CAS strafes are easily dodgeable only if the Ostheer player is a complete noob not using combined arms.
Now dodging a CAS strafe supporting an attack isn't really possible, or its call full retreat and losing map control and probably the game. Same goes using strafe to counter an assault, you launch your strafe on your line and see all Allied infantry or retreating or being pinned and raped by MGs/LMGs.
It would be fine if strafe had a strong cost but it doesn't, in fact you can still build tanks as the fuel cost for conversion is really small and at the moment your army is fully equipped with LMG/Shreck and chock points mined, you can either decide to use strafe or to build tanks or a mix of both (imo the best option).
Now, the result isn't the same in every game mode, in 1sv1 since there are less resources, you can't use it as much as in any other game mode, but same goes for all abilities.
I think the problem is really the conversion, too cheap for what it provides in large game mode.
And it meet another idea I had around it, to reduce any resource incomes in large game mode.
Profile of Esxile
Signature
Post History of Esxile
Thread: Stuka a bit too much5 Jun 2015, 09:27 AM
In: COH2 Balance |
Thread: More blobbing than ever.....5 Jun 2015, 08:59 AM
Not sure of blob, spam T1 units is still really used. Rifle/Volks/gren/cons+guards are reliable units that can be spam. I think you need to take in consideration the different moment you usually win a game. Early game: Yes it is strongly possible to win a game during this period. A good move overwhelming your opponent and losing a key unit can make him surrender. So to make sure you don't lose your key unit, just don't build it and spam your usual squads. Mid game: No, it really unusual to lose a game during mid game, to surrender because you lost a light vehicle. Its kind part of the meta, at some point, to lose your light armored stuff. flipping the coin, your T1 units usually have all the stuff required to soft counter light vehicles and let you stall till late game. Late game: Comes too early, too accessible, too powerful compared to stock units, so better wait 5 min more to get a tiger/IS2/panther than building midgame stuff that can't do much vs them. The good news is Relic is aware of that and the next patch should bring some modification. In: COH2 Gameplay |
Thread: Two Echelon, two Rifle Opening4 Jun 2015, 07:45 AM
2RE into 2Rifles, lieutnant, m20/halftrack (I build both if the map is ok for), zooks(on RE), BARs. in the middle of the BO, you build another rifle and place an emplacement to cover a side of the map. its really map and game dependent. I use this BO with armor company and usually don't go for the major before really late if the game last long. I pump 1 m10 at cp7 and leave it in my base if there is no tanks so the CD ends and I can pump a 2nd one if an early panther point his nose on the field. Exception if I detect an Ostheer going CAS, I'll go for the major and pump SCOTTs. To play this BO, I don't send RE squads to cap fuel or ammo (unless they are safe like fuel in semoisky summer) but to cap all normal territories + VPs. I cap 4 neutrals first and use rifles + RE to push after on the fuel/ammo. Quickly Capping 4 neutrals gives you around the same amount of fuel than capping 1 fuel. Usually you don't have troubles to cap your fuel point after 4 neutrals, the real threat is a fast kubel to your fuel or a fast MG to your fuel, but it means you can go directly to his cutoff. I tend to send RE in each side of the map so if one meet an early undesirable, I can still cap around with the 2nd one. From the logic to send both RE on each side of the map, try to combine to attack both fuel point at the same time, if your opponent is that them or want to counter you, he'll have to divide his troops. This strat works better vs Ostheer indeed, but I like it vs OKW as well. Don't queue cap too much at the beginning, RE are really fragile, its better to micro them a bit more than losing one in the first couple of minutes. |
Thread: Relic, the Community, and the NDA3 Jun 2015, 20:42 PM
Poker isn't RNG, its probability with a set of pre-define cards. Here again there is a range, there are only 4 aces, not 5 or 6 depending of the game's goodwill. In Coh2, there are as many aces as the randomness let it, from 0 to infinite. In: COH2 Gameplay |
Thread: Relic, the Community, and the NDA3 Jun 2015, 16:21 PM
I've never said CoH2 has more RNG than Dota 2; in fact, I firmly believe the opposite. I simply mentioned mundane details in order to cover my bases. You cannot seriously compare RNG in Dota2 and RNG in Coh2, in Dota2 as you say there is a range and each ability can be countered by the right item. PA auto-attack, powerful as it can be is countered by a simple scepter. Now effectively if one team is snowballing I'm not sure we can talk anymore of RNG. There is no RNG if you're still T1 out of fuel when your opponent build his first T4 unit. Same goes for Basher, basher doesn't kill anybody and if you have 0 dps item beside, basher isn't going to kill a heros by itself. if RNG weren't going further than miss or hit and a range of dps per hit, the game would probably be more boring to watch but more competitive to play. The problem today is the range goes from miss to wipe. make it goes from miss to half wipe a squad or 3/4 wipe a squad and that's it. Many people are complaining about the possibility to one shot a squad but completely forget that the same unit wiping your squad may have shot 4-5 times in a raw not touching at all your squad and the last shot wipe the unit. This is the core issue in my opinion. In: COH2 Gameplay |
Thread: Relic, the Community, and the NDA3 Jun 2015, 15:19 PM
SC2 is very small compared to most competitive games these days. You stated it, "in a range" and it makes all the difference between RNG in any other game and RNG in Coh2 where there is no range at all. Put a range and you remove definitively full health squad wiped by a single shot and at this moment RNG becomes more manageable. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?3 Jun 2015, 08:45 AM
No, I play what I like and OKW gameplay isn't something I enjoy to control, but it doesn't mean I want heavies/stock elite troops for USF to rulezzz the game like you do. That the fundamental difference between you - and specifically you - and the rest of the community here. The community wants a more balanced in the game between factions when you only want more power for your faction. You can claim this only for the sake of diversity you want that stuff, but honestly after 2740 messages you are not fooling anybody anymore around here. Dont get this wrong, of course there are other people here asking for incredibly unbalanced stuff because they are angry with their recent lose. But you are the only one that always comes here to support them if they are asking something in favor of Axis, with false stats, false numbers and false statements in a way to prove that 1+1=3 and so it is right to claim this change. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?3 Jun 2015, 08:12 AM
In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?3 Jun 2015, 07:58 AM
C&C Generals + addons had an interesting concept with the Commander adding/disabling units in your core army. It gives a different flavor to each game. But it doesn't change the fact terrorists guys (didn't even remember the name of the faction) didn't had heavy tanks or air capabilities. So as far as I can think, a interesting design move would be a trade-off arty for another piece of OKW arsenal, disabling Panthers or the KT for instance. But that could lead into a nightmare to balance. OKW is a faction lacking of arty like USF is a faction lacking of heavies. And you should bear with it. If you want to play arty, play another faction. In: COH2 Gameplay |
Thread: Windows 10, anyone?3 Jun 2015, 07:07 AM
So should we install 10 or not? its going to be free for a month or so? |
336741336730336304336179336121336092336001335988335984335967
Latest replays uploaded by Esxile
Livestreams
49 | |||||
32 | |||||
7 | |||||
3 | |||||
1 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1217499.709-1
- 2.16798.630+7
- 3.456179.718-1
- 4.505407.554+1
- 5.296193.605+2
- 6.10520.840+3
- 7.186110.628-1
- 8.18372.718+2
- 9.783384.671+5
- 10.336200.627+3
- 1.2030872.700+1
- 2.403275.594-1
- 3.18693.667-1
- 4.21374.742+1
- 5.20373.736+3
- 6.15054.735-1
- 7.639341.652+10
- 8.494259.656+5
- 9.356293.549+3
- 10.770344.691+3
- 1.1382718.658+1
- 2.445210.679+11
- 3.759443.631+2
- 4.340267.560+1
- 5.476323.596-3
- 6.300190.612-1
- 7.305136.692+6
- 8.474200.703+22
- 9.1816532.773+2
- 10.184117.611+7
- 1.354126.738+6
- 2.342169.669+5
- 3.316127.713+6
- 4.282165.631+1
- 5.232121.657-1
- 6.328135.708+21
- 7.808223.784+20
- 8.922387.704+4
- 9.23451070.687+3
- 10.18061005.642+3
- 1.1342629.681+4
- 2.2542916.735+5
- 3.862236.785+28
- 4.508224.694+9
- 5.490191.720+32
- 6.714389.647+12
- 7.737.913+1
- 8.547316.634+18
- 9.552290.656-1
- 10.886553.616-1
- 1.27371423.658+2
- 2.246123.667-1
- 3.14975.665+1
- 4.12741.756+1
- 5.354169.677+3
- 6.413253.620+6
- 7.1240763.619+2
- 8.681361.654+7
- 9.14940.788+6
- 10.402247.619+2
- 1.656285.697+1
- 2.16193.634+3
- 3.423213.665-1
- 4.20788.702+1
- 5.8627.761-1
- 6.9840.710+1
- 7.436371.540+3
- 8.16671083.606+5
- 9.9656.632+4
- 10.360192.652+3
- 1.198188.513+2
- 2.391310.558+2
- 3.239116.673+1
- 4.481227.679+2
- 5.536496.519+1
- 6.403266.602+1
- 7.296281.513+3
- 8.338313.519+4
- 9.499373.572+2
- 10.412288.589+1
- 1.910310.746+13
- 2.432256.628+3
- 3.601335.642+4
- 4.605195.756+8
- 5.3593806.817+1
- 6.420275.604+4
- 7.347190.646+10
- 8.391265.596+4
- 9.393171.697+5
- 10.10250.671+6
- 1.1371615.690+1
- 2.2010668.751+11
- 3.15071068.585-1
- 4.634245.721+10
- 5.17870.718+4
- 6.1028640.616+3
- 7.461236.661+3
- 8.16851198.584+17
- 9.935518.643+1
- 10.1158536.684+1
- 1.390163.705+5
- 2.683301.694+3
- 3.414132.758+8
- 4.22392.708+13
- 5.1919520.787+1
- 6.648279.699-1
- 7.291102.740+28
- 8.408230.639-1
- 9.309129.705+2
- 10.594278.681-1
- 1.1621791.672+7
- 2.328152.683+6
- 3.31991218.724+3
- 4.639207.755+6
- 5.182117.609+13
- 6.807408.664+3
- 7.606291.676+2
- 8.1192558.681-1
- 9.695282.711+20
- 10.1039684.603+5
- 1.843331.718+9
- 2.460140.767+6
- 3.23476.755+10
- 4.383201.656+2
- 5.1871662.739+5
- 6.34512181.613+1
- 7.315140.692+2
- 8.410182.693-1
- 9.209108.659+7
- 10.34191721.665+2
- 1.24921405.639+2
- 2.400163.710+2
- 3.290147.664+9
- 4.450190.703+1
- 5.464219.679+2
- 6.220108.671+13
- 7.310213.593+3
- 8.193113.631-1
- 9.9936.733-1
- 10.21489.706+2
- 1.322172.652+8
- 2.1480575.720-1
- 3.2428804.751+2
- 4.16968.713+3
- 5.435161.730-1
- 6.384178.683-2
- 7.239172.582+3
- 8.683230.748-2
- 9.15174.671-1
- 10.848649.566+7
- 1.179143.556-4
- 2.290191.603+4
- 3.923786.540+2
- 4.421288.594+2
- 5.289296.494-3
- 6.150129.538+2
- 7.13859.701-1
- 8.410313.567-1
- 9.13041084.546+1
- 10.15191125.575+7
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.276110.715+14
- 5.269144.651+1
- 6.253150.628+14
- 7.22491.711+11
- 8.250135.649+1
- 9.8119.810+1
- 10.13556.707+3
- 1.1563886.638+1
- 2.914277.767+15
- 3.463229.669+2
- 4.738593.554+1
- 5.302146.674+2
- 6.1930866.690+3
- 7.289147.663+9
- 8.357183.661+3
- 9.14356.719+6
- 10.16190.641-2
- 1.884390.694+8
- 2.645251.720+7
- 3.1055437.707-1
- 4.533155.775-1
- 5.16193.634+3
- 6.315127.713+3
- 7.287124.698+2
- 8.334147.694-1
- 9.35158.858+1
- 10.7231.699+4
- 1.480354.576+4
- 2.344258.571+3
- 3.432344.557+1
- 4.204146.583-2
- 5.470372.558+1
- 6.15281235.553+8
- 7.177172.507-3
- 8.20521867.524-1
- 9.976682.589+1
- 10.210150.583+2
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
764
uploaded by XXxxHeartlessxxXX
Board Info
268 users are online:
268 guests
8 posts in the last 24h
30 posts in the last week
146 posts in the last month
30 posts in the last week
146 posts in the last month
Registered members: 45149
Welcome our newest member, Tilman
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Tilman
Most online: 2043 users on 29 Oct 2023, 01:04 AM