Riflemen can only built them with a doctrine, and that's probably okay.
I think its only okay while other squads still get sandbags. If you take them off volks riflemen+sandbags will be too strong i think
It is on 3 different commanders, so its a very accessible ability |
The nerf to the Pershing's AOE doesn't have to be crazy, I still want the Pershing to be the best heavy against infantry but right now it absolutely nukes units. It may not be great in bigger team games but its a big problem in 1's and to some extent 2's. Although I would say more people would rather just play Double Soviets in 2's since the IS-2 is overall better.
I don't think the Pershing will ever be as good in 3v3 and 4v4 as it will be in the 2 smaller modes. There's just too much AT to deal with and you can't give it more health and armor because its much more mobile.
Might as well just balance it around 1s and 2s and hope for the best, so it should also get an AOE nerf like the other heavies I feel
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That ends up been a "buff" to Cons based strats as you save the Molo mp cost when teching up while on the other hand it just delays even more T70 unless you opt for cheaper T1.
While you wouldn't be able to spam Maxims from start, the extra +25f would just put it barely behind say a triple Conscript opening or maybe 2 Cons + 2 CE. Counting the starting 20f, it takes around 2mins or a bit more to get the fuel.
Don't have to only increase the cost fuel wise
And the entire point is to make the tier worth it enough to risk the t70 delay/skip. That's half the reason you would increase the cost |
If the point is nerfing slightly the faction, the cost of T2 could just be rollbacked. But that would do nothing to stop Maxim spam (if you are saying it could get some buffs if it appears later in the game). Even if you are delaying time construction by a bit, if the unit is good to be built early on, it would still be spammed with a 2x CE opening. It might had the same issues as Penals opening (giving up map control) but it would probably bring issues on 3v3+.
The only sensible type of buff the unit could receive, it's around T3/T4 timing depending on how good the buff on the unit it could be. Which would be mitigated by other faction having more tools and the map having more random light cover spread out.
But what about going further than a rollback? Like making t2 30-40 fuel, buffing maxims, and tossing molotov tech in there with it? |
In other words we are buffing Penal because they are AI only then we decide to keep their AI but also give them AT and AT snares (and we also decide that normal satchel should also cause Engine damage) and now we decided that one Penal sound remain buffed but now they should also be able to back tech to T2...
Yeah this is just another reason to make t2 more expensive. Cause you're right the whole point of giving penals AT was to make the split tech less prohibitive in the first place, which the costs have also done
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