Are people really against the buffs that will allow the only stock TD option that USF has to finally do it's job?
I also realized that the FRP from the Major will be something that you want to activate when you retreat and not have it up all the time, I like that change a lot, will reward awareness.
Yes, many of them are. Remember, the more expensive USF dedicated TD should lose to the Ost T3 general tank, because anything else would be unfair. Asymmetric balance - all USF units should be more expensive and make up for that by being worthless. |
Thread: The 10%29 Jun 2017, 03:17 AM
I wonder why? When allies have 3 factions and they used to be more people playing as allies some months ago, going from 2v2 and up to 3v3 and 4v4 which some years before would be unthinkable...
Where did all those players go ?
Maybe some of us got tired of playing a really stale meta, especially one that didn't work after the WBP. |
Thread: The 10%29 Jun 2017, 03:07 AM
3-su85's for each player and 2 fireflies is a lot to deal with. Even for a jt or elephant.
Yes, 80+ popcap would be a lot for a single 20 popcap unit to handle. If axis players were limited to 20 pop cap, then your suggestion would have some merit. Until then, it's just absurd. |
i know total annihilation very well (CORE and ARM), just like supreme commander.
i wrote that because RTS and MobA all look like shit and the same just like 2003, with CoH and Dawn of war being the only exception (maybe ground control 2 and world in conflict as well)
That's what makes me so sad. CoH is the only game I'd call next gen, but instead e get a starcraft remake which also looks like 2003
Sorry, misunderstood your reply. Yes, most of the games like SC2 don't look better. Some like COH and Men of War do look better, but the game play isn't any different or better. |
dota, LoL, SC2?
rofl
If you're going to try to troll me, you should at least know the difference between a MOBA and a RTS. I doubt you're old enough to have played or even heard of Total Annihilation. If you had, you would have seen a game with much better control over battle groups and unit behavior than any RTS since then. So yes, games have gotten "prettier" but not any better. ROFL as much as you want. |
Yeah. The "cool uniforms" argument.
Funny how people thought the Allies had the "cool uniforms" before the WBP hit. I must have missed the "cooler uniform" changes in the release notes. |
I hope this is sold through Steam. The chance of me trying it and requesting a refund are pretty good. I tried Blitzkrieg 3 and ended up getting a refund.
We're 20 years past Total Annihilation's release and RTS's haven't gotten any better, other than better looking graphics.
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So every allied winrate got pushed by good players? Damn it, axis is indeed way too stronk!
I realize you're just trolling, but I'll point out something that should have been obvious to you. DevM and Luvnest were 13-0 as USF. All players not named DevM or Luvnest were 7-15 (32%). Those two players took USF from the worst win rate to the best. |
So according to these empirical data, they are the most played faction and yet the weakest one. And there are more nerfs coming too, the removal of the addition vet levels, nerfing their heavies into uselesness etc.
SU's Tier 1 is one reason, USF zook spam and arty is another. Brit's tommies and ultra-fast teching is another major contributing factor. How do we fix this? Should relic nerf those OP things or buff OKW?
The data doesn't say that at all. If you considered this an experiment, there would be three test factors (faction, player, and map). Win/loss is nominal data so you can't do an actual statistical analysis on it, but even if you were able to change it to something that you could, the strongest effect would be player followed by map. Hans made UKF look ok, VonIvan did the same for Soviet, DevM and Luvnest both did the same for USF. DevM, Luvnest, VonIvan and Hans are OP, and make whatever they're playing look OP.
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Playercard means many things, but being able to describe an entire player is something they do not do in full detail. I play OKW mainly because I find them enjoyable and therefore I play them the most. High armor means absolutely nothing if your opponet gets lucky and his tanks decide to penetrate. As opposed to lower costing tanks whose effectiveness is fixed.
High armor values mean nothing? |