If you lose vs a USF or Sov player that is not upgradeing medic/ambu + nades/weapon rack, who can push you offmap wihtout any light vehicle (no T70 or halftrak or stuart), the problem is you, not the game mechanism and balance.
If you follow Relic Balance logic, they use to overchange stats from OP to UP, or the other way aroud to finally set the stat in the middle. But sometime they forget the last part
Stuart + Jackson are indeed a good combination but it force you to micro 2 different gameplay unit. Stuart need to be close and Jackson need to be at max range, it is not an easy task.
Stuart + Sherman are easier to play and have a great survivability with the stunlock and smoke. Use the stunlock to place your sherman behind the tank and use the smoke to cover your attack.
I'm not fan going 2 stuarts since it is a lot of fuel investment for a unit that become just a stunlock dealer after 10 minutes. Stuart + zooks are more than enough to take out most of the medium target until heavies hit the field.
Bad idea. If those emplacements were tier buildings, I would agree too. The only way this would be fair, is if this carpet bombing can be directed on allied bases after spotting them in FOW.
I don't know if Relic plan to buff OKW in some other aspects but Kyle confirmed during the last Twitch ISG and flam damage readjustment. OKW players only relying on ISG to win games are going to be really disappointed in a couple of weeks.
Same goes for the pak howi, better removing it from you BO since you don't really know what's going to happen to it.
Triple officers without fuel units (or only m20) = rifle company is a good option so you do not delay that much your first sherman
You use .50 + atgun + pack which are heavy MP use, so it is a bit difficult to maintain them with a para squad.
Also Airborne is good to skip T1, Para + 1919 are acting like a more mobile .50 + pathfinder squad to snipe models.
Triple officers with a fuel unit (like HT or Stuart) = armor company so you can delay the major after your 1st M10.
M10 + Stuart are a good combo vs any armor < super heavy.
My personal thought is triple officer gameplay requires to be a lot more aggressive. You should be dominating if you build Lieutenant and captain so at least be able to deny enough your opponent fuel point to balance your fuel investment.