If I would like a faster patching pace, being upset with that 3 months time to get a single fix. I can hardly blame Relic for not releasing the last Alpha change in a raw.
"Fun before balance" is an ephemeris concept that disappear at the moment we get use of the new meta and someone find a way to abuse it of its fun but unbalance aspect. Which at this time is not anymore fun at all.
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Thread: Relic: June 23rd Update: About Balance23 Jun 2015, 07:11 AM
In: Lobby |
Thread: Patch notes for 23rd June22 Jun 2015, 15:07 PM
So now I have to throw 2-4 (on average) cons AT nade to damage engine of Pz.IV frontally? Or you need a Zis/57m/pak or a SU76/jackson/stug or a T34/sherman/Pz4 to shot/pen first. No more Benny Hill grenadier/cons squad chasing a tank because of faust/atnade. In: Lobby |
Thread: Remove forward retreat points22 Jun 2015, 13:12 PM
Major FRP is kind of useless in 1vs1, moreover when you look at its mp cost, better use the unit as capping unit until its death. Now if you want to remove FRP, you'll have to redesign both factions, giving them stock support units and combatant reinforcement trucks. Now the whole purpose of this thread is probably going to be irrelevant in 2 days with the patch. HMG buff + ATsnare nerf is going to change the meta. Seeing more vehicle opening. In: COH2 Gameplay |
Thread: Remove forward retreat points22 Jun 2015, 08:40 AM
OKW and USF are two factions that can't really well hold the line 1- Because of lack of cheap support weapons. No early MGs for 240mp, no Snipers, no mortars. 2- the ambulance isn't really mobile compared to the Sdfk and M5, and can be wreck in not time with small arms fire + can only reinforce on allied territory + if the ambulance is stopped. Sov and Ost are the only faction that can reinforce on the move and in neutral/enemy territories. + Ostheer has 2 type of bunker to heal and reinforce. IMO, its a design flaw. In regard of designing 2 factions (WFA) lacking of support weapons, Relic gave them FRP. But also because of lacking of support weapons those 2 factions are design to spam a generic unit. If OKW has a bit more choice, USF is clearly completely based on playing a unique unit model: RE (non-combatant units), Rifles and HMG.50 are the only squads model available on stock. Lieutenant and Captain are just 2 different pre-equiped version of riflesquad. I think the next patch is going in the right direction. With a buff for the HMG, blobs tactic is going to be downgraded. Light and Medium vehicle play is also going to be more interesting with the nerf of ATnade. If the ambulance is enough weak and the major comes late, the OKW FRP is probably the most problematic aspect of all FRP. As an idea, why not dissociating the FRP from the truck, when you research the FRP, a small tent or building, independent from the truck is deployed and can be targeted. It can't be destroyed with small arms but have less life than the building itself. If destroyed, it must be rebuild in order to reactive the FRP. In: COH2 Gameplay |
Thread: Su85 vs new SU7621 Jun 2015, 16:38 PM
What does mean "a tonn"? 1 Su76 is probably enough in 1vs1 and next build something else. 1 Su76 will give you a good At and a barrage to fight medium. I don't understand the logic Su76 vs Su85 when both haven't the same purpose. In: COH2 Gameplay |
Thread: Su85 vs new SU7621 Jun 2015, 15:33 PM
how much cost SU85 + Kav vs a Su76? In: COH2 Gameplay |
Thread: Su85 vs new SU7621 Jun 2015, 14:24 PM
Cost? In: COH2 Gameplay |
Thread: Patch notes for 23rd June21 Jun 2015, 13:05 PM
ATnade snaring only light vehicle is a nice change, it is still a powerful AT early game but lose its effectivness late game like many early game upgrades In: Lobby |
Thread: Su85 vs new SU7621 Jun 2015, 09:38 AM
SU76 has another capability Su85 doesn´t have. You are not only building a SU76 for its AT but its cheap barrage. SU76 isn´t a hardcounter but an overall unit able to be used in many situation. Su85 has no value if there is not tank on the field. In: COH2 Gameplay |
Thread: Afraid to start ranked cant beat expert bot20 Jun 2015, 08:44 AM
If you are so afraid for your stats, use a smurf account (steam family share option) for your 10-20 first games until you feel confortable and then use your main account. In: Strategy Desk |
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