C&C Generals + addons had an interesting concept with the Commander adding/disabling units in your core army. It gives a different flavor to each game.
But it doesn't change the fact terrorists guys (didn't even remember the name of the faction) didn't had heavy tanks or air capabilities.
So as far as I can think, a interesting design move would be a trade-off arty for another piece of OKW arsenal, disabling Panthers or the KT for instance. But that could lead into a nightmare to balance. OKW is a faction lacking of arty like USF is a faction lacking of heavies. And you should bear with it. If you want to play arty, play another faction.
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Thread: Should OKW get a heavy artillery piece?3 Jun 2015, 07:58 AM
In: COH2 Gameplay |
Thread: Windows 10, anyone?3 Jun 2015, 07:07 AM
So should we install 10 or not? its going to be free for a month or so? |
Thread: Skilled players,levels,Smurfs etc.2 Jun 2015, 09:53 AM
Doesn't make sense. If you don't play enough to progress, facing smurf or not, you are going to lose vs people playing more regularly and improving their skill. Nothing really unfair here. In: Lobby |
Thread: Jackson spam2 Jun 2015, 07:48 AM
Jackson is one of the few Gucci units the US Forces have, idk why you'd want to nerf it. Because its counter heavies. And Axis dedicated players are usually playing Axis because they like playing with big tanks and super heavies. Which isn't absurd since Ostheer and OKW have the strongest stock tanks and all the best call-in heavies execpt two. Axis = best stock tanks with panther + KT URSS = best call-in tank, IS-2 Axis = best heavy AT platform call-in, Pak + Jagtiger + elephant URSS = best call-in mobile arty, ISU So when USF comes with jackson, those people tend to cry because, if well managed (or better managed) it simply ruins their pleasure. In: COH2 Gameplay |
Thread: Sherman AP Rounds2 Jun 2015, 07:37 AM
In a frontal exchange, assuming all shots pen, Pz4 > Sherman AP round. Sherman isn't a hard counter to pz4, you better have a zook squad next to it if you can't have a jackson. |
Thread: Relic, the Community, and the NDA2 Jun 2015, 07:31 AM
You are doing something wrong if you try to play Coh2 for fun-without-competitive-spirit in 1vs1 automatch. Or you play for fun and you really don't care about the outcome, you can lose 50 games in a raw, its just for fun. And custom games are probably the best suited for you. Or you like competition + fun and you care about the outcome of the match. And the outcome of the match has an impact on you. And so its time to wake up, there are strategies that are working and strategies that aren't working and winning or losing is only about mastering those strategies and punishing bad ones. But sincerely, its time to stop complaining about the amount of viable strategies available in the game. What if you play Football (not NFL), what if you play tennis, natation, basket ball etc... All those games require a level of mastery to be played at high level. Do you really believe teams and players at that level are only playing for fun and try any strategies that come in mind? No, they have one or two strategies and counters. And they practice them a lot to make sure their strategies will become the best one. Same goes for Coh2. Now yes the meta can evolve, and new strategies can be imagined from it, new commanders can be released etc... But at the end, only 2, max 3 strats will emerge as viable per factions. I remember a game we had last week where you complained about squad wipe and RNG, I had 1 scott fire at your squad 4 times and didn't touch you, no damage at all, and the 5th shot wiped your squad. Of course you only remembered the last shot, not that in fact trying to kill a Scott with a pzgre shreck isn't particularly easy if the scott is microed and the fact you've been lucky during 10 seconds to not take any damage till the last one. In: COH2 Gameplay |
Thread: Remove Captain and lieutenant limit 1 Jun 2015, 18:40 PM
Just a troll, same topic poped on official forum yesterday or not far. In: COH2 Gameplay |
Thread: US Mortar Halftrack's vet ability1 Jun 2015, 07:19 AM
The mortar is good since its buff and the delayed shells are OK to quickly clean a building or a position. The problem is it delay your teching by 40 fuel. you must invest in a fuel cache to compensate it. In: COH2 Gameplay |
Thread: Jackson spam30 May 2015, 17:36 PM
1. Most ostheer players spam Tigers Well now with CAS doctrine Ostheer can spam grenadiers and pzgrenadiers, how long time before seeing a NERF SCOTT TOOOO POWERFUL! ![]() In: COH2 Gameplay |
Thread: what is the BEST USF commander for 1v1 (right now) ?25 May 2015, 20:53 PM
I come to play a lot Armor Company recently in 1vs1. But I pick it quite late. I don't really care about the ass engineer, they are too squishy for their cost and can put you a way behind if you lose them too fast (which isn't difficult in the stat of the game). The commander allow you to play T1, unlock all upgrades + medic and get a really good M10 to counter 90% of what Axis can field. I had a game were I countered 2 panthers with 2 m10 and half (poped the 3rd during the fight), lost one. The croc is a good damage soaker and dealer, it can take few hits and let you circle the enemy during that time. The most important point is to unlock zook after the lieutnant, it is really important to unlock and equip one of your RE squad because that's going to be your only AT before the m10 which can come a bit late in some occasion. m20 mines are also more than welcome in strategic places. If the game last too long and you face OKW, unlock the major + 1 jackson is important because if you didn't see any panther as a KT will more than obviously hitting the field soon and only m10s aren't enough. |
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