COH2O \o/ |
5 lost in a raw is nothing... |
Simply things like pop, minimum range for AT grenades and sight changes can be made.
Things like DPS or FHP need to be comparable to base unit (mainline infantry grenadiers). So one has to set that level first and then bother with the PF, that is minor issue imo.
Actually the balance has to start from infantry units that are available before minute 1, one vs the other, (which includes grenadiers, Tommies, Penals, riflemen, Vgs and conscripts) and then fix all other units accordingly.
But grenadiers are currently balance with Tommies/Riflemen/Cons |
Relic has been a publisher puppet ever since OF development and release. They want money and quite frankly, a new AoE will milk more money for them than CoH2 will from now on. The fact that M$ wants to release it on Windows 10 only and Windows Store only means that Relic will get some risk money as well, since the Microsoft store is flawed and even M$ knows it.
There you go.
Could you show us from where does come from this fact. |
Just tested. It needs sight.
I was dubitative with the statement, from memories it need sight.
And Last time I used it rockets went through the Jgt dealing 0 damage to it... |
Every time you build a building you earn 1/4 command point. Since USF doesn't build anything and don't get command points for researching T1 or T2, you'll always be late on command point race as USF. |
Sure. If you compare raw damage and raw perfomance in perfect situation, without any other factors, then yes stuka is supperior. But thouse tests prove nothing, because damage is not the only important thing.
What are the factors that make the Stuka worst than the P47? |
I find it too cost effective.
I also find the lighting commander too strong in 1vs1. G43 allows delayed t2, Tiger is one of the few viable option for Ostheer and Stuka allows the Tiger to fight back even when swarmed.
On the other hand given the current state of Ostheer, imo the issue is less important (than the performance of loitering planes across the modes).
Read my post from start, you will get a bigger picture. The P47 "Job it is designed to do" is not a one button hard counter to axis super heavy tanks that would nullify them.
As I have explained I have played the game when P47 was devastating and the game was ugly.
And once again loitering planes do not need simple changes but an overhaul. Their performance is very inconstant across modes.
And finally once more making abilities identical does necessarily promotes balance since each faction is designed to different strength and weakness (and off-maps is one of this design characteristics.) For instance giving soviet the power UKF off map abilities would make them OP.
So what is it supposed to counter? Pz4? |
And ostwind doesn't come earlier than mechanized even tho it comes earlier than flak ht, but ostwind is from a mid tier, not a top tier, soo...
Call-in meta isn't only about top tier. Long time ago the M8 was so good you could end a game by calling two of them and wiping all your opponent infantry.
And BTW, M10 are definitively not top tier units... But they counter well other armored units in number. |
Ok then lets make stuka dive bombing a clone of "Allied air supremacy" and "light artillery barrage" a clone of "artillery cover".
As I have explained in previous posts, cloning things does not make things balanced unless you clone the entire faction and commander.
As I have explained in previous posts, most of issue of "stuka close air support" come from the commander design that include g43/tiger/stuka.
As I have explained in previous posts, all loitering planes need an overhaul since planes are hard to counter in 1v1 and very in 4vs4.
There is no issue with Stuka close air support the ability is balance from my point of view. But it is interesting that you don't want the P47 being equally powerful and do the job it was design for. |