[Edited]
Ups, didn't see the last patchnote, remove my comments on the Jackson. I'll try the new stuff this week-end..
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Post History of Esxile
Thread: DBP USF thread10 Nov 2017, 07:27 AM
In: COH2 Gameplay |
Thread: Is OKW the Final Boss In This Game?9 Nov 2017, 19:24 PM
Cuz Vipper said so? In: COH2 Balance |
Thread: HMG-34 in DPP 8 Nov 2017, 13:29 PM
Ofcourse yes make it a clone and remove the camo, the retreat button, the garrisoning and its vet5 In: Lobby |
Thread: HMG-34 in DPP 8 Nov 2017, 13:16 PM
Knowing that when you face a HMG.50 you'll not see a Stuart or atgun anytime soon, I guess yes it is. On the other hand, OKW have access to raketen + HMG.34 + whatever you decide to go, T1 or T2. Now I guess that if you want a HMG.34 as good as the .50, Devs will need to put it in T1 and Raketen in T2 so you can't have both at the same time that early. I'm not sure if it is something that would fit that well OKW design. In: Lobby |
Thread: December Balance Preview8 Nov 2017, 10:57 AM
Vasa and his followers should be ignored as I’m sure they are. as for that cartoon picture that’s 100% accurate. The community is dumbfounded on the panther nerf. With a half ass buff to make up for it. Yet everyone is wrong except the 3 team members Vasa probably play better than you Ostheer and OKW so I don't really understand your point. In: Lobby |
Thread: BDP Garrison and ungarrison changes - Do we like them?7 Nov 2017, 18:29 PM
Garrison could offer other bonus as vision and accuracy till your opponent reach you wall. In: COH2 Balance |
Thread: BDP Garrison and ungarrison changes - Do we like them?7 Nov 2017, 14:20 PM
When your enemy reach your wall, Windows and walls aren't anymore protection you. Why not simply remove the defensive bonus for garrisoned unit when your opponent reach your building wall? In: COH2 Balance |
Thread: DBP USF thread6 Nov 2017, 17:57 PM
What if I told you that bar on echelons has better dps than on rifles. So why nobody spam Echelons today? Why when VonIvan did it vs Noggano (I guess it was vs Noggano I don't remember exactly) during the final Faction showdown USF vs Ostheer didn't he completely dominate him? Even the first match with the surprise effect he won thanks to victory points, 20 points more and it would have been over for him. Oh yes, because you've been butthurt and thus, unable to admit it you can only accuse RE to be too strong. Hey you know what, too bad you're not anymore a strategist specialist but anyway why don't you show us a couple of replays where you dominate your opponent with RE spam. But before that, allow me to remember you what was my proposal: exchange smokenade with Flamethrower. I don't care if FT takes two slots or not, I want something balanced so if it need to take two slots, it is fine. I don't care if we decide to disable BARs ont RE to make sure we can't make an army of RE, it is fine as well. I repeat myself, I'm not looking for an OP solution, but a solution for USF to clean building like any other faction do. Or look, I'm not stubborn, give RE flamnade if you want. In: COH2 Gameplay |
Thread: DBP USF thread6 Nov 2017, 13:34 PM
On a 2vs2 with another player supporting you, and using a new feature (RE smokenade) to see if it works. It works too well doesn't mean that RE without smoke are good. RE are carrying flamethrowers since more than a year with the Riflemen Doctrine. Have you ever see a spam RE+flamethrower taking place since then? no. Do you think nobody thought about it and try it? Of course people tried it, and of course it doesn't work well so nobody does it. In: COH2 Gameplay |
Thread: DBP USF thread6 Nov 2017, 11:39 AM
They are, if you need to build 10 of them to do something useful, then their is a problem. And if Hector didn't see it coming, he also has a problem but that's not the game fault. In: COH2 Gameplay |
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