Late-war Defense Doctrine
Description: Employ desperate measures to hold off the enemy. Air-dropped medical supplies and additional training for Pioneers allow your units to stay on the field for longer, while specialized Osttruppen fill up the gaps. Defend key points with hulled-down vehicles and obliterate the enemy by striking them with a hastily assembled artillery battery.
Luftwaffe Supplies (0 CP)
Paradrop medical supplies at a target area. Heals and inspires nearby infantry when picked up.
- No changes (3 med kits are dropped for 30 munitions that provide fast AoE healing and a small combat buff for 30 seconds).
NEW: Anti-tank Osttruppen (1 CP)
Using outdated weaponry, these Osttruppen are meant to hold off enemy armor until reinforcements arrive.
- Costs 260 manpower.
- Can construct trenches, but not wires or sandbags.
- Arrives with a single Panzerbüchse AT-rifle and heavy Panzerfausts.
- Can upgrade to a second Panzerbüchse AT-rifle for 40 munitions once Battle Phase 2 is researched.
- The AT-rifles have a x0,75 accuracy modifier out of cover, making them less effective at chasing. The squad can't pick up other slot weapons.
- The stronger Panzerfaust has a higher payload inside the warhead, doubling the damage, but it only has 10 range and costs 35 munitions.
- Has trip-wire flares as vet 1 ability.
- Trip-wire flares cost 10 munitions and can only be triggered by vehicles, revealing the surrounding area and stunning the vehicle for a short duration. Does no damage.
NEW: Pioneer Field Training (2 CP)
Pioneer units can now receive additional training and equipment to support vehicles.
- 30 munition upgrade that's mutually exclusive to the flamethrower, but not the sweeper.
- Gain shared veterancy from vehicles.
- Field Aid Kit replaced by critical repairs as vet 1 ability (same as USF tank crew ability).
- Can now throw smoke grenades for 15 munitions.
- Uses a different icon.
Hull Down (5 CP)
Pioneers, Grenadiers and Panzergrenadiers are able to set German vehicles in an immobile hull down position, increasing their defensive capabilities.
- The bonus for tanks remains the same (25% less received damage and 25% more range).
- NEW: Light vehicles can now also be hulled down, using a similar animation to the revamped 250.
- Light vehicles get a 20% sight bonus instead of a range bonus. Panzerwerfers can't be hulled down.
NEW: Scrambled Artillery Strike (10 CP)
Remaining artillery pieces in the area are mustered to barrage the enemy.
- Costs 180 munitions.
- Starts off as a light artillery barrage, as slowly the shells get followed up by stronger shells (from the OKW 105mm barrage), then finishes with a single accurate railway artillery shell.
- Mostly effective against static defenses, because the stronger shells drop later.
- Some less common abilities are included (Luftwaffe Supplies and Hull Down), instead of overused abilities like CAS, Tiger, Spotting Scopes, etc.
- Has a capable ability set while not overshadowing other commanders.
- Axis gets access to a new weapon: the Panzerbüchse, which many people have asked for.
- The AT Osttruppen are balanced around being a cheap, durable substitute to shrecked Panzergrenadiers, while not replacing their role. They only deliver low damage and penetration.
- Pioneers are hard to vet compared to repair units from WFA, so shared veterancy for Pioneers becomes very useful.
- Allowing LV's to hull down and provide more sight gives a small buff to Festung and Fortified, both little-used commanders that haven't gotten any love since release.
- The Scrambled Artillery Strike fits with the theme and adds some variety, while not requiring new assets.
- The doctrine can also work well in team games, because of the inclusion of Luftwaffe Supplies, easier repairs and a strong arty strike.
This doctrine is a representation of the late-war situation, where Germany was constantly on the defensive. Long preparations were often not possible, so German units had to be flexible while defending.