I don't see Relic doing the same, I see Relic doing nothing, in accordance with their NDA policy and 6 months / work schedule plan to analyze data and bring minor changes in the balance.
As I say it is disrespectful for Valve to be compared with Relic in term of reactivity and quality.
What I see is
1- Relic does the strict minimum to develop features to improve the game experience.
2- Players complain that is not enough or broken.
3- Relic argues they are too busy (and excited) but will do their best to improve it but never do it.
Right First Time concept is probably unknown at Relic headquarter. But this is the only way to save time and money and being the strongest and important KPI in term of impact on customer satisfaction since its the first one anytime a customer evaluates.
Last point about Valve being lucky of having so many players... Here again, that nothing to do with Luck. Luck is part of everything and the only way to improve you luck rate is to work better and deliver better.
Indeed Relic would have been really lucky to have the same playerbase than Valve with their actual community management policy. |
Another simple solution.
Rewarding killing planes for the allied.
Option 1. Gives the ability ammo cost as reward to the allied player who shot down the plane.
Option 2. Put a long cool down to all stuka stafe abilities if one is shot down.
Of course, gives the sov aa ht capability as usf aa ht has. |
I have the fact that Valve, in spite of their massive player base, actively worked to prevent segmentation of their matchmaking queues in much the same way that Relic is doing right now. That suggests very strongly that they feel shorter queue times are more important than more balanced matches, since their actions explicitly sacrificed balanced matches for less waiting. That right there is evidence that the developers of one of the largest multiplayer games around believe shorter queue times are most important when it comes to maintaining the health of the game.
I would not put Valve and Relic at the same level of awareness of what's good or not for their playerbase. Its a bit offending for valve or at least the team inside valve managing dota2 and all the work they are doing to make their game enjoyable.
At least Valve tries on regular base to overcome those situations and patch their game asap when there is something wrong or not meeting their quality requirements, unlike Relic.
Now I join you on the segmentation issue. coh2 has a primary segmentation dota2 hasn't. Factions. And from what I see many teams and random are more likely interested in playing Axis than allied. And since it took Relic around 6 months bring a first change into the 1st root cause of this situation, balance issues more evident in large tramway, we're not going to see any improvement anytime soon. |
I would like someone to explain me how you're supposed to come back and take back your cutoff with only riflesquads if you face a luch or two and have no fuel to invest on hard counter...
If you've been outplayed, the only comeback mechanism that should be available is "watch the replay, learn, improve and rematch".
Comeback mechanism, like rng are bad design that let thinks players they are better than they really are.
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The "find some friends hurr hurr" line holds no water as far as I'm concerned. It just places you on one side or the other of a pretty pointless set-up: either you are in the pointless position of being stomped by an AT, or you're in the equally pointless position of stomping some helpless pubs. I can't see that appealing to anyone, bar weak people who were probably bullied at school and for whom safety in numbers completely overrides any desire for a challenge.
What I'd advise is playing 2v2. You may get stuck vs an AT, but it's easier to impose yourself on the game, and work with a single partner.
This.
I don't find people dropping all the time, or not in my timezone, but playing vs a AT team is challenging once a day, not more. I have think many times to join a clan but in term of automatch it doesn't change anything. Instead of being stomped, you are the stomping one and honestly, masochist as it is, I prefer being on the wrong side - it is more entertaining and if not winning, at least your can found way to improve your playstyle. |
My personal opinion is that the RNG cursor is badly set.
if I completely agree with the OP and Romeo Translation, I think the entire concept of RNG + Armor is wrongly design today to make COH2 a competitive game. In a way, the game follows 100% Quinn Duffy's goal of entertaining spectators before players.
RNG shouldn't be set as a Yes Damage / No Damage position like today.
But a Always consistent (low) damage / RNG Critical hit makes more damage.
So a player always knows he will make damage or take damage. He always knows there is a cost for his action and it need to be evaluate before pushing, plus a potential additional RNG critical damage.
When you play as USF, you know you'll get hit by anything because the chance to deflect are ridiculously low. So you can go medium, you can potentially play with any unit you have if it doesn't under-perform too badly.
When you play as Sov/Ostheer/OKW, you know that your late game can make you invincible with some RNG favor and its why everybody prefers the call-in meta that going medium.
Now imagine:
If you consider that any tank can damage any other, and potentially crit, so you can consider to build 4 Panzer4 to counter a IS2 because you are confident enough to overwhelm him and make consistent damage to kill him and maybe, 1 or 2 crit damage will make it easier if the RNG god likes you. It will probably take time but it is feasible.
And of course, your 4 Panzer4 don't pop at the same time with the IS2, 4 Panzer4 can make a lot of trouble before an IS2 reach the battlefield. But since everyone knows 4 Panzer4 can't do much vs a IS2 (with a bit of support), nobody think to play that way.
And the same goes for Puma or T34-74.
Make sure every unit can perform a minimum consistent damage and with RNG sometime critical damage would bring more fun in the game and makes it less RNG dependent.
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Before patch, I was building Obers maybe one time in four OKW games. I don't think they were that necessary and I don't realy feel this change as a nerf. In fact, I don't feel any nerf at all with OKW, but the idea that such a unit with such a big price and an upgrade that you pay amo for performs as now, doesn't seem to ok today. They should lower their price a bit, that wouldn't harm anybody.
I agree with you, as I say, OKW has combined arms solutions that are effective. But it is also really easy to A-move blob with.
From the 10 games I have played vs Axis factions since the patch, one time I have faced a player using combined half-truck + JPZ4 + inf and I lost vs him. Every single other games, blob A-move volks + falls/sturm/fusillers into panther.
And the majority of players loves that. They love this faction for that the same Principe they love campy/arty maps like Sittard Summer or Shled in vcoh. Because you can play really easy with and still win a lot of games.
Obers nerf was required, in a way or another, but in fact OKW faction need a redesign around volks if we want to remove the blobbing issue with. Since it is not going to happen, OKW will remain the blobbing faction by excellence. |
From what I have seen so far, OKW players have effectively stopped to rely on Ober to spam more volks + sturmpio/jaegersfusillers/falls... I guess the problem comes also from the people who just prefer spam an A-move blob than use combined arms.
OKW faction, appart from all the combined arms options it offers to play will remain the A-move blob's players favorite faction. |
I have to say, the half-track mortar is really impressive now after that patch. It shot more accurately and with the phosphorus barrage is quite complete right now. His vet ability is also really good.
I wasn't using this commander but now it will probably be my backbone one on every match if I don't need anything else specifically. |
Does Rifle flare from the USF commander uncloak a sniper? Since I have face little sniper in the past, it good to know now!
Hep! Quote myself, is anyone knows if the rifle commander flare ability uncloak snipers? |