We keep hearing the same braindead analogy when the two things aren't even remotely comparable.
1. You can sweep for mines for your T70. You can't sweep for each of your 6+ capping squads unless you A-move 6 squads together all the time.
Okay but those are squads. Were talking about a 70 fuel investment that is supposed to cover way more ground than any one squad
And you wouldn't have to stop sweeping just cause the teller can't 1 hit kill. If it leaves a t70 with 20hp that's still a huge threat. Should you not sweep for your tanks even though it doesn't 1-hit kill them?
Unlike the demo nerf, which made it so you don't need a sweeper at all. Btw I already said demos deserved a nerf, chill on calling me braindead
2. It's never 50 muni for a T70, unless opposing player was super bad or super greedy. Teller mines require a great deal of luck for the enemy to specifically run over that spot and require a great deal of guesswork. It's on average more than 200 muni of teller mines for one actual hit if you calculate it properly.
Less luck than needed with a demo, and you needed 90 Muni. With a demo you needed the squad to be on top at the same time you were looking at it. Cause it requires your input to get the kill
Also, experienced players will avoid/sweep/attack ground the most commonly traversed spots. Teller mines are also often detonated by stray shells.
Experienced players wouldn't put their squads in the center of capture points, aka the most common way to nuke squads. Demos can get detonated too...
3. Demos had monstrous AoE and got multiple models even if it wasn't a wipe. It created massive squad-loss swings very early in the game, effectively ending the game before we even got to the LV phase. And most importantly, capping and squad preservation are the core mechanics of the game (just not to GenMe), and not being able to do the most basic things in the first 10 minutes of the game are in no way comparable to possibly running over a mine much later in the game.
Much later? The t70 regularly comes out before 10 minutes. Losing a 70 fuel in the midgame is as much or more a game ender than losing one squad to a demo early game
It's not even remotely comparable to the cancer of instant-win demos which had no possible counter.
And neither is the nerf I'm suggesting for them. I suggested a 20dmg nerf, nothing more. Doesn't even come close to the nerf demos got
And again demos deserved a nerf. But we're talking about engineer tools capable of one-hit kills on units. Definitely comparable
On top of that I said they should only nerf teller ohk IF they are nerfing t70