I'm sorry for ukf have another TD ?
Cause if not then they both have 1 TD
Making it point moth
they have the churchill and the comet, their atgun isn't a meme unit vs heavies that requires munitions to do something.
Thread: 2v2s just feel like an upward battle for axis26 Apr 2020, 18:21 PM
I'm sorry for ukf have another TD ? they have the churchill and the comet, their atgun isn't a meme unit vs heavies that requires munitions to do something. In: COH2 Balance |
Thread: Missing Stats from Coh2 Lobby26 Apr 2020, 18:00 PM
All my games from yesterday/Friday 24-25 of April and maybe more aren't listed. I had a pitiful losing straight of 4-5 games and I don't see it on my lobby resume of games but I can see older games from last week end. Any ideas? It doesn't seem to have impacted my rank. In: Lobby |
Thread: Mappatch 2020 - Info22 Apr 2020, 18:55 PM
Poltawa, Karkov and Lierneux In: Lobby |
Thread: 2v2s just feel like an upward battle for axis22 Apr 2020, 12:25 PM
Hu? no. Not in 2vs2 where 3/4 of map pool are lane maps. And 1vs1, looking how Ostheer felt easy early game during the tournament I'm not even sure it is true either. In: COH2 Balance |
Thread: help for 1v122 Apr 2020, 12:06 PM
Hi everyone, You shouldn't do that. Sometime during each and every game, you must blobb (not necessarily all your units) to force off your opponent from a strategic point to get it under your control and sometimes you should spread around the map, avoid fight and cap. Don't look at the people who blobb as sick, they're also learning. Point is you must learn in parallel when to blobb and how to get to the superior stage of blobbing in which you're able to control each squad of the blob with different orders, position, flanking route until you realize you're not blobbing anymore. You also need to learn how to counter blob, to retreat in time when the fight is at your disadvantage, how to punish blobbing. You can lure a blobb somewhere and outcap your opponent so you get more resource than him In 1vs1, you can't defend half of the map effectively before having a superior popcap (before having killed some of his squads so his popcap is significantly lower), the game is more about a wave move, you wave your army to right to cap /decap your opponent, then you wave to the left because he obviously went left to get some territory back. So you do it faster and faster and smarter until you're so fast and smart in your move than you opponent don't have time to go left or right before you do. You outplayed him and you win. You must know the maps, choke points, where to be and where to flank, where to put a mine etc.. Then it is also about your BO and what your use. You like Airborn then make sure you use at max potential your pathfinder to scout for HMGs, pak or rack, you pick the fight you want. You play Pershing, then use the smoke, you can't scout that much but if there is a HMGs, smoke and flank. etc... Have replays if you want more help. |
Thread: 2v2s just feel like an upward battle for axis22 Apr 2020, 11:33 AM
5 men squad would require a lot of side nerfs other than just lmg42 or weapon slot. There is a reason why it is locked behind a doctrine with not big units and peaks weapons. Soviet HT comes super late in comparison and is going to delay you peak time with the T70. 251 isn't really a choice between it and the 222, you can get both without delay and obviously it is much more relevant with Ostheer static play and slow territory grind than mobile Sov running all the ways at the same time to flank you. Then of course T2 stale have its downside with arty and rocket arty. They should always be a way to counter any strategy so no reason to not. Dual pak isn't for the late game but to deny light vehicle play and medium rush. Late game you have your Panthers, brumbar, pwerfer, tiger if picked or elefant if you like it. Personally at the moment I'm more scared of dual Ostheer teams than dual OKW teams, I'll say that OKW I know what I'm going to face anyway /blob of Pfuss. Ostheer is much more tricky to face. In: COH2 Balance |
Thread: 2v2s just feel like an upward battle for axis22 Apr 2020, 06:41 AM
You should definitively play Allied side to see new strategies (or watch top50 replays if there are any). I top rank 40/50 in 2vs2 random with USF and the teams I met don't play like that. I barely see elefants to be honest and the peak for Ostheer is definitively around the T2 with mastering the use of the 251 to reinforce units on the field. Once you master the use of the 251, 4men squad grenadiers are nothing of a problem and you can understand how 5men squad gren or pio would become one here (without a specific dotrine). Imo, Ostheer in 2vs2 is about building a solid T2 with dual pak, sniper, 251 to reinforce on the field, good micro on your HMG42 and the doctrine you like the most to complete that. In: COH2 Balance |
Thread: Replay to report20 Apr 2020, 20:07 PM
report In: Replays |
Thread: Someone have use the M20 lately?20 Apr 2020, 12:04 PM
M20 mines win games in a matter of seconds. Other than that though I think it’s nice in teamgames to pick away at squads when there’s still limited AT on the field Hardly make an argument for it, should we remove the flamethrower from pioneers and engineers because they have mines? Should we remove the zook from SP since they also have mines? M20 is meant to be build for early aggressive play but it can't do it anymore since it doesn't come anymore enough early and can't defend itself if the lieutenant isn't nearby. In: COH2 Gameplay |
Thread: Someone have use the M20 lately?20 Apr 2020, 07:02 AM
I can't find any use of it since the various nerfs it received. Comes later, no more zook, how is it any better than an UC that come way sooner and is cheaper. Biggest problem is how late it comes when you need it to counter a sniper and how close the 222 hit the field after it leaving you no time to try to kill it. 222 has more space to kill it than you killing the sniper. Then its damage, it was fine when it had survivability tools so you could vet it on the run, now it dies when a 222 decides to rush it and you don't have at least a vet1 rifle close by. My personal feeling is that you build it and then spend too much time trying to micro it so it doesn't die than actually microing it to get some value from it. I think in its current state it should come sooner - even remove the skirt upgrade if necessary. In: COH2 Gameplay |
![]() |
![]() |
![]() |
1 |