Didn't someone say in the past WFA factions were missing 2 "new Commanders" each? Maybe the patch will also deliver them.
Same as many, I hope more about balance than new stuff which is bad, Relic is far better at delivering new shit than balancing it.
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Post History of Esxile
Thread: Possible leak on March 31st patch notes27 Mar 2015, 14:24 PM
In: Lobby |
Thread: Real Talk: Panther27 Mar 2015, 09:55 AM
Why don't we reverse stat for Jackson, SU85 and JPZ4. Max damage and Max pen at max range and the pen/damage reduce with the range. At close range it cannot reliably pen/damage. Or another than pen/damage (like high % chance to miss the target the closer it is) way but with the same finality, those units remains strong at max range and weak at close range. So the Panther become a real tank hunter that need to hunt and come at close range and kill its target and tank destroyers have to stay at max range to be rewarded for the same effect. Here we could have a real micro strategy between 2 different types of unit. In: Lobby |
Thread: Turn I&R Pathfinders to Snipers?23 Mar 2015, 13:18 PM
You can't mark ground of arty into the fog of war except with IR pathfinder. And a single smoke nade is enough to create your own LOS blocker. I have finish many trucks with this strat. In: Lobby |
Thread: Turn I&R Pathfinders to Snipers?23 Mar 2015, 11:26 AM
It would be good if they just worked a bit like normal pathfinders. Or had their call-in range increased. The artillery is good, but they have to get up in the face of their enemy to use it, you can't even really use it against flak trucks for this reason. The barrage ability works in the fog of war. I let you imagine how you can come, drop the flares and retreat without being touch. In: Lobby |
Thread: Possible leak on March 31st patch notes19 Mar 2015, 19:47 PM
Since 99% of Axis players are playing Ostheer or OKW because those factions and their units are so cool, it's not gonna happen. In: Lobby |
Thread: Ostheer Command Bunker19 Mar 2015, 13:26 PM
I know that, Sov has probably the worst reinforcement system. But merge is free with any cons squad you build. There is somewhere a balance with that. And also Sov tech system being crappy. But this is not exactly a issue localized only with reinforcement on the field ability. Unlike many say here, I'm not sure at all FRP is a cause of blob. I mean I have seen many USF players blobbing in 4vs4 and really few of them were actually using the major as rally point (too complicated). What makes blob effective is the lack of upkeep system coupled with good AI-AT power. In: Lobby |
Thread: Ostheer Command Bunker19 Mar 2015, 10:20 AM
As much as I would love to see FRPs removed, Major would have to become Major Buff (see the pun? DO YOU SEE IT GOD DAMMIT!?) and I don't really have any idea of how could that be changed for OKW. I think I have already expose an idea of what could replace the FRP for the major, like an ability to call a unit to him (with a cooldown - something similar to "on me"). So instead of retreating to the Major, you retreat to your base and from your base, you're able to speed up a unit to him. So you need to keep the major next to the frontline. There is a last argument, but I fear to be considerate as USF fanboi with it. Anyway, since it's only for discussion... I think USF could be the only faction with the FRP ability. Why? simply because it is the only faction that need to come back to its base to equip zooks and BARs. If USF lose its FRP, BARs and Zooks should become accessible as individual update. You buy it from the base, but you can upgrade it anywhere on the field for free. In: Lobby |
Thread: Ostheer Command Bunker19 Mar 2015, 09:50 AM
i could see it being okay, but it would need to cost fuel I would raiser remove the FRP option for both OKW and USF faction. Leaving the ambulance and medic truck as healing/reinforcement platform but requiring soft retreat. Anyway, that's never going to happen ![]() In: Lobby |
Thread: Ostheer Command Bunker19 Mar 2015, 08:49 AM
Why don't you take any parameters in account? Ostheer can reinforce really soon anywhere in the field (friendly territory only) with sdfk 251 enough resistant to small arms, the unit also act as a really good support unit. in parallel they have medic capabilities with vet1. Sov can reinforce anywhere with M5 Half-track (friendly territory) + merge but they can't heal on the field. OKW can deploy a fix truck in the field soon but cannot move it. The truck can reinforce and heal units same of the territory has been decap by the enemy. Most of its units gain a passive heal with veterancy. The truck is immune to small arms fire and have quite a good pool of HP. USF can heal and reinforce anywhere in the field with the ambulance and use the major as Forwarded retreat point (friendly territory only). The ambulance is slow and easily destroyable by anybody and the major comes really late, it's the latest FRP in the game. Last, ambulance is the only healing supply for USF and both ambulance + Major cost a ton of manpower only for that) ...............Reinforce........Heal............FRP Ostheer............X............X(vet1)..........- Soviet.............X.............................-(only with a commander) OKW................X............X(+vet)..........X (but fix position) USF................X............X................X (but late during the game and cost manpower) Not considering the FW commander for Sov, Sov is the least faction able to reinforce during the game. Merge is interesting but it is not really a reinforce in term of buying unit on the field. Ostheer is next but have the faster reinforce unit, mobile and enough strong to stay in the front line same if some light tank comes the way, vet1 provides healing capabilities to his mainforce. USF is 3rd, can reinforce and heal really quickly with the ambulance, but the unit have heavy drawbacks, slow and killable by anything. Last the OKW, they have everything, only drawback, the truck can't be move. My opinion, as mainly USF player is its only a matter to know when and how to soft retreat your units. Soviet is the most complicated because you need to have some conscript to do it and create a kind of supply line. But for all other faction, USF, OKW and Ostheer, its primarily and only a question of soft retreat skills. In: Lobby |
Thread: Your best CoH2 stories17 Mar 2015, 13:33 PM
Amazing story isn't it? OK OK, so it was for sure a simple tiger that was called at last. Memeries always try to make it better ![]() In: COH2 Gameplay |
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