by range i mean that u don't need to saty at max range . or fight in open field, the bonus accuracy is just as effective at medium, close range
The special problem with VA is the units that get buffed, which can deal good mid to long range damage. This leaves your units (especially MGs, which are supposed to hard counter infantry and blobbing) less to no time to react. Even if you react in a split second, you might still lose your MG if the gunner dies early, AT guns are at high risk of being killed since they cannot retreat as well, tanks can get snared since Volks and Falls have Faust. So the only option you have then is to feed your infantry into the OKW blob to buy some more time for the team weapons.
SOV usually can't do that. Only DP28 guards can get this amount of long range DPS and they don't come with the commander. Penals are decent, but not as wipey as Fallschirmjäger. Shocks are very good units, but the fact that they need to close in for a few seconds before they can get their DPS off makes them still vulnerable to MGs or at least have these seconds to hit the retreat button.
To make it clear: I'm not saying that the buffs that VA provides are super over the top, but the current constellation of OKW surely makes it problematic and gives need for a change.