OKW faction has been design around high cost / high value units like Obers (stock), Fall/Jaeg (doctrinal) + Panzerfusillers (doctrinal).
Problem is OKW doesn't really need them to stay competitive, you can spam Volks + raken + ISG until getting your heavies and win the game.
I remember someone saying at the beginning Volks reinforcement cost was design to increase with their veterancy. It was probably not manageable.
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Thread: Faction Manpower Income comparison21 Sep 2015, 07:48 AM
In: COH2 Balance |
Thread: Suggestion- unique Flamethrower Rifleman unit21 Sep 2015, 07:40 AM
The doctrine is great but there is nothing OP in it. Axis people doesn't like it because it counter well the usual turtling Axis playstyle. The problem is more about Reco and mechanized doctrines that are half-3/4 useless. It is a bit incredible when you think they are "rare" doctrines. In: COH2 Gameplay |
Thread: Some thoughts on Sep 17th patch.16 Sep 2015, 12:05 PM
Would make the commander useless as hell (note that I'm not against). 1) You need fuel in quantity if you decide to spam Vet3 squad fast in the game. Which delay far far away your Potential TA costing fuel 2) You need fuel in quantity if you decide to go T3 Spam (Ostwind/Stug/Pz4) to prepare the coming of your TA. 3) You need fuel in quantity if you decide to do a mix Vetup/T3 (vetup 1 mg + 1 mortar and use the advantage to bleed your opponent and rush T3) Conclusion: to pop your super TA, you keep all your fuel, don't vetup, don't build any vehicle, just to wait the possibility to unlock it. Not to say 80% of the time you have already lost before. In: COH2 Balance |
Thread: Panzer 4 Command Tank is Overperforming16 Sep 2015, 11:50 AM
The unit is really useful now with the mid game meta. It counter everything on the field at the moment it popup + being extremely resilient to its own counter + let you skip T3 to rush T4. If I had to choose how to reduce its presence, I would make the aura an ability costing ammo with CD. Bringing a bit more decision making in it. In: COH2 Balance |
Thread: What if the panzerschreck and bazooka...15 Sep 2015, 10:15 AM
It does because of server delay. Shreck squad could simply walk slower to make shreck blob useless vs any vehicle. In: COH2 Gameplay |
Thread: SEPTEMBER 17TH PATCH NOTES15 Sep 2015, 08:58 AM
Armor, Inf, Rifle doctrines meta. I'll also give a try to Para since Thompson are now downgrading your mid-long native dps anymore. In: Lobby |
Thread: Balance Preview Update 09/09/201515 Sep 2015, 07:18 AM
Don't tell me Brit dominate you early to mid game. You almost won till they took back Vps and you had to use your late game unit to close the deal. Whaoooou! incredible, play more double USF or Sov/USF and you'll see what you experienced last game isn't unusual. You are getting mad because you can't win easily as before? Bear with it. You don't want to play vs brit anymore, switch Sov or USF with your mate. Problem is you'll experience the exact same situation you described more than often, too bad. In: Lobby |
Thread: Balance Preview Update 09/09/201514 Sep 2015, 17:51 PM
T0 MG42 and Sturm cost lowered, 222 and sniper, stug TWP and Pz4 stock aren't arguments but facts. Today MG42s dictate early game with double sturm start, nothing t0 Allied side can counter them frontally. 222 have made disappear the m20 and USF T1 and made T1 sov much more uncertain. T34 is relegated to T4 and Shermans arrive long after the Pz4 and so Stugs. Save from Sov M5 being somewhat OP and people whining about Su-75 because they need to micro facing it, there is nothing left from Allied early dominance until late game. In: Lobby |
Thread: Balance Preview Update 09/09/201514 Sep 2015, 14:41 PM
I have stop many Churchill with 2 stugs + Pak in support, TWP is appreciable in the operation so you must vet them fast. Now killing a Churchill is another matter, but it is exactly the same principle than with KT/TA, you keep them heavily damaged far from the front line until you get the opportunity to kill them. And a Churchill that move freely on the map is a churchill that didn't encounter a mine and I want to see your replay 2 stugs + 2 Paks not holding a single Churchill. Before Brit, Axis had the best overall heavy tanks and I didn't remember people crying so loudly because of this balance design . Sov have their IS2 and USF only complain was to at least have one equivalent to the Tiger. Now the balance design is switch and Allied have access to better heavy armor with Brit, while Axis have better early and mid options. So far, the only faction left behind is USF which still have no late game units, and lost almost all its early advantage. Now Playing vs or with brit is boring actually because of the spam emplacement meta. Brit is what made me stop playing vcoh in 2vs2 or above. It will probably be the same for coh2. In: Lobby |
Thread: Pak40 to T1 - it's needed.14 Sep 2015, 12:58 PM
I'm still trying to figure out how a Soviet player, with Conscripts, Maxims, mortars, and the ZiS in T2 is not overpowered, but an Ostheer player with access to Grenadiers, MG42s, mortars, and the PaK is clearly imbalanced. Maybe because except for the Cons, all what you quote is actually part of SovT2? Actually moving Pak to T1 would make Ostheer the only faction who can skip a Tier without drawback. In: COH2 Balance |
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