THE DAY HAS COME!
We have "PTRS OP" thread! Now I've seen all.

Thread: PTRS now OP?1 Apr 2015, 16:44 PM
THE DAY HAS COME! We have "PTRS OP" thread! Now I've seen all. In: COH2 Balance |
Thread: Over nerfed Obers1 Apr 2015, 13:23 PM
Squad almost twice as good as grens cost almost twice as much and still can upgrade with much better weapon. I've noticed for many times that you are using some weird formula for calculating reinforcement cost. It is [SQUAD COST] / [NUMBER OF ENTITIES] / 2 Few examples: Conscripts: 240 / 6 / 2 = 20 Grens: 240 / 4 / 2 = 30 Obers: 400 / 4 / 2 = 50 Rifles: 280 / 5 / 2 = 28 You're welcome. In: COH2 Balance |
Thread: Strategies based on "new" guards1 Apr 2015, 12:33 PM
Uh... remind me, why Guards are usable in this patch? I'm serious. |
Thread: Relic: All About Balance!1 Apr 2015, 12:29 PM
Numbers are a terrible way to balance. Majority of the players are bad. Any statistics taken from this majority is not representative of what is happening between players that are good (good meaning players that both understand the game and have micro skills high enough to put it in practice). Majority of players don't really care about good players. They want to have a good time. And if they do - they pay money to make it even better. Sorry for disappointing you. In: COH2 Balance |
Thread: Possible leak on March 31st patch notes20 Mar 2015, 06:57 AM
That's a good one, sir. In: Lobby |
Thread: RELIC-how about you tell us what is in the march 31 patch!19 Mar 2015, 21:19 PM
But every time you play against another person, you're competing against them. It doesn't matter if you're taking the game seriously or not, when you play against someone and try to win, you're competing. You don't have to be a tournament player to want to win. If you're playing a multiplayer game, you have to accept the fact that the vast majority of players are playing to win. For most people, winning in a boring way is a whole lot more fun than losing in a unique way. Nobody goes into a game of CoH2 and says "I'm going to try to lose". You're playing to win against an opponent who's also playing to win; that's the very definition of a competition. In: Lobby |
Thread: doctrinal units should19 Mar 2015, 15:54 PM
Incorrect question. 1) Call-in units are not the same as built ones (except Ostwind?) 2) Higly depends on their role and how good they are in that role. In: Lobby |
Thread: Veterancy for MG Nests19 Mar 2015, 09:23 AM
Five stars for flak hq, oh sheeeeeeeeet Vet 5: upgrade caliber to 8,8 (keeping rate of fire the same ofc) In: COH2 Gameplay |
Thread: Veterancy for MG Nests19 Mar 2015, 07:56 AM
Forgot to mention Incendiary rounds/survival smoke grenade or something of this nature to be included in this process. Smoke for MG bunkers? Sure. In: COH2 Gameplay |
Thread: Assault Grenadiers18 Mar 2015, 16:49 PM
I think they are fine. In combination with LMG Grens they do a ok job as a kind of meat-shield. They also offer Ostheer to get some faster capping in early, if they are the first thing you build. I think you have confused them with Osttruppen. In: COH2 Gameplay |
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