12 Sep 2020, 18:02 PMmr.matrix300
Not really. You can only really tell where the first round will land.
And easy to use? With Panzerwerfer, Katjuscha , etc. all you have to do is one leftclick , with stuka you have to leftclick , angle it, and click again ( and this is a perfect scenario where your 3rd arrow is already on the right position on your first try ) . To me this seems to be more micro consuming than Werfer and Katjuscha
It is not like the panzerwerfer only has suppression and no damage. In fact a panzerwerfer can even be better at killing a Team weapon squads than a Stuka , due to the fact that 5 and 6 men squads are usually spread out and thus usually survive the stuka rounds, the circular werfer barrage seems to fair so much better against those squads in comparison
Also you haven't played OKW in at least a month, so how do you know that it is really that easy to use ?
Response #1: The OKW rocket artillery requires more micro to be effective due to how it works that's what makes it unique. Good micro will ensure you get good hits along the line in which you are firing it. The mice consuming is a given. Its harder to use but has the most consistently amongst all of the rocket artillery which is more unpredictable in nature of their design. Its a creeping barrage and will follow the path you assign to it. If you want the katushya and werfer to be more accurate you will need to get closer to get a more accurate shot similar to the stuka. This seems more like a learn to play issue than anything else. Also, remember there Katushya at VET 1 has a similar creeping barrage effect which is rather lackluster compared to the Stuka and should receive some attention compared to the Stuka in my opinion.
Response Regarding OKW Playtime: Just because I haven't played it in a month does not mean I have forgotten how it functions. The Stuka still functions similarly to how it did when it first came out the only difference being is that the damage output has been altered over time due to the nature of balance. Also, there haven't been any major balance changes to the Stuka in particular in the past month making any difference than it was when I last played it. In addition, consider that you could always mess around with the rocket arty and etc in offline custom matches with Ai which I like to do from time to time that will not show up in the leaderboards because it's not a ranked match.You present nothing more than a strawman in this situation.