Answers in blue. You did not answer my question about how you blob with 4 volks. Why are you evading my questions?
I think you don't understand all factions have downsides for any choices you make, That's the fun of the game, paper.stone.cisor
Volks shreck spam/blob is the only strat overcoming its own downside. It doesn't reduce your IA power, it has greater AT power than expected and vet make it a beast late game coupled with Obers or Panther.
And all above that, volks are cheap to build and reinforce. It's a stone that has minium 50% chance to beat paper as well.
Your flowchart shows exactly this: A list of downsides from any choices you can make as OKW if you try to not play easy A-move.
Now you must understand that it is exactly the same for all factions, except that they don't have that AI-AT blob reliability all over the game duration. A blob of rifle is completely hard countered by a medium AI tank, same goes for a blob of cons/penal or even worst a blob of shock or para because the mp bleed is even worst.
Sov, USF and Ost factions can blob as OKW, on early game only, and need to transition mid game into more micro. OKW doesn't.
Does it make Sov, USF or Ost blob better? no, I agree with you in advance, but at least they are limited to low level of players and 10 minutes per game before losing all its potential.
I wouldn't care that much if volks blobs were as well limited to early game but right now, it is not the case.