My focus on this last batch is 3v3/4v4 and new maps.
Wonderfull map for 3v3 focused in Village + OUTSKIRTS. The map is set around Operation Market Garden and remembers a "giant Vaux Farmlands" for 3v3.
Plenty of room to tanks and making flanks with infantry and halftracks.
After the failure of Operation Market Garden, the Allies were left with a salient running across the South-East Netherlands; to defend it from Axis counter-attacks and advance over the Meuse, they launched Operation Aintree. The U.S. 7th Armored Division was brought to the van and attacked Overloon, where it took huge casualties from a defending force including the 107th Panzer Brigade, and stalled. The 7th was then replaced by the British 3rd Infantry and 11th Armoured Divisions; after a tremendous artillery barrage on the town, the British attacked in what would be known as the 'second Battle for Caen'.
Kursk (6 - 8)
CoH2 automatch deserves a Kursk map since forever. This a great map for tank warfare and 3v3/ 4v4 needs something like that.
The Battle of Kursk marked a turning point in Wehrmacht Blitzkrieg, wherein Soviet defences and preparations equalised the strengths of the two armies, leading to one of the largest shows of force during the entire war. In the open fields and ruined villages around Kursk, armoured combat was the only viable option, with a combined total of approximately 8000 tanks and 5000 aircraft. In this vast battlefield, victory will go to those who can fortify the open areas between each team, and exploit the minimal roadways on the flank. With few places to hide, attack is the only form of defence.
Road to Oosterbeek (8)
Gigant city map wich remembers the 4v4 Lorch Assault map (the 5 VP map).
Oosterbeek played a crucial role in Operation Market Garden, and was both a staging ground and route of retreat. With British and American forces landing in nearby Wolfheze, the road to Oosterbeek needed to be secured to later provide roadways and railways into Arnhem, where the main offensive was beginning. Defending Wehrmact forces were aware of this importance and moved to engage their airborne foe with haste, and each force was unprepared for the other when they clashed. Bitter fighting between hedgerows and buildings demands combined tactics on a large scale.
Schmidt (6 - 8)
Giant winter arena map with a lot of room to make flanks and spearheads. Very few houses between capture points.
The battle for Schmidt represents a serious underestimation on the the part of the American forces during the Battle of the Bulge. Infantry arrived at the town under-equipped, short of anti-tank weaponry, lacking armour support itself, and exhausted from their march through the surrounding woodland. Able to accomplish little more than scatter landmines on the many roads within the town and occupy abandoned Wehrmacht trenches, this small force of infantry were left to hold against one of the most viscious assaults of the war.
Route N13 (8)
This is one is a favorite map from CoH1 and CoH Online 4v4 players. Massive frontline with a lot of options for 4v4 gang. The atmosphere on this map is incredible ( Heavy rain + night).
Route N13 is an important supply and troop transport road that runs through the middle of Sainte-Mère-Église. Between the hedgerows and stone walls of the small urban setting lies a devastating strategic advantage: a direct route into northern France from the Utah and Omaha beachheads. The Commanders that control route N13 are the Commanders that control the war.