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How are Infantrysections since patch?

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8 Oct 2019, 11:33 AM
#161
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I feel it would be better to decrease Bren gun cost from 45 to like 35-40 munitions to improve how quickly they scale, rather than increasing how much they scale.

These types of changes result in powercreep. Mid/lategame Tommies don't have a problem against Ostheer infantry, but only struggle against some OKW elites. With such a change I see Grenadiers requiring a buff in a followup patch (also because of the Riflemen near accuracy change) and thus the cycle of buffs continues.


I like the concept, thought I’d like to see Brens nerfed a but if they’re cheaper. That way they’re more accessible early, improving the early game, and less lethal in the late game where they already excel at.
8 Oct 2019, 12:28 PM
#162
avatar of SuperHansFan

Posts: 833

It's good the balance team is open to a British infantry revamp

If you ask most British players what most will complain about is lack of diversity. Last patch helped with the sniper buff but still you're just mostly investing in Tommies...

There's plenty of scope for change. Maybe am early game recon section that keeps the 1.25 cap speed but can't upgrade brens.

Some sort of elite that has no healing, normal cap speed but with airlanding officer skin to provide some diversity, hammer could give them Thompson's and anvil a unique bren profile.
8 Oct 2019, 14:23 PM
#163
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

What if:

-Bolsters is made cheaper
-Bolster occupies a weapon slot.
-Bolster is made to be a mp based upgrade, not automatically granted. You can opt to have a 4 man squad with 2x weapons or 1x weapon and 5 man.
-Make AT Rifle IS come vanilla as 5 man.


You will always struggle if you don't address the elephant on the room.
8 Oct 2019, 14:25 PM
#164
avatar of achpawel

Posts: 1351



What buff ? They have just been neft latest patch. Lose sandbags ? But to who, who can built sandbags for them in the whole early game?


The incoming buff for IS (next patch) should be connectd with giving sandbags to grens to compenste for improved tommies (from the next patch) and buffed rifles and cons (from the last patch)
8 Oct 2019, 16:19 PM
#165
avatar of srider

Posts: 34

What if:

-Bolsters is made cheaper
-Bolster occupies a weapon slot.
-Bolster is made to be a mp based upgrade, not automatically granted. You can opt to have a 4 man squad with 2x weapons or 1x weapon and 5 man.
-Make AT Rifle IS come vanilla as 5 man.


You will always struggle if you don't address the elephant on the room.


The issue at this point is that the nerf did not achieve the intended effect in making bolster a meaningful choice, but rather the opposite in that bolster is essentially a required upgrade now.

The suggestion given does alleviate the issue of bolster acting as an overall delay in tech currently, but it still doesn't make the weapon rack/bolster tech decision a meaningful one as higher survivability pays higher dividend overall due to the cover mechanic. It will almost always be better to go with 5 man even at the cost of losing a weapon slot, and making it cheaper makes it an even more no-brainer.

It would be an interesting exercise to test, but my feeling is that the solution maybe lies in other units. The nerf was warranted and I don't think it should be reverted, but how to shift the dependency on sections should be the goal.
8 Oct 2019, 16:38 PM
#166
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post8 Oct 2019, 16:19 PMsrider


The issue at this point is that the nerf did not achieve the intended effect in making bolster a meaningful choice, but rather the opposite in that bolster is essentially a required upgrade now.

The suggestion given does alleviate the issue of bolster acting as an overall delay in tech currently, but it still doesn't make the weapon rack/bolster tech decision a meaningful one as higher survivability pays higher dividend overall due to the cover mechanic. It will almost always be better to go with 5 man even at the cost of losing a weapon slot, and making it cheaper makes it an even more no-brainer.

It would be an interesting exercise to test, but my feeling is that the solution maybe lies in other units. The nerf was warranted and I don't think it should be reverted, but how to shift the dependency on sections should be the goal.


Bolstern as a T0 sidetech is absolutely hideous and will never be meaningful. Unless it’s connected to a Anvil Hammer theme early on, it is best suited as either a T3 upgrade or sections come as 5 men and the buff is for weapons teams and engineers.

I believe Vipper had the best idea, tying it to an Anvil/Hammer theme for every British tier.
8 Oct 2019, 16:49 PM
#167
avatar of Stug life

Posts: 4474

jump backJump back to quoted post7 Oct 2019, 19:47 PMPereat


Dude, are you illiterate? What is it that you are trying to write? The topic is UKF and why their premium price infantry should perform adequately. Its clear UKF is more expensive than both axis factions. Stop writing the opposite with hopes that people will believe that nonsense. All I see is guys with axis avatars nodding along to half baked sentences.
no ukf is chaper than okw tho, 275 fuel vs 270
8 Oct 2019, 17:57 PM
#168
avatar of NorthFireZ

Posts: 211

No Elite infantry really hurts brits. Tommie's have to be the end all be all of infantry vs infantry combat.


Out of cover at close range one unbolstered Tommies lose to a Gren now.


Moving from cover to cover is also riskier. RA nerf is a mistake.
8 Oct 2019, 18:04 PM
#169
avatar of Jilet

Posts: 556


Out of cover at close range one unbolstered Tommies lose to a Gren now.


Which is totally normal.
8 Oct 2019, 18:45 PM
#170
avatar of thedarkarmadillo

Posts: 5279

What if:

-Bolsters is made cheaper
-Bolster occupies a weapon slot.
-Bolster is made to be a mp based upgrade, not automatically granted. You can opt to have a 4 man squad with 2x weapons or 1x weapon and 5 man.
-Make AT Rifle IS come vanilla as 5 man.


You will always struggle if you don't address the elephant on the room.

This is the way I would have it as well. Although I'd take it a step further
All upgrades (pyro/medic/bolstered) take up a slot.
Bren buffed slightly to still be decent without 2 but not overbearing when doubled.
Medic stays as is
Pyro gets smoke as well as arty flares (maybe even false flares?) to make it an attractive choice.
Bolster is self explanatory
And not upgraded has the benifit of double arming

This way NO upgrade is a choice as well. It gives 4 avenues for Tommies to tailor to and each has their draws.
8 Oct 2019, 19:03 PM
#171
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Tommys

Cost from 280 to 270
Vet 3 accuracy bonus increased from 20% to 25%


TFW rifles are more expensive than tommies o_O
8 Oct 2019, 19:10 PM
#172
avatar of Lago

Posts: 3260


This is the way I would have it as well. Although I'd take it a step further
All upgrades (pyro/medic/bolstered) take up a slot.
Bren buffed slightly to still be decent without 2 but not overbearing when doubled.
Medic stays as is
Pyro gets smoke as well as arty flares (maybe even false flares?) to make it an attractive choice.
Bolster is self explanatory
And not upgraded has the benifit of double arming

This way NO upgrade is a choice as well. It gives 4 avenues for Tommies to tailor to and each has their draws.


This sounds solid, but you'll probably want to give Sections an extra slot if you do that. Otherwise that's a heavy nerf.
8 Oct 2019, 19:21 PM
#173
avatar of Doomlord52

Posts: 959

TFW rifles are more expensive than tommies o_O


Not just that, now the Vet3 double-bren blobs do even more damage (well, slightly more). Really not sure how this is justified.
8 Oct 2019, 19:33 PM
#174
avatar of Katitof

Posts: 17884 | Subs: 8



The incoming buff for IS (next patch) should be connectd with giving sandbags to grens to compenste for improved tommies (from the next patch) and buffed rifles and cons (from the last patch)

The buff comes to IS, because they are overnerfed.

There is nothing wrong with grens, therefore there is nothing to give them.
Pios already build sandbags specifically for grens and HMGs and that isn't going to change, regardless if you post it 10, 100 or 10000 times, so quit it already, its boring.
9 Oct 2019, 00:53 AM
#175
avatar of achpawel

Posts: 1351


The buff comes to IS, because they are overnerfed.

There is nothing wrong with grens, therefore there is nothing to give them.
Pios already build sandbags specifically for grens and HMGs and that isn't going to change, regardless if you post it 10, 100 or 10000 times, so quit it already, its boring.


Just had a few games with UK and, well, they're not so bad. If you support them with an mg or uc they are really strong imo. They can build cover themselves and if you use it they are still very strong. If you play them ostheer style they are more than ok.

If IS gets buffed grens will be in a bad spot. Theybalready are against rifles and cons.
9 Oct 2019, 01:09 AM
#176
avatar of Support Sapper

Posts: 1220 | Subs: 1



Just had a few games with UK and, well, they're not so bad.


A few game...


If you support them with an mg or uc they are really strong imo. They can build cover themselves and if you use it they are still very strong.


Tommy can be good while camping cover but you cant do that all the time because there are always situations require you to move out and attack. For now event moving between covers is punishing to tommy, how can you make offence action with that.

If you play them ostheer style they are more than ok.


Not so sure about this since ukf dont have mobile smoke to cover flanking, dont have cqb specialist with nuke nade for offending, dont have stock flamer for housse clearing.
9 Oct 2019, 01:24 AM
#177
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post8 Oct 2019, 19:10 PMLago


This sounds solid, but you'll probably want to give Sections an extra slot if you do that. Otherwise that's a heavy nerf.

coupled with the price nerf/vet increase they are getting and a re balancing of the bren (good enough to be worth using with 1 slot but not so good that 2 turn them into obersoldaten) i think it would be ok.
9 Oct 2019, 01:28 AM
#178
avatar of achpawel

Posts: 1351



A few game...



Tommy can be good while camping cover but you cant do that all the time because there are always situations require you to move out and attack. For now event moving between covers is punishing to tommy, how can you make offence action with that.



Not so sure about this since ukf dont have mobile smoke to cover flanking, dont have cqb specialist with nuke nade for offending, dont have stock flamer for housse clearing.


Ok. My stats are always better with Uk although I don't even use meta. You are right that there is no variety but the way IS scale is great. After bolster they are really good but I always support them with mgs which you have in t0. You have to rely on commanders for cqc infantry I guess. The only difference I see is that you can't a-move them like before but the difference isn't that significant. If you do it combined arms they are ok to me.
9 Oct 2019, 01:32 AM
#179
avatar of Support Sapper

Posts: 1220 | Subs: 1


coupled with the price nerf/vet increase they are getting and a re balancing of the bren (good enough to be worth using with 1 slot but not so good that 2 turn them into obersoldaten) i think it would be ok.


If bren can be re-profiled to be solid event when using only one, then bolster upgrade sure can take a slot and required purchase for each squad. But if medic and pyro take a slot then they should have more bonuses.
9 Oct 2019, 01:34 AM
#180
avatar of distrofio

Posts: 2358



If bren can be re-profiled to be solid event when using only one, then bolster upgrade sure can take a slot and required purchase for each squad. But if medic and pyro take a slot then they should have more bonuses.

At which power level you aim exactly? I mean, how much potential should IS have early-mid-lategame?

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