Discuss for the votes
Posts: 328
I'm sure that would help to get a lot more people voting, especially as otherwise they may never know about it.
I've just noticed that it's on the front page in-game, THANK YOU, Relic! That's a huge help and fantastic to see!
Posts: 528 | Subs: 1
Everyone knows that Fire up and Calliope suck hard currently, doesnt mean they're gonna suck after this patch.... it's a big part of the reason why they got added to this commander. And I personally think that Dozer Blade is an amazing upgrade.. 70 mun for heavy terrain crush and an additional 160 health. If you think it's not enough for 1 ability slot, we can think about copying the ability from mech doc so it has the M4C sherman as well but Im really not sure about that.
Too bad its only 80hp and dont worry about 76mm it sucks hard and is almost always worse than 75mm. I was just baffled how you suggested HALF ability from other commander. And OKW is getting pak40 and tellers...
Edit: i just realized Schwererpanzer HQ supported by paks and tellers will be the biggest cancer this game witnessed in few years
Posts: 261
Edit: i just realized Schwererpanzer HQ supported by paks and tellers will be the biggest cancer this game witnessed in few years
I can't understand why you think this combination will be a game changing one. Allies can still use the same strategy -- indirect fire to take out Schwererpanzer HQ.
Posts: 21
Posts: 13
Posts: 2184 | Subs: 2
Soviet commander with FMR has Rapid Conscription but no PPSh in doc, which means basically one wasted slot and it has ML-20 aka Dive Bomb bait which is pointless as its on tons of commanders and nobody ever uses it for obvious reasons.
If Conscription is replaced by PPShs and howitzer is replaced by some kind of smoke artry to cover infantry advance or tank retreat it might become viable (it will look basically like that doctrine Smartie(sp?) suggested somewhere)
Airborne commander looks like pure fluff/filler commanders like Partysans and Tank Hunters. Assault Guards are sick lelic joke in their current state and airdropped DP-28 would probably only useful thing in the doctrine but they have to compete with strafes and recons for munitions so you probably end up just spamming DP's on conscripts and not using other air support abilities in first place.
I do not agree, the paratroopers commander may be useful against the current German meta - howitzers spam (in almost all matches the Germans build 3-4 howitzers at the same time, and in some matches more), if this commander has recon, the bomb strike and the paratroopers can parachute into the fog war and throw а explosive charge it will be very useful. At the same time, the commander of the Deep Tactics - just food for howitzers.
Posts: 626 | Subs: 1
@A. Soldier: Thank you for your summary!
On wehrmacht doctrines:
I fully support the mod's team idea of including Assgrens to the "Strategic Tank Reserve" doctrine.
Reworked Assgrens and Tiger Ace would mean that 2 other doctrines would get more attractive: Elite Troops and Armored Assault. That would be huge!
Congrats Smartie - really good proposal. You have my vote here.
Assault grens need a rework but honestly i don't see much space for them in your concept. From what is wrote in description Balance Team will try to do it anyway. Maybe in exchange for extra training (which idea i love really much)? I also notice that balance team trying to propose Tiger Ace revamp or replacing it with King Tiger (revamped).
Again as i wrote few times, it's really shame (and i know i demand a lot) that BalanceTeam couldn't really make a serious proposals before the vote. Best example are soviet commanders decribe as "thematically excellent, and really captures the defining Soviet tactic of the war" but in the same time they declared to change 2 or 3 of 5 slots. Again, Quoting balance team in soviet airborn "We could additionally/ alternatively look at airdropped Dshka’s, airdropped infantry weapons such as the DP28, or other thematically appropriate abilities" - we don't really know on what exactly do we voting for even though generaly the concepts which have been choosen are really good.
Posts: 53
Posts: 1044 | Subs: 1
Also Wehr Reserve armor seems like it potentially need an adjustment. OKW p4 and reworked tiger ace seems quite strong, and I think replacing one of those with reworked assgrens would be better. I still 100% support a tiger ace rework since that unit right now is pretty bad
I like the idea of an Anti tank OKW commander as it’ll help the faction a lot but I’m also afraid it’ll get picked every game especially if it’s loaded with tellers/pak40/Heavy callin/AT Strafe. I like the idea of Pfus being reworked into ai/at specialists through upgrades since they don’t really do anything for okw currently.
Posts: 13496 | Subs: 1
This the revamp patches have proven that ambitious aim end up in mediocre result.
B) Imo the new commander should expand the "meta" and not become the "meta". In order to achieve that their power level should at the appropriate power level for each faction.
Posts: 1220
Posts: 206
Posts: 626 | Subs: 1
For usf another commander with priest is the best choice i think because priest can do that what calipoe can do and even more. Priest counter evrything even elefant so my vote is to give usf priest
99,9% chance they will add calliope becouse they want to buff it where there is no need to change Priest in any form
Posts: 61
Still, glad that some stuff would be reworked. I hate TA with passion, whenever I am against it or forced to use it. One of the worst ability design in CoH 2 in my opinion.
Posts: 857 | Subs: 2
Congrats Smartie - really good proposal. You have my vote here.
Assault grens need a rework but honestly i don't see much space for them in your concept. From what is wrote in description Balance Team will try to do it anyway. Maybe in exchange for extra training (which idea i love really much)? (revamped).
Thank you man, means a lot to me!
Btw: I hope you know that "Extra Training" was your suggestion in your first feedback to the original "Großdeutschland" concept! Studied your own wehrmacht concept then and got inspired by "Mechanized infantry training ". Thats why i would like it to stay although the ability would maybe need some tweaks.
Posts: 23
In my opinion the soviet airborne tactic is a very great idea.
So is the okw anti tank doctrine.
But I have my problems with both Wehrmacht ideas.
The bring nothing new to the game.
I don't see the need of a heavier panzer4.
A lot of people asked for the lighter panzer 4 f1, to have a faster choise against the t34.
But ifi want to have a heavier tank, which comes later I buy a Panther.
Thanks
Posts: 591 | Subs: 1
We already saw a bit of feature creep with USF Mechanized/OST Infantry Docterine, and very much so with the new overwatch. Commanders with not only good abilities, but taking the chance to cram a bunch of different upgrades into a single commander 'slot' is a surefire way to make them strictly better than the old school commanders.
I really, really hope they trim down those options before a commander goes live...
I also hope that they follow the same logic as the UKF with their 'command' tanks and make them severely worse at combat in exchange for their buff auras, rather than follow the hideous techless command panther which is just a panther + team bonus
P.S. Dear god please PLEASE no more stealth units unless they come paired with a game wide overhaul of spotting units
Posts: 1220
thats make sense. People talk about some rockets buff but for me price decrese would be enough maybe 110 fuel ? Like for nomrmal sherman
99,9% chance they will add calliope becouse they want to buff it where there is no need to change Priest in any form
Posts: 810
thats make sense. People talk about some rockets buff but for me price decrese would be enough maybe 110 fuel ? Like for nomrmal sherman
The problem of caliope is "cant kill anything"
Posts: 563
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