If you can hit guys while running left and right and fire a mg while jumping, it will suck for me.
challenging Gunplay is all that matters, however publishers keep ignoring that
LOL you would be the one to jump the extreme unicorn game its so hilarious. Reminds me of 3-4 games I've played. What games does that not describe? Battlefield, CoD, Red Orchestra, Squad, Day of Defeat, Day of Infamy, Arma, PUBG, and more. If you watched two minutes of the video you'd know this game was somewhat realistic and not Wolfenstein.
Going to be a large scale tactical game with resource capture points. You spend the resources (manpower, munitions, fuel....sound familiar?) on respawning and heavy assets like AT guns and tanks, maybe air strikes and artillery too. Vehicles will be multi crew. There will be a commander, not sure how big a role he plays but I imagine commander unilaterally chooses what vehicles to purchase. This basically sounds like CoH + Red Orchestra, but on maps that are much bigger like in Squad.
Forward retreat is one of the biggest reasons WFA are blobby shit show noob factions. When you have to run a long distance after a retreat, you spread out. Walking in to an MG with 4+ units is not a huge deal when you can retreat and return from another angle in 20 seconds.
Again not calling you a noob just saying a lot of people pretty much refer to anything other than support heavy wide fronts as blobby play. If we are talking 6-12 infantry hugging dicks that's a blob. Blob debuffs isn't the best answer though.
Not trying to bash you based on skill my point is the term blob is tossed around so much here and in game over half the people that talk about it have like some code of honor where they think the game should be played with nearly 50% support units. As for the actual blobbing theres just so many things with the design in general that promotes blobbing and I don't think a balance tweak or two will change it.
People throw this word around a lot with some sort of negative connotation in both games without really understanding how the game is played or how real wars are fought for that matter. You can break blobbing down in to 3 categories.
1) Blobbers that are terrible at the game, usually new players. Cannot multitask at all, get trashed vs anyone decent.
2) People that are actually decent at playing the game, blob because it is the most effective way to play the faction. Includes some vcoh OF players (Xcom for example is good with vanilla factions, blobs with Brits because that is how the faction works). Also includes OKW and USF, has included Ost/Soviets in previous patches (Soviets are still kinda blobby IMO but not nearly as bad as the WFA factions).
3) Tactical blobbing. Factions that are not poorly designed to reward blobbing, but blobbing can still work in the right scenarios. Includes US and WM from vcoh, and Ostheer. Blobbing is not "the way" to play these factions, but you may do it anyway if you catch someone out of position, vs certain strats like Volk spam or FHQ, or to bait someone in to buying artillery only to stop blobbing after they wasted resources.
There is no reason to complain about #1, if you lose to these guys its a l2p issue. If you are constantly butthurt over #2, you probably just don't like the game as much as you pretend to. CptSprice doesn't ruin the game, the game is just badly designed.
I've seen some people in vcoh bitching and moaning about #3 a lot lately, I assume it happens in COH2 also. Its how the game is played, you aren't any better of a COH player because you have some code of honor where you only make a certain number of infantry and keep them a certain distance apart. If you knew when to blob and did it at the correct times, you would win more games. Half the people that complain about it don't even have a consistent definition of a blob. One game you're blobbing because you have 8 infantry units spaced over the entire map, the next game you're blobbing because you ran up behind a MG with 3 squads. The game is a balancing act of spreading out at the right times to capture and hold map, and converging with all your units at the right time to deal a decisive blow. Its a real life tactic, DDay is a great example.
Game looks like a steaming pile of dog shit. That said success or failure from business perspective depends on sales not multiplayer activity (Titanfall 1 great example). Relic can afford very slim profit margins on DOW3 just because COH2 made them so much money. The real threat is that their games and DLC is progressively getting shittier with each release and DOW4 or COH3 could be a flop of epic proportions.