Just to add to others (without having played the IS-2 much myself):
I think the main issues for team games are
1. a Panther can stop it. If the IS2 pops out of the fog of war unexpectedly, your Panther can still sit there and trade. And while this fight is fairly even to slightly in the IS2's favor (from what I know), the IS2 is usually trading down in terms of value. You can't break through in this scenario. The other way around: Tiger ambushes Allies, the Allies have to run and can at least temporarily secure the position.
2. No burst or alpha damage. The IS2 takes a long time to take out even a medium tank, it just isn't very cost effective in that regard. So you want to use it against infantry, but for this purpose just get a Katy. The IS2 has a good AI cannon, but it is not as wipey as a Katyusha, therefore it won't secure squad wipes as easily.
3. If the opponents get a JT or Elefant, which often the case, your IS2 is almost useless.
4. I am not sure about this point, but might it be that killing infantry does not give you as much XP as fighting tanks? At vet3, the IS2 is VERY good, but I find it hard to get to there. Harder than just using a Tiger.
this is what im talking about, the damage is apparently good, but the game is not a testing range and panthers wont sit down for 30 seconds. You can fight off panthers and the like, but you take a good beating from it as well, despite beating it after 3 years
vet 3 is-2 is good but honestly it should be better, allies still don't have a breakthrough tank, meanwhile the axis have panzer commanders, heat shells, blitz and smoke, should've given them meth as well |
I guess it's time again for an IS-2 thread?
I'll give the usual disclaimer - too many ppl (balance team included) have PTSD from the 'heavy tank era'/Tiger stalls. This sabotages possible buffs to even the IS-2. At this point I think it's more likely you'll see a KT buff than an IS-2 buff.
the thing is
people in BOTH axis factions stall for king tigers AND normal tigers, or for superheavy TDs. Soviet ALREADY has a heavy TD that is objectively superior to the is-2, and my chances propose buffs to the vet 3 is-2, not vet 0 is-2
I have seen 10 times more tigers than i have seen allied 230 fuel heavies. In 1v1s its objectively superior to go KV-1s and su-85s than an is-2 and su-85s, in team mode its objectively superior to go the ISU-152 and whatever else you muster, or go heavy medium focus, or go the kv-2
the is-2 is a good tank for bullying the enemy panzer 4 and to duke it out with a panther, and kill it if its afk
things got shitty stopping power for the price, the tiger has i think the same damage, but it faces off vs either fragile health (T-34s) or tanks that cant penetrate it (kv-1/churchill), and has combat blitz and occasionally smoke to boot
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I have a lot of respect and appreciation for the IS-2 in games, i spammed both the IS-2 commanders for a fair while, trying to make it work. I have gotten them to vet 3 and what not, i saw my allies use them, and more.
It has health, armor, good anti-infantry (inferior to the tiger 1 IMO, but i digress), so whats exactly wrong with it?
I would say that the only flaw of the is-2 is that its pretty much an obese t-34/85. You can stand your ground vs individual german tanks (up to panther level), but you immediately lose initiative if the panther you're fighting has any sort of support (or multiple unit combinations that match the cost of your is-2), and will retreat. If the enemy has stronger armor (JT, elefant, king tiger), you lose the game outright, these hard counter the is-2 and there's nothing you can really do about it.
So the "only flaw" is pretty severe, while you have alright anti infantry & can penetrate premium mediums "reliably", you are doing only 160 damage per hit, which is REALLY lackluster and limits your stopping power significantly. You take a while to kill panthers and cant exactly chase them due to your tendency to miss on the move & being slower than panthers.
The best solution, objectively, is to bump the IS-2 fuel cost to 250 fuel, but now your damage increases to 240 at veterancy 2/3, matching the ISU-152 at veterancy zero, panthers are now 4 hit kills, rather than 6 hit kills AND rewarding unit preservation, and life is good. |
Penals are in the best spot they have been since ever. Not OP, not UP, a quick AT squad if you need one. Stop with all this BS about penals being UP or useless or not needed. 3x PTSR on them is great.
ptrs penals have probably the exact same stats as ptrs cons, which is a nice strategy to bleed less |
An extra 20% acc and cheaper satchel is pathetic for VET3. On top of that their Vet does not really give them any performance enhancement as an AT squad.
the buff is actually pretty good if you are muni starved
+ you get bonus to received accuracy at vet 3, rather than weapon accuracy |
ostheer has clown car doctrinally |
Nah, I often wish for an OKW sniper and earlier mg and mortar.
(wants to play wehrmacht without playing wehrmacht)
On the allied side, the Rus choice to go T1 or T2 is the biggest tech gap in the game.
what is this supposed to mean? |
ss are tied to doctrine, t70 isnt
a commander ability that grants you free vision for the rest of the game regardless on which vehicle you put it
Because they aren't stock and take up an entire commander ability slot, unlike the T-70's ability.
Their downside is only becoming active while being stationary, which isn't something you want to do with your tanks in CoH2's highly mobile gameplay. So unlike abilities like the T-70 recon mode, you can only use them defensively. And in order to be powerful (arguably overpowered but that's up for debate) on recon units (222/251) you need to get them to vet 2 and 3 first to get any additional benefits over regular vehicles, so there is a significant investment involved and you need to keep them alive. Without their veterancy sight bonus, spotting scopes offer no special benefits for recon units compared to regular vehicles.
a commander slot that grants you free vision for the rest of the game regardless on which vehicle you put it [2]
and with a fucking elefant or lefh-18 to boot
30 munition must be extremely expensive too, damn
even your regular armor can have it, you dont need recon units |
because it will break the game if it was resilient to indirects, it would be completely game breaking
but it should get brace, IF it loses the ability to shoot through buildings and terrain. |
My problem with the Bofors is not the actual unit but the build time, it seems like it builds faster than sandbags, and its incredibly cheesy when they take a point and you're coming back for a counter attack to find out that they already built a Bofors.
then you destroy it immediately and go on with your day |