In teamgames this commander is seriously overpowered. I cannot comment on the usability of this commander in 1v1 mode but this commander gets you a lot of get-out-of-jail-free cards in almost any situation.
Especially as you see happen in many teammates, its the axis incentive to have fuel caches quickly. in the longer run these caches grant you an surplus amount of fuel that with the CAS commander you can easily keep conversion into ammo for the abilities and ammo for shrecks etc. The result is you'll see less armor, but more shreck blobs that can be re-outiftted if need be. That makes this commander overpowered. Also the stuka dive bomb can be used to " uncap" VP's at your desire.
Using this commander is knowing that you'll always have some trump cards to play. Going against this commander means having to invest in proper AA and expect shrike blobs. No fun tbh.
Proposed fix is the fuel to ammo conversion from current state to either of 2 options.
1. instead of instant conversion, a slightly (30 / 40 ammo less) smaller conversion over a period of time.
2. Instant, but less amount of ammo conversion. (don't know what a good number would be. but around 20 / 30 % less )
3. (as a fix to teamgames in whole, effectively making this commander also more in line with others) no more shared resources from caches for all team members.
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#Steam AliasWL%Streak
- 1.816139.854+4
- 2.46769.871+2
- 3.882302.745+1
- 4.408214.656+3
- 5.367193.655+4
- 6.303130.700-1
- 7.12857.692+8
- 8.739448.623+3
- 9.505328.606+1
- 10.343135.718+8



cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger