I have installed some of your stuff on my last city and they are really nice. The problem is that I get bored too fast in this game, like I have never built the international airport cuz I never reached that popcap before stop playing.
And when I finally come back to play, I like to build a fresh new city
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Post History of Esxile
Thread: Cities Skylines20 Sep 2017, 06:58 AM
In: Other Games |
Thread: Company of Heroes 2 Not so Balanced US Forces need real Buff20 Sep 2017, 06:52 AM
Tell that to Ostheer and Brit mortars then... In: COH2 Balance |
Thread: Is USF in a bad spot or do I suck20 Sep 2017, 06:47 AM
Did you know the raketen is T0? and honestly do you think USF can call the lieutenant and the M20 and on the mean time the OKW player doesn't have time to call his first truck to unlock faust? I'll be glad to exchange those free squads for a free map presence on the battlefield with my T1 and T3... and at least they don't cost you upkeep. The best cost efficient tank destroyer (doctrinal) vs 3 best tanks in game (2 of which are non dotrinal), woooh how imbalance is that. I think Jar For Fett listed well what USF has over OKW, which is mostly nothing relevant. |
Thread: 508.9MB Update?19 Sep 2017, 19:00 PM
I'll not say who gives a shit but what a surprise and disappointment. They have really weird priorities as a company and weird expectations from their customers about them and what they represent. Now yes it is always nice to promote charity through your business. Let's say my feelings are too mixed atm... In: Lobby |
Thread: Is USF in a bad spot or do I suck18 Sep 2017, 19:42 PM
Depends on how you see it. Penals have been super weak for a long time till Relic decided to make them better. Still if Penals are superior to Volks, OKW have an easy access to two counters. P2 and HMGs while it is not true for Soviet. The .50 is quite good but locked behind T1, build a .50 and you'll face a P2. And the .50 as good as it is doesn't suppress that fast and doesn't kill that much. I have seen countless of time a volks squad crawling till lavanade range. Incendiary nade cost is nothing since it gives you an edge vs any other infantry at mid range. You say the OKW player lose 25mp and 30fuel but you lose one or two points and Volks can build their own cover on the mean time so the next time when you come back to take back your ground, maybe you are facing a 4men squad but they are in green cover and you can't reach mid range or they'll send you a new lavanade. This + I have almost never see a lavanade not taking a model when landing. |
Thread: Company of Heroes 2 Not so Balanced US Forces need real Buff18 Sep 2017, 19:15 PM
Wasn't complaining about the XP gain but the poor average killing value of the unit. A mortar is supposed to kill models, not just damage them. In: COH2 Balance |
Thread: Company of Heroes 2 Not so Balanced US Forces need real Buff18 Sep 2017, 17:21 PM
the USF mortarlol, just ended a game, 40 minutes lenght, vet3 and 7 kills. with an average of 30mp per model (and I take the upper level), 7*30 = 210mp, in 40 minutes, I haven't even be able to pay for it... In: COH2 Balance |
Thread: Is USF in a bad spot or do I suck18 Sep 2017, 10:16 AM
Infantry meta went back to what it was before Stuart/T70 dominance, Except for: Volks gaining STGs and IA power. Penal from useless to mandatory vs OKW Volks STG signed the end of Cons (and Cons aren't really dominating anything) and USF infantry domination. I mean, from a design perspective each faction has its own flavor at the beginning: - Ostheer have strong early support tools and weak mainline infantry, and that can be replace not so lately by a medium/good elite infantry squad that must be vetted to become monsters. - Soviet have weak but numerous and cheap units that must be completed with Doctrinal elite units. - OKW have right of the bat elite squad, weak but numerous mainline infantry and a variety of expensive but effective tools and premium access to super late game units. - USF have a strong mainline infantry, that must be vetted to compete with elite squads, weaker support tools and split into T1=AI tools T2=AT tools and zero late game units. What remains today - Ostheer have strong early support tools and weak mainline infantry, and that can be replace not so lately by a medium/good elite infantry squad that must be vetted to become monsters. - - OKW have right of the bat elite squad, - USF have a We can argue RM still have the upper hands in terme of raw stats, but in the reality, RM need to unlock BARs, to retreat to pick them at the base, RM doesn't have early access to FRP, RM doesn't have auto-heal at vet3, RM need to unlock grenade to use it and Volks lavanade is simply the best grenade in game. If I pickup this comment from you In which case would a similarly expensive, similarly vetted (same xp) allied unit (not cons) lose a 1v1 from heavy cover against rushing volks? Single bar rifles (admittedly requiring tech) would win. Single bren (again, requiring tech) or even vanilla infantry sections would win. Penals would win. I had to make a lot of exceptions and qualifications, but volks' effectiveness still seem to be widely overstated in my eyes, even if only slightly. In any cases, volks would not lose thanks to the lavanade. Even if you must insta retreat your volks squad after, that will be the same for the opposing squad. Volks can rush everything, even a .50 or a vickers thanks to the super suppression resistance and throw a lavanade, there isn't a single other squad that can do that. I can only imagine the volks losing if the squad has to go through negative cover. |
Thread: Is USF in a bad spot or do I suck18 Sep 2017, 07:38 AM
Before the reign of Stuart/T70, Volks had shreck upgrade and that was it. OKW were struggling in other forms link to their stupid design but they weren't inferior due to a lack of AI power on Volks. Shrecks have been removed because of incredibly stupid volks blob that was sniping any vehicule and the incredible fast vet they were gaining from it. In the current meta, you are not supposed to win vs OKW as USF on early game. Sturm > RE, RM Volks = RM Kubel > RM = RE |
Thread: Is USF in a bad spot or do I suck17 Sep 2017, 07:38 AM
It is not like Volks were having STG since the beginning. It was working while Luch/HT and Kubel were in far worst position. AEC and Stuart have also been nerfed. A Stuart is not a hard counter for a Luch and the AEC while being far better at chasing Luchs is in a faction with no snare and OKW still have raketen T0. Removing STG would definitively help vs Soviet and USF, we would not see anymore a Volks squad rushing your own squad behind green cover and winning the engagement just because they have STG and throw you a lavanade forcing you off cover while they take it. |
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