USF is the only one that has a real problem with this. Soviets have everything they need to take on a forward OKW position. EVERYTHING. Indirect fire,smoke,beefy cheap infantry..
EDIT
*Cough cough* a heavy tank
SATCHELS!

Thread: Schwerer so broken, will it be fixed in the upcoming patch?13 Mar 2015, 22:56 PM
USF is the only one that has a real problem with this. Soviets have everything they need to take on a forward OKW position. EVERYTHING. Indirect fire,smoke,beefy cheap infantry.. SATCHELS! ![]() In: COH2 Gameplay |
Thread: Ostheer - MG42 13 Mar 2015, 19:53 PM
Won't help in larger game modes as they aren't about capping points. In: COH2 Balance |
Thread: 100mm BS-3 AT Gun13 Mar 2015, 06:46 AM
Snipers4theWin? In: COH2 Gameplay |
Thread: Proposal - Slowing down the heavies.13 Mar 2015, 06:41 AM
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Thread: WEHRMACHT=RUBBISH12 Mar 2015, 20:33 PM
You know, soviet's T3 and T4 cost 120 fuel and I didn't noticed them doing that kind of pudding. In: Scrap Yard |
Thread: 4v4, close air support or strafing doctrine12 Mar 2015, 15:15 PM
Maybe have two players go M3s to get advantage early game, then /fixed4u In: COH2 Gameplay |
Thread: Artillery Officer 12 Mar 2015, 12:00 PM
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Thread: Stacking intel bulletins ?12 Mar 2015, 11:42 AM
2 x [Sniper Team Sight +5% and Cooldown -2%] Snipers spot for themselves, which is HUGE. In: COH2 Gameplay |
Thread: ostheer CAS overperforming.12 Mar 2015, 09:11 AM
A thought that occurs to me more and more as I read these forums is just how much more peaceful and reasonable the whole site would be if we banned Alexandavar on general principle... ^ In: COH2 Balance |
Thread: Damn this balance12 Mar 2015, 03:01 AM
I'm getting more and more convinced that in 4v4 *IF YOU FOLLOW THE META* the balance is fine - the people are fucked. In: COH2 Balance |
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