Reading this thread, playercards seem to be not a problem to everyone. So why don't we force people to display it in the Balance forum?
It would probably moderate people in their tone and their way to express their feeling. Usually, from what I read from the balance forum, playercard is asked when the discussion has already reach a dead end, when a party is too stubborn to admit something when facts have already been put under lights.
I mean, I can understand any situations exposed by a random player, I can understand he keeps telling his vision that X or Y factor is overpowered or underpowered when anyone around tell him it is not true when I see his playercard. Because I will know at this level of skill, there is much more to learn to overcome his situation.
And this goes exactly for me, I'm ranked 1000 as USF in 1sv1 and I know my vision is related to this reality.
So first I'm avoiding to give advices to people in 1vs1 mod, and then I'm listening what better people are saying.
In parallel, I'm playing a lot more 4vs4 mod as USF and have some success with it so I understand the mechanisms inherent to this mod. Here I can give advise to people to, at least, reach my rank.
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Post History of Esxile
Thread: Player Card Worth and Community 9 Mar 2015, 08:48 AM
In: COH2 Gameplay |
Thread: COH2 sold 4 million units in 20145 Mar 2015, 13:04 PM
Dota2 isn't in this chart and still is the most popular game steam and probably the most profitable. Because its free and his economical model better. In: Lobby |
Thread: OKW Redesign3 Mar 2015, 11:12 AM
One day in the great forest a magical frog was walking down to a water hole. This forest was so big that the frog had never seen another animal in all his life. By chance today a bear was chasing after a rabbit to have for dinner. The frog called for the two to stop. The frog said, "Because you are the only two animals I have seen, I will grant you both three wishes . . . Bear, you go first." The bear thought for a minute, and being the male he was, said, "I wish for all the bears in this forest, besides me, to be female." For his wish, the rabbit asked for a crash helmet, and immediately put it on. The bear was amazed at the stupidity of the rabbit, wasting his wish like that. It was the bear's second turn for a wish. "Well, I wish that all the bears in the next forest were female as well." Rabbit asked for a motorcycle and immediately hopped on it and gunned the engine. The bear was shocked that the rabbit was asking for these stupid things, after all, he could have asked for money and bought the motorcycle. For the last wish the bear thought for awhile and then said, "I wish that all the bears in the world, besides me, were female." The rabbit grinned, gunned the engine, and said, "I wish that the bear was gay!" Alexzandar is the Bear with all his wishes I'm the rabbit and my last wish is you only able to play USF faction. In: COH2 Gameplay |
Thread: Without a good balance, you will still play COH 2?2 Mar 2015, 11:50 AM
There's no game that does what CoH2 does. It offers fast paced, authentic (to a point) game play which is tactical, fluid, simply yet deep and is hassle free and little lag. Gameplay completely overwhelmed by blob meta nad RNG's god decision. RNG wasn't really helping me in my last games yesterday. And I'm sad because I would like less RNG and more control on the damage I deal. But looking Forward I don't see Relic making any improvements in that direction. So I'll wait till their big announcement if it doesn't come next winter. But I'll probably decide to stop player fast if they mess with it. In: COH2 Gameplay |
Thread: Without a good balance, you will still play COH 2?2 Mar 2015, 11:15 AM
Relic promises some exciting stuff. Let's see if it comes soon enough before the passion left me. And let's see if for once they will release something balance right first time, I doubt it personally but who knows... Otherwise, I have DL Homeworld... never played before and the campaign seems nice and they have a beta multiplayers mod In: COH2 Gameplay |
Thread: Grens...28 Feb 2015, 21:34 PM
I can't wait to have gren5 men + lmg42, obers little brothers for super cheap price Naked gren probably need a buff but not being a 5 men squad. In: COH2 Balance |
Thread: In Game Store???26 Feb 2015, 18:49 PM
Hu? COHO had 10k players on regular basis when it was a simple beta. In: Lobby |
Thread: In Game Store???26 Feb 2015, 14:20 PM
It has nothing to do with them trying to make money and everything to do with how they're trying to make money. There are a lot of proven ways to monetize your game that have zero impact on the actual gameplay. If we pretend COH2 will be like COHO, you're wrong in your example. 1- It requires to change the structure of any commander, not much but still into 2 branches. 2- But changing the structure or not isn't important in fact. What make your example wrong is that abilities will always be available for free (as it was in COHO) but Bulletins and special cards dependant of supply. So your Tiger will always be available in any of your game. But thee +10% vet card you'll use as bulletin will need to be supplied. With probably different level of card bonus (who knows maybe a +10% vet, a +20% vet and a +50% vet) and each of them would have a different cost supply. if really Relic copy/past COHO system, maybe new "veteran" units will be available. Like a veteran panter tank with better stats than the basic one and here again, calling this veteran unit will cost you supply, but here again nothing would stop you to use the basic unit instead. And for tournament, you can easily control the usage of such units/bulletins. You can prohibit supplied items from your tournament. Or you can as well impose a limit of supply for each game or per phase. Pool phase = XX amount of supply, 2nd phase = YY amount etc... putting a bit of macro-management in your tournament. Anyway, supply isn't the devil you describe. I have little faith on Relic today but COHO was a really good game that needed to be polished. In: Lobby |
Thread: Damn this balance26 Feb 2015, 09:37 AM
I play 4vs4 USF because its funniest to play to me actually. I don't ask people to share my feeling anyway. I don't really care who I'm facing and seeing the top25 OKW shows me I probably didn't met them yet because I'm winning more than often and when I don't it is more because of a map issue or an Allied plauer doing dumb thinks than unbalanced armies. My two last defeats: 1- A Sov player trolling the game, he didn't build anything else than cons for 20 minutes. 2- Karkoff north position start. it was challenging and we lost. But I'm not going to veto the map because the challenge is interesting. I only veto City17. My last victory was again 3 okw + 1 ost, and we beat their blob early with a really nice move. Honestly the small pool of Allied players make it easier some times - at least when you go up in rank. I'm more confident in my random mates, many times they know what to do where to go etc. I was about to write a kind of guide/ personal comments on how to play USF faction in 4vs4. But I'm not sure to be good enough to do that, or at least to reach the rank I'am. In: COH2 Balance |
Thread: Damn this balance25 Feb 2015, 10:20 AM
I hardy prefer seeing trash players focusing on playing Axis faction for its blob potential and HOORA BIG GUNS LATE GAME FFS!!!! than seeing them switching to play Ally. If a game has to be spoiled by trash players, it's always better if they are on the other side In: COH2 Balance |
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