I also placed the CAS directly behind his retreat path and flanked/rear approached it with spotting infantry squads.
Which you could do with any other offmap, with the possible exception of the P47. I played against someone who dove an Ele and lost it to artillery cover. The Ele changed directions twice, so any balance problem was probably sitting on a chair at the time. |
For UKF, I'd make the AEC and bofors mo long exclusive and fix the bofors rotation speed so it could shoot down planes. Give it a pretty big radius to do this. Nerg the snot out of it's AI and cut cost.
Ukf lacks affordable AA, so when skillplanes are called in, it feels like it has no real solution. Lendlease fixes this like so many things...
The bofors AI was already nerfed pretty hard. They had to partially revert some of the nerfs because it couldn't even defend itself against infantry when weaker than it currently is. I don't remember which patch the change was, but pretty sure they tested it at a couple of levels. |
You just notice it less because you only meet 1 player at a time.
It is worse because there seems to be a lot of self-proclaimed Field Generals in team games. I've been getting at least one per day. Yesterday's was someone with a CELO rating of a little over 6100. He ordered everyone to go center and bottom on Hill 400 (because every 6000+ genius knows that you win by giving the other side half of the map). When I didn't follow his orders, he started pinging, using both racial epithets and anti-gay slurs.
That game was one of the few that did work out okay, as he finally left. The computer was a significant upgrade so we won after he left. I'm pretty old and hadn't seen some of those slurs used since at least the 1970's, maybe even the 60's. My guess is that he was probably shouting them at the screen also so the attendants in his nursing home kicked him off the computer.
Most of the time, I just leave, even if it is going to punish my random ranking severely.
I do wish there was a way to mute teammate's pings and text. Also, I somewhat agree with Koniux that most of the better players aren't toxic. I don't know augustine so wasn't agreeing with that part. |
it doesnt matter if its a call in or a built unit, anything from a 222 up pretty well will punish you for crewing a weapon with zero nearby support. thats the role of these units. if you have AT and a snare (that one is most important) the unit will be drastically less effective and exploiting you.
without a replay i cant give more direct advice but if you have nothing to stop a LV from cruising up to your team weapons and plinking away at them they will cruise up to your team weapons and plink away at them. its not a design issue, its not a balance issue, its called how the game works.
The Greyhound is especially good at this with canister shot. Normally I'm not a fan of it because of the time delay but it works great against someone trying to recrew weapons.
If they made it buildable, it would arrive sooner. That seems like more of a buff than the nerf that OP is wanting. I tried a couple in 4v4 games today. Neither of them paid for themselves. |
Can you make it not collide with some types of terrain? I saw a teammate's Sturmtiger hit a telephone pole right in front of the Sturmtiger. They had a squad at the telephone pole and lost most or all of their squad.
I wouldn't want magic shells that phase through buildings, forest, etc, but telephone poles, fences, and similar things don't seem like they should affect it.
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... I would think about something like adding a 150mp/15fu medics upgrade to the HQ (but keeping the medic bunker so players can choose what to invest) ....
Please do this. Not having to choose between sending 3/4 health squads into battle versus purchasing upgrades would be nice. I usually get two grens in 4v4's (must be only 1/2 as good (or less) as Aerafield as it feels like I need two) and they're really mediocre when not in cover and upgraded.
The only concern I'd have about that when playing allies is the time to get a flamer. In 4v4's, I've been encountering teams where one player goes mg42, mg42, 2nd pio, Pgren, 251, upgrades flamer and more Pgrens. The other gets either Volks or Pfusiliers and then 2x or sometimes 3x leigs. My AT gun is sometimes not even finished before the flamer is upgraded. Having the flamer earlier would cause even more problems.
Would a T4 bolster, similar to what cons get, be too much of a buff? In long 4v4's it would be nice to have the option to get a 5 man gren squad due to the amount of arty. Bringing in a vet 0 gren squad at 40 minutes isn't a great option. Making it exclusive with weapon upgrades should prevent too much power creep. |
And any other way will lead to it being massively overpowered wipe machine.
The unit should never be implemented in the first place, wunderwaffe super units are DoW thing, not CoH.
It would need to be extremely inaccurate if it was made into arty, that being said I think its way to critical redesign for it to happen, given how PACK howi which is an actual howitzer wasn't redesigned into barrage only weapon yet.
It was when released, but so was practically every other bit of DLC.
It's wiping potential is too high, making it really difficult to balance. I think it currently has the last set of Relic nerfs on it, so you rarely see it in game, even when people use that commander for the HEAT rounds.
As for making it into arty, making it into a 200+ armor, 1000+hp mobile B4 seems like a really terrible idea. |
What about maps, which are in the game, but not in automatch? Like Montargis Region. Will they remain in their current state?
I hope Montargis stays in its current state. It's an interesting comp stomp map but terrible for 4v4. |
AVRE is better than ST because it doesn't have such along aim time/wind up or whatever determines how fast they shoot after receiving the order. The AVRE also has a more reliable arc so it doesn't collide with terrain as often. It also reloads on the move which is very good compared to the clunky Sturmtiger.
I just watched a replay of mine where a teammate got both a ST and a KT. In about 10 minutes, he got six kills with the ST. That number would zoom up to about 10 if you included friendlies, as one of his shots collided with a pole or something and got one of his squads. Watched on 8x speed, the whole thing looked like a Monty Python movie.
When he got the KT, he dove them both into 3x FF and a Churchill, losing both while inflicting no losses. Maybe the ST is great for good players but for bad players it can be comically bad. At the end of the game, the player that got both did about half of the damage of anyone else on the team. |
I hardly ever see the Avre, but don't know if that it because of the AVRE or the commander being mediocre.
I see the Sturmtiger sometimes. When people try it on something like Redball, it usually isn't that great as it is easy to counter if you have good vision on it, even with it's huge HP pool. It does seem odd that it has low armor and such a high HP. It seems like the armor should be a lot more and the HP maybe less.
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