To all guys that annoyed by whining threads/posts:
wouldn't it be better if you actually do something about it instead of whining about whining, like write a guide or just list of pro-tips&tricks... or something?

Thread: More L2P in the forums plz10 Oct 2014, 12:44 PM
To all guys that annoyed by whining threads/posts: wouldn't it be better if you actually do something about it instead of whining about whining, like write a guide or just list of pro-tips&tricks... or something? In: COH2 Gameplay |
Thread: Mobile Defense Com and Pak 43 (ninja) changes?10 Oct 2014, 11:10 AM
IMO 2 x Pz.IV is better than 2 x Puma + Command Pz. Iv |
Thread: My Guide on Axis Fanboys10 Oct 2014, 11:02 AM
Kubel is bad vs USF, because Soviet M3A1 obliterates it, so it should be buffed. #FlawedLogic In: Lobby |
Thread: RNG10 Oct 2014, 10:51 AM
In coh2 the "RNG" simply ruins the game - this game has been around long enough that by now I should know the answer to "who is going to win this firefight" "should I retreat now?" ect And why so much people play poker then? RNG is extremely big factor in poker. In a game with RNG skill is a value that determines your ability to minimize chance of losing. In the poker you can always calculate your chances based on information you have: total number of cards (the deck), cards in your hand, open cards on the table. You can do same in CoH: theoretically - based on unit stats or practically - based on tests. According to my tests Tiger wins vs IS-2 on mid distance with 75% chance (won 3 times in a sample of 4) That means if I play Wermacht I will ALWAYS take the 1v1 fight with IS-2 on mid distance, and if I play Soviet I will ALWAYS avoid 1v1 fights with Tiger on mid distance. You need to make such tests with your friends (ofc, if you have any ![]() You can make it for different units, cover types, distances, veterancy levels, etc. As a result you will gain knowledge of which circumstances favors you, so you can minimize risks of losing. Noone is protected from epic unluck, but pro-players minimize influence of unluck. I hope you got my point. In: COH2 Gameplay |
Thread: Any good use of 7.5cm le.IG 18 Infantry Support Gun in 1v1?10 Oct 2014, 05:43 AM
I suppose it worth it only if you need to get some sort of indirect fire AND avoid spending fuel on Wurfrahmen in order to get KT or JT faster. When I play AGAINST le.IG it is more just annoying than effective. In: OKW Strategies |
Thread: Will they ever fix the kubel?9 Oct 2014, 14:43 PM
It would be interesting if they swapped Kubel and MG34, making Kubel 1CP call-in with same cost as now (no fuel). In: COH2 Balance |
Thread: B-4 Population Problem8 Oct 2014, 10:14 AM
I'm gonna try to abuse this exploit to death. Thanks for the info! In: COH2 Balance |
Thread: Munitions abilites GREATLY Allies Favour7 Oct 2014, 09:59 AM
Munitions abilites GREATLY Allies Favour. Fuel units GREATLY Axis Favour. Assymetric balance. Oh, wait... no balance here. In: COH2 Balance |
Thread: Dear Relic, please revert OKW muni income in 1v1,2v26 Oct 2014, 06:26 AM
Better tweak starting munitions. In: COH2 Balance |
Thread: Soviet Uber commander6 Oct 2014, 05:43 AM
To make them fight harder? Beard for 15 muni to make everyone immune to suppression. Facial hair tactics coming soon. Beard also makes them immune to blizzard/deep snow. In: Lobby |