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Map List 2019 - REVAMP

28 Mar 2019, 18:02 PM
#41
avatar of nigo
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Posts: 2118 | Subs: 16

This is my last batch of chosen maps to revamp the map list in 2019. I was talking about two more maps, but I found more :D.

My focus on this last batch is 3v3/4v4 and new maps.



Overloon (6)

https://steamcommunity.com/sharedfiles/filedetails/?id=1114162062

Wonderfull map for 3v3 focused in Village + OUTSKIRTS. The map is set around Operation Market Garden and remembers a "giant Vaux Farmlands" for 3v3.

Plenty of room to tanks and making flanks with infantry and halftracks.

Mapper: Zupadupadude

https://steamcommunity.com/sharedfiles/filedetails/?id=1114162062



Description:

After the failure of Operation Market Garden, the Allies were left with a salient running across the South-East Netherlands; to defend it from Axis counter-attacks and advance over the Meuse, they launched Operation Aintree. The U.S. 7th Armored Division was brought to the van and attacked Overloon, where it took huge casualties from a defending force including the 107th Panzer Brigade, and stalled. The 7th was then replaced by the British 3rd Infantry and 11th Armoured Divisions; after a tremendous artillery barrage on the town, the British attacked in what would be known as the 'second Battle for Caen'.


















Kursk (6 - 8)

CoH2 automatch deserves a Kursk map since forever. This a great map for tank warfare and 3v3/ 4v4 needs something like that.

Mapper: MonolithicBacon

https://steamcommunity.com/sharedfiles/filedetails/?id=282215857


Description:

The Battle of Kursk marked a turning point in Wehrmacht Blitzkrieg, wherein Soviet defences and preparations equalised the strengths of the two armies, leading to one of the largest shows of force during the entire war. In the open fields and ruined villages around Kursk, armoured combat was the only viable option, with a combined total of approximately 8000 tanks and 5000 aircraft. In this vast battlefield, victory will go to those who can fortify the open areas between each team, and exploit the minimal roadways on the flank. With few places to hide, attack is the only form of defence.





















Road to Oosterbeek (8)


Gigant city map wich remembers the 4v4 Lorch Assault map (the 5 VP map).

Mapper: MonolithicBacon

https://steamcommunity.com/sharedfiles/filedetails/?id=479050434


Description:

Oosterbeek played a crucial role in Operation Market Garden, and was both a staging ground and route of retreat. With British and American forces landing in nearby Wolfheze, the road to Oosterbeek needed to be secured to later provide roadways and railways into Arnhem, where the main offensive was beginning. Defending Wehrmact forces were aware of this importance and moved to engage their airborne foe with haste, and each force was unprepared for the other when they clashed. Bitter fighting between hedgerows and buildings demands combined tactics on a large scale.














Schmidt (6 - 8)

Giant winter arena map with a lot of room to make flanks and spearheads. Very few houses between capture points.

Mapper: MonolithicBacon


https://steamcommunity.com/sharedfiles/filedetails/?id=349833639


Description:

The battle for Schmidt represents a serious underestimation on the the part of the American forces during the Battle of the Bulge. Infantry arrived at the town under-equipped, short of anti-tank weaponry, lacking armour support itself, and exhausted from their march through the surrounding woodland. Able to accomplish little more than scatter landmines on the many roads within the town and occupy abandoned Wehrmacht trenches, this small force of infantry were left to hold against one of the most viscious assaults of the war.


















Route N13 (8)

This is one is a favorite map from CoH1 and CoH Online 4v4 players. Massive frontline with a lot of options for 4v4 gang. The atmosphere on this map is incredible ( Heavy rain + night).

Mapper: Senseo1990

https://steamcommunity.com/sharedfiles/filedetails/?id=261208147


Description:

Route N13 is an important supply and troop transport road that runs through the middle of Sainte-Mère-Église. Between the hedgerows and stone walls of the small urban setting lies a devastating strategic advantage: a direct route into northern France from the Utah and Omaha beachheads. The Commanders that control route N13 are the Commanders that control the war.
















28 Mar 2019, 18:24 PM
#42
avatar of d0ggY
Senior Caster Badge

Posts: 752 | Subs: 3

And who is gonna remake Montargis to be good ? Kappa
29 Mar 2019, 13:44 PM
#43
avatar of Showtaro

Posts: 119

Nice post, Nigo !

What about Lorraine, from CoH 1?

It was a nice map for 2v2.
29 Mar 2019, 22:10 PM
#44
avatar of nigo
Senior Editor Badge

Posts: 2118 | Subs: 16

Nice post, Nigo !

What about Lorraine, from CoH 1?

It was a nice map for 2v2.



Good call my friend. :D


Lorraine (4)

CoH1 2v2 automatch map - A heavily destroyed urban landscape, Lorraine favors close-quarters combat amongst the ruins.


https://steamcommunity.com/sharedfiles/filedetails/?id=665289194

Mapper: ColossalGammon


Description:

"I remember this town the day we arrived - streets packed with children playing, markets buzzing with activity in the warm midday sun. Now it's no more than a graveyard of rubble and ash; a burial plot for the innocence of mankind." A heavily destroyed urban landscape, Lorraine favors close-quarters combat amongst the ruins.















29 Mar 2019, 23:08 PM
#45
avatar of ZombiFrancis

Posts: 2742 | Subs: 1

jump backJump back to quoted post27 Mar 2019, 21:09 PMnigo



The ultimate goal in Semois CoH1 was the famous "Semois Pin", in that case to a easy win or the prevent a flawless victory.

So all this WFA buildings will help with that (the "Semois Pin").

I see another good oportunity to use more different commanders in that map, like the new USF Urban Assault, USF Riflemans, SOV Terror, SOV Anti-Inf, Brits Engs and etc.

Maybe copy and past vcoh high income fuels will help with balance.

VCoH Semois:



The crushing inflexibility of the resource points in CoH2 has effectively crippled maps from having much variation while remaining competitive. Well, that and the total inability for the game to cope with 3D terrain environments.
30 Mar 2019, 16:59 PM
#46
avatar of nigo
Senior Editor Badge

Posts: 2118 | Subs: 16

Just to conclude my thread. This map list revamp aims somekind good for the future of this game (and future of this franchise).

We have 6.739 maps in CoH2 Steam Workshop at this moment:

https://steamcommunity.com/workshop/browse/?appid=231430&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&requiredtags%5B%5D=map

And few of them, maybe 0,0000001% goes for automatch in CoH2 lifespam. Why a mapper who worked in their free time will continue to work in this custom content for this game (and CoH3) if the content is renegate by the developers ? We have wonderfull mappers like Whiteflash, Monobacon, DonXavi, Senseo1990, Zupadude, Spanky... and they are keep renegate from automatch time to time since CoH1.

Why we have workshop or custom maps if they are neglected ? Just look at MonoBacon workshop: https://steamcommunity.com/profiles/76561198013879847/myworkshopfiles/?appid=231430

Why this guy dont have any more maps in automatch? Many of their maps are clearly superior to Relic maps in the first place. A major revamp like I proposed in this thread, brings hope for CoH2 and maybe CoH3 for mappers continues with their hard work and help Relic earns money. :hansREKT:

Different locations and battlefields will bring life and a refresh for maybe one or two years for this game. People are claiming for more maps on autmatch, especially for 3v3 and 4v4 for years. Teamgames plyers are the most public in this game. Why keep renegate this people with a poor map list?


Another argument is that none of my chosen maps in this thread are worse than current automatch maps like: Ettelbruck Station, Trois Ponts, Angermude, Port of Hamburg, Lienne Summer or Vielsam. All this maps promoted camp/arty game type with horrible chokepoints and they are automatch maps for years. :romeoMug:


The time to change the automatch map list for 2019 season has come Relic. Give the first steps please. :)


:sibHyena:
30 Mar 2019, 18:19 PM
#47
avatar of jagd wölfe

Posts: 1179

jump backJump back to quoted post30 Mar 2019, 16:59 PMnigo

Another argument is that none of my chosen maps in this thread are worse than current automatch maps like: Ettelbruck Station, Trois Ponts, Angermude, Port of Hamburg, Lienne Summer or Vielsam. All this maps promoted camp/arty game type with horrible chokepoints and they are automatch maps for years. :romeoMug:




Absolutely true, and don't forget to push for some 1vs1 love
2 Apr 2019, 21:55 PM
#48
avatar of nigo
Senior Editor Badge

Posts: 2118 | Subs: 16

Quick update:


I made a "Map List Revamp" in CoH2 workshop with all 11 maps available there. The others 5 maps are in-game files already.


https://steamcommunity.com/sharedfiles/filedetails/?id=1696361005
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