IMO:
1) shouldn't block vehicles passage
2) should give some protection against explosions
3) should be extremely vulnerable to flamers
4) shouldn't give any bonuses except non-directional green cover because it costs 0 to construct

Thread: Replacement of Trenches for OST4 Jun 2015, 10:30 AM
IMO: 1) shouldn't block vehicles passage 2) should give some protection against explosions 3) should be extremely vulnerable to flamers 4) shouldn't give any bonuses except non-directional green cover because it costs 0 to construct In: COH2 Balance |
Thread: [OKW] Too many access denial options.4 Jun 2015, 06:17 AM
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Thread: Random starting positions2 Jun 2015, 05:22 AM
Same problem here. Nothing more to add. In: Lobby |
Thread: Squad Spacing29 May 2015, 12:34 PM
decrease >80 damage aoe area and increase the ~~40 damage area; more bleed, less wipe. Already done for several units (120mm mortar included). Didn't helped much. In: COH2 Gameplay |
Thread: Stuka a bit too much28 May 2015, 10:45 AM
Is it just me or do other people think the stuka cannon strafe is a bit too powerful, I had it killing a captured panther from approx 50% health to dead in no time at all. Stuka OP Buff Panther In: COH2 Balance |
Thread: repetitiveness and spam, the true disease of this game14 May 2015, 13:51 PM
Made my day. In: COH2 Gameplay |
Thread: repetitiveness and spam, the true disease of this game14 May 2015, 12:51 PM
Con spam (even with PTRS upg.) works only in small game modes, where it is possible to outcap your opponent (not necessary defeating him in several fights). I don't see how building 3 Rifleman squads is called spam (like there are any other options for USF in the early game) Same for 1 or 2 IS-2 call-ins (2 units is spam?). Guards/Shock spam - still need 1-2 cons for merge/recrew/AT nade, 1-2 ATG. That looks more like combined arms for me. Something wrong with useage of word "spam" 'nowadays. There are 1-2 main infantry units and 1-2 main tanks for each faction. Doctrinal units most of the time are just straight upgrade to stock units, so they will just replace them in that case, not complement them. How can it be other than spamming main units and ocassionally throwing in support/[hardcounter specialist] unit or two? In: COH2 Gameplay |
Thread: Cooldown bulletins- how good are they?14 May 2015, 12:27 PM
Best bulletins I have ever used is Sniper Team sight range and cooldown. Snipers that spot for themselves are OP. Also... 3 x [-5% Barrage cooldown for SU-76M]? Anyone? ![]() In: COH2 Gameplay |
Thread: What good is the tiger tank?13 May 2015, 08:21 AM
Id rather see IS2 getting nerfed. Its not funny anymore. ^ Got tired of watching the same IS2 strats used in SCC. IMO Tiger I is most balanced heavy tank in the game. It should be a reference on how or around what level of performance it is needed to balance all heavies. In: Lobby |
Thread: axis 2v28 May 2015, 10:24 AM
Double okw really strong this patch. Jadame, do you have any replays in recent patch utilizing this team strategy? I really would like to see it in action. In: Strategy Desk |