With OKW you cannot overextend by capping teritory the way you can do it while playing with allied.
Yes, you certailnly can, because those sturmpios can shred those cons 1v1 if encountered. And if something went wrong, you just can retreat and it won't be that punishing, because there are forward base truck nearby.
A vehicle loss for OKW is hugely punnishing compared to an allied vehicle loss.So you have to be extra-carefull with your light or heavy vehicles, and tides can turn verry quickly.
Of course it is, if you compare loss of Panther to loss of T-34-85 just because Panther costs more. But they perform better and have better armor.
And if you're talikng about early light vehicles like Luchs - they are harder to lose too, because Allies have very weak AT infantry.
And you have to be "extra-carefull with your light or heavy vehicles" no matter which faction you play. Don't pretend that only your beloved OKW faction have these problems. I think Allies should be more carefull with those Jacksons than OKW with Panthers, don't you think?
If you wiped 2+ squads of cons for instance, this is not so punnishing for a soviet player. All my soviet games showed me that punishment for squad loss is somewhat low.
If you lost 2 squads of volks that cost you even less MP. So what? Manpower income is the same. How it is "not so punishing"? It is, but for both factions.
Sure, OKW have it's own problems:
- lack of cheap mortar-like indirect fire unit (ISG just don't cut it for it's price)
- lack of moderately costed medium tank with potent AI capabilities
- abscence of non-doctrinal HMG
and other.
But not those you've listed.
Maybe it is even harder to play than other factions. But in hands of well exiperienced player they shine.
By the way - I'm speaking as mostly 4v4 player.