- First of all - remember, kids: homohenization is boring and kills good games!
- Make soviet tier system linear, just like Wehrmacht.
- Introduce new non-doctrinal soviet heavy tank that matches Panther (KV-85 would greatly fit in)
- aaaaand... here we go:
Tier
Wehrmacht
Soviet
T0 Pios
Pios
T1 Grens MG-42 GrW-34 Sniper
Cons Maxim Mortar Sniper
T2 PzGrens HT Pak-40 SdKfz.221/222
Guards M3A1 ZIS-3 T-70
T3 Stug Ostwind Pz. IV
SU-76 M5 T-34
T4 Brummbar NebelWerfer Panther
SU-85 BM-13 (T-34-85 / KV-85 / KV-1 /discuss)
- I wanted to put shock and penals, but they just won't fit
Profile of ElSlayer
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Post History of ElSlayer
Thread: Time to shake it up relic!18 Sep 2014, 11:16 AM
Wanna shake up? Allright! In: COH2 Gameplay |
Thread: Why were scripts nerfed again 2 patches ago?16 Sep 2014, 20:35 PM
Conscripts are more like utility unit now. They are used not because of stats, but because of wide set of abilities - (molotov/AT gren)+oorah, merge. I even use sandbags frequently lately. They are terrible meatshield. They can't actually stop anything, just result in manpower drain. In: COH2 Balance |
Thread: 4v415 Sep 2014, 21:41 PM
You've read it wrong. I've said "increase heavy vehicle repair time". There are two other factions that have heavy armor.
I've tried and just didn't liked it. In smaller game modes there is more element of capturing here and there which doesn't feel like position war when two armies push on each other. For me it feels more like... playing tag. In: COH2 Balance |
Thread: Conscripts post 9/9 patch15 Sep 2014, 20:25 PM
So what exactly do conscripts do that makes them attract bullets? Otroschenkov Sergei Andreyevich: "My friend, a nice fellow, Lyosha Kurov was killed near a place named Gorshik. He was killed due to his boyish folly. We stood in defense, everything was quiet. Lyoshka ascended a railroad embankment and went heckling the Germans exposing his naked buttocks to them. The Germans fired at him with a cannon and killed him." Link to full story at english.iremember.ru site In: COH2 Balance |
Thread: 4v415 Sep 2014, 20:11 PM
I don't know exactly what needs to be done, but what i do know is that heavy vehicles are too economically efficient. They have no bleed and while this is true to some extent from mediums, they are much more likely to die. Something needs to be done to reverse this. Players relying on heavies should be economically penalized more then players using lighter choices. Strategies implementing heavy vehicles shouldn't be better then the alternatives. How about increasing heavy vehicle repair time so they will be out of combat for longer time if soaked much damage? In: COH2 Balance |
Thread: Are kubelwagens OP15 Sep 2014, 19:58 PM
As a Soviet player I think that kubel is fine. It dies to M3A1 almost like it did before. Sadly it locks you to M3A1+Sniper cheese even more. In: COH2 Balance |
Thread: Is 5 ranks of vet for only one faction fair?15 Sep 2014, 19:55 PM
Vet 5 squads... why not? They die just like the others. In: COH2 Gameplay |
Thread: 4v415 Sep 2014, 19:46 PM
1) Tight maps. You can't use medium tanks effectively because almost any direction of your move resulting in straight head-on attack on enemy defences. Larger maps would also solve problem of artyfest - concentration of indirect fire would be lower, units will be more spread along the map. 2) Аbundance of resources. Holding half of the map, or at least one of fuel points is enough for each player of your team to make one top unit - ISU, double T-34-85 or King Tiger. In 4v4 all resources (maybe except manpower) should be halved. 3) Game speed. The time window between first built medium tank and first call-in vehicle is too small so it is better (and not that punishing) to just wait until you get required CP/fuel for better vehicles. The rate of CP gain should be lowered. I think it is okay that heavier tank is less vulnerable to running into enemy defences and more safe to use in general. That is the point of heavy tank. But fast medium tanks should force you to react or make you to lose positions (and eventually the Game) if you don't. Also allies need to have non-doctinal heavy tanks which would have high survivability and low DPS. KV-1 for Soviets would fit right in. In: COH2 Balance |
Thread: Is 5 ranks of vet for only one faction fair?15 Sep 2014, 03:59 AM
/fixed for u In: COH2 Gameplay |
Thread: Brace Yourselves!!!! Tank Hunter Tatics is comming.9 Sep 2014, 13:22 PM
Mostly 4v4 player here. I see it as T1/T2 play for snipers/maxims (depends on opponent) into T3 for M3 and T34/76. Snipers can take out elite infantry and HMGs, while cons cover them from light vehicles (just like guards with PTRS) and act like meatshield in general. M3 is for reinforcing cons and for M17 upgrade to fend off elite infantry even more (though kinda costy on MUN) Still, absence of heavy armor call-in makes this commander weak against opponent's heavys because you left to rely on T34-76. To me it looks like Guards+Heavy armor (say, ISU) is STRICTLY better in term of performance and Tank Hunter is better in term of having fun. In: Lobby |
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VSHellk0 Slayer Mr. Sage admiral| PzKpfw | Flinten Flo Killer-Fortress -GERMANY- SkZ | H4wK DocSchnoggeHow to win 4v4 as Alliesby: ElSlayer map: Steppes2-1,587
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VSHellk0 Slayer Miratrix09 EmoTosselGER-Killo |503 $F\/\/F. Superimmunsystemmann [ EvoG ]-DMWjoni1Heavy-armor-arty-fest_countered_by_tonns_of_meatby: ElSlayer map: Steppes1-1,491
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