Im bringing a proposal to another REVAMP, now for the MAP LIST for 2019 SEASON.
Months ago I made a proposal about some Ardennes Assault and Theater of War maps into CoH2 automatch. Now im refining my proposal with other maps which were proved in the grounds on the past, like CoH1 CoH 2 past lifetime.
Im asking for add this maps into automatch. Its a Relic choice to remove or not the most 2018 vetoed maps.
This Map 2019 Revamp will bring a new life to the map list and automatch. Relic can marketing this like a new season (like Fortnite game did all the time).
My old proposals:
My suggestion consist in:
*Tested maps in the past (CoH1 / CoH2 past seasons);
*Extremely popular maps in the past like DUCLAIR, SEMOIS OR ECLIPTIC FIELDS;
*Some of them are winter maps without deep snow or blizzards (people are asking for Winter maps in official forums, Steam forums and Reddit);
*Relic maps or at least custom maps who went into live in old CoH interactions;
*Open maps with less chokepoints;
*Epic PAST maps .
+Semois (2) - CoH 1 official automatch map
+Duclair (2-4) - CoH 1 custom map went into automatch around 2010
+Winter Storm (2-4) - ToW Victory at Stalingrad 1942
+Road to Lingeuville (2-4) - Ardennes Assault multiplayer custom map
+Overgrowth (2 - 4) - Coh2 custom map in automatch around 2014
+Lorraine (4) - CoH1 automatch map
+Ecliptic Fields (4) - CoH1 / Coh2 custom map automatch around 2015-2016
+Bulligen Spearhead (6) - Ardennes Assault multiplayer custom map
+Lanzerath Ambush (6) - CoH2 4v4 automatch map (now for 3v3 list)
+Lienne Forest Winter (6-8) - Ardennes Assault multiplayer custom map
+Brody Tank War (6-8) - ToW Barbarossa 1941
+Route N13 (8) - CoH1 / CoH Online automatch map
+Overloon (6) - new map
+Kursk (6 - 8) - new map
+Road to Oosterbeek (8) - new map
+Schmidt (6 - 8) - new map
-16 maps in total
-6 Snow maps (Bulge and Eastern Front)
-5 Battle of the Bulge maps
-4 Eastern Front maps
-5 Normandy maps
-2 Operation Market Garden maps
-3 Rural maps
-2 City maps
I made a "Map List Revamp" in CoH2 workshop with all 11 maps available there. The others 5 maps are in-game files already.
Another argument for my map list 2019 proposal:
This Map List 2019 REVAMP fit perfectly with the New Commanders 2019.
Road to Lingeuville, Semois and Bulligen Spearhead are city maps. Perfect use fot the new USF commander - Urban Assault. usf
Brody Tank War is a perfect map for the new Brit, OKW and Wher commanders. ukfokwostheer
Duclair, Ecliptic Fields and Winter Storm are perfect for the new Soviet commander - Airborne Guards. soviets
Semois is the Semoiskiy Summer map version with French/Belgium buildings and construcions like the CoH1 classic map. This version fit perfect for 1v1 action only.
The Semois mapper (Zupadupadude) is the same mapper who made and bring Red Ball Express to CoH2 automatch.
Lets make the "Semois pin" great again?
***This map needs fuel/munitions adjustaments.
Duclair is one of best CoH1 maps of all time. Made by Onkelsam ( Crossing in the woods (2-4) mapper) and converted in two versions for Coh2. Time to time people asked for this map in CoH2 automatch.
TAB Mirage version:
Winter Storm (2-4)
*Eastern front setting
*Snow setting (with no blizzards and thin ice)
*Open map and a lot of space for the 1v1/2v2 meta
*The only con is the deep snow in this map. Relic/community mappers need to adress that.
Road to Lingeuville (2-4)
Road to Lingeuville is one of the most beautiful maps in CoH history, a night setting in Battle of Bulge period. Its a Relic map from AA custom maps.
Overgrowth (2 - 4)
Overgrowth is a open map in Eastern Front rural setting with rain. Perfect for flank and tank action.
Players barely remember this map in CoH2, but this map appear for a brief moment in CoH2 Automatch in 2014. Is one of the first community maps in CoH2 history.
CoH1 2v2 automatch map - A heavily destroyed urban landscape, Lorraine favors close-quarters combat amongst the ruins.
"I remember this town the day we arrived - streets packed with children playing, markets buzzing with activity in the warm midday sun. Now it's no more than a graveyard of rubble and ash; a burial plot for the innocence of mankind." A heavily destroyed urban landscape, Lorraine favors close-quarters combat amongst the ruins.
Ecliptic Fields (4)
Ecliptic Fields is one of the best 2v2 maps in CoH1 history. Its a double 1v1 map in early game, perfect for try new tatics. This map went live into CoH2 for a shot period of time (around 3 months 2015-2016). Its time to getback this map to the automatch rotation.
***This map needs fuel/munitions adjustaments.
Bulligen Spearhead (6)
Bulligen Spearhead is a 3v3 map from AA multiplayer custom maps wich remembers the classic Villers-Bocage from CoH1. Villers-Bocage is one of 3v3 CoH1 favorite maps from past players because has CITY+RURAL settings. Its a Relic map from AA custom maps.
In this map we have a city and an outkirts playground. Perfect for tanks and flanks.
Lanzerath Ambush (6)
Lanzerath Ambush is already a 4v4 map in the CoH2 automatch. Now Im advocating to bring this map to the 3v3 map pool. Why? Because this map have 3 lanes, like Red Ball Express (great map). We need more "lane maps" into 3v3.
Lienne Forest Winter (6-8)
This a more competitive version from the popular Lienne Summer. This version have the fuel points in the middle of the map, not in the back like the summer version. Its a Relic map from AA custom maps.
Brody Tank War (6-8)
This map in ToW act like a campaign map, but we have luck on this one. MonolithicBacon (one of the best community mappers) already made a multiplayer version of them. And this map is a hell of fun.
*Eastern front setting
*Giant map with a lot of open space, perfect for tank battles. The 4v4 crowd will love.
Wonderfull map for 3v3 focused in Village + OUTSKIRTS. The map is set around Operation Market Garden and remembers a "giant Vaux Farmlands" for 3v3.
Plenty of room to tanks and making flanks with infantry and halftracks.
After the failure of Operation Market Garden, the Allies were left with a salient running across the South-East Netherlands; to defend it from Axis counter-attacks and advance over the Meuse, they launched Operation Aintree. The U.S. 7th Armored Division was brought to the van and attacked Overloon, where it took huge casualties from a defending force including the 107th Panzer Brigade, and stalled. The 7th was then replaced by the British 3rd Infantry and 11th Armoured Divisions; after a tremendous artillery barrage on the town, the British attacked in what would be known as the 'second Battle for Caen'.
Kursk (6 - 8)
CoH2 automatch deserves a Kursk map since forever. This a great map for tank warfare and 3v3/ 4v4 needs something like that.
The Battle of Kursk marked a turning point in Wehrmacht Blitzkrieg, wherein Soviet defences and preparations equalised the strengths of the two armies, leading to one of the largest shows of force during the entire war. In the open fields and ruined villages around Kursk, armoured combat was the only viable option, with a combined total of approximately 8000 tanks and 5000 aircraft. In this vast battlefield, victory will go to those who can fortify the open areas between each team, and exploit the minimal roadways on the flank. With few places to hide, attack is the only form of defence.
Road to Oosterbeek (8)
Gigant city map wich remembers the 4v4 Lorch Assault map (the 5 VP map).
Oosterbeek played a crucial role in Operation Market Garden, and was both a staging ground and route of retreat. With British and American forces landing in nearby Wolfheze, the road to Oosterbeek needed to be secured to later provide roadways and railways into Arnhem, where the main offensive was beginning. Defending Wehrmact forces were aware of this importance and moved to engage their airborne foe with haste, and each force was unprepared for the other when they clashed. Bitter fighting between hedgerows and buildings demands combined tactics on a large scale.
Schmidt (6 - 8)
Giant winter arena map with a lot of room to make flanks and spearheads. Very few houses between capture points.
The battle for Schmidt represents a serious underestimation on the the part of the American forces during the Battle of the Bulge. Infantry arrived at the town under-equipped, short of anti-tank weaponry, lacking armour support itself, and exhausted from their march through the surrounding woodland. Able to accomplish little more than scatter landmines on the many roads within the town and occupy abandoned Wehrmacht trenches, this small force of infantry were left to hold against one of the most viscious assaults of the war.
Route N13 (8)
This is one is a favorite map from CoH1 and CoH Online 4v4 players. Massive frontline with a lot of options for 4v4 gang. The atmosphere on this map is incredible ( Heavy rain + night).
Route N13 is an important supply and troop transport road that runs through the middle of Sainte-Mère-Église. Between the hedgerows and stone walls of the small urban setting lies a devastating strategic advantage: a direct route into northern France from the Utah and Omaha beachheads. The Commanders that control route N13 are the Commanders that control the war.
Just to conclude my thread. This map list revamp aims somekind good for the future of this game (and future of this franchise).
We have 6.739 maps in CoH2 Steam Workshop at this moment:
And few of them, maybe 0,0000001% goes for automatch in CoH2 lifespam. Why a mapper who worked in their free time will continue to work in this custom content for this game (and CoH3) if the content is renegate by the developers ? We have wonderfull mappers like Whiteflash, Monobacon, DonXavi, Senseo1990, Zupadude, Spanky... and they are keep renegate from automatch time to time since CoH1.
Why we have workshop or custom maps if they are neglected ? Just look at MonoBacon workshop: https://steamcommunity.com/profiles/76561198013879847/myworkshopfiles/?appid=231430
Why this guy dont have any more maps in automatch? Many of their maps are clearly superior to Relic maps in the first place. A major revamp like I proposed in this thread, brings hope for CoH2 and maybe CoH3 for mappers continues with their hard work and help Relic earns money.
Different locations and battlefields will bring life and a refresh for maybe one or two years for this game. People are claiming for more maps on autmatch, especially for 3v3 and 4v4 for years. Teamgames plyers are the most public in this game. Why keep renegate this people with poor map list?
Another argument is that none of my chosen maps in this thread are worse than current automatch maps like: Ettelbruck Station, Trois Ponts, Angermude, Port of Hamburg, Lienne Summer or Vielsam. All this maps promoted camp/arty game type with horrible chokepoints and they are automatch maps for years.
The time to change the automatch map list for 2019 season has come Relic. Give the first steps please.